newcivs
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Posts posted by newcivs
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Did you try cleaning your workspace?
in the gcc dir, execute ./clean-workspaces.sh, then ./update-workspaces.sh. And finally the make as you did.
i use a self-updatetin script, this is the code of my script
#!/bin/sh
set -e
svn up
cd build/workspaces
./clean-workspaces.sh
./update-workspaces.sh
cd gcc
make clean
make -j3
~
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i have an idea for 0AD, if i send and invitation to a player and him acepts it i can train my friends units, i pay the cost of this units, example
i play with carthage and my friend with seleucida, i send and invitation to him, he acepts and on the market i get a few groups of units to buy, this units are:
* Parthian Archer
* Median archer
* Partheian cathafract
* helepola.
* seleucid elephant with the normal cost of this units, these are the units allowed to be used as mercenries
Athens:
Marines,
Helepola,
Pelthast,
Ballista
Scorpio
Britons
Chariot,
Longsowrdsmen,
Spearmen,
Carthage:
Elephant,
Numidian calvary,
Ballista,
Quinquerreme,
Trirreme,
Egypt:
Judean Slinger,
Nabatean Archer,
Quinquerreme,
Peltast,
Iberian
Champion Calvary,
Champion infantry,
Swordmen,
Javelinist,
Slinger,
Macedon
Pikeman,
Thracian calvary,
Thracian peltast,
Champion infantry,
Phalanx "llimited to 100",
Gauls
Spearmen,
Solduros,
Brithent,
Persia
Archer,
Elephant,
Chariot,
Archer,
Cathafract,
Seleucids
Cathafract,
Archer,
Parthian archer,
Helepola,
Spearmen,
Rome
Samnite allies
Calvary
Velites
Spartans
Spartaties
Spearmen
But for buy this mercenaries my friend must accept my invitation and i pay it
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Command: make -j3
SVN: 15191
OS: RfRemix 20
Kernel: Linux 3.12.9-300.fc20.i686+PAE i686
GCC: 4.8.2 20131212GPU info
00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller])
Subsystem: Intel Corporation Device d613
Flags: bus master, fast devsel, latency 0, IRQ 43
Memory at d0000000 (64-bit, non-prefetchable)
Memory at c0000000 (64-bit, prefetchable)
I/O ports at f140
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Capabilities: [d0] Power Management version 2
Kernel driver in use: i915CPU intel core duo "aka celeron"
"GPU", intel gma 950
tracks:
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So give Athens and Sparta phalangiates?
yeah!
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you want Elephants with Macedonians?
Ok may be the tech can be not name as Dadochi Reform, may be Antigonid. Because we're more effective to rule, see Antipater Dynasty only was about 20years hold the rule of Macedon.
yes, i want a technology with same behavior of iphicratean reforms "antigonid reform", unlock elephants and milita thureos
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i think that in A16 we should put another faction "thebes", already exists a simple stub but non-playable, i think that er must copy&paste hellenic actors, "with an only change, thebian shields"
and about macedonians i think that we can put a technology called "diadochi reforms"
the diadochi reforms bring 2 new units:
* milita thureos "cheap and weak soldiers"
* towered elephants "millitary diadochi symbol"
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Starting Nmap 6.40 ( http://nmap.org ) at 2014-02-08 18:24 CST
Initiating Ping Scan at 18:24
Scanning 92.243.18.55 [4 ports]
Completed Ping Scan at 18:24, 1.01s elapsed (1 total hosts)
Initiating Parallel DNS resolution of 1 host. at 18:24
Completed Parallel DNS resolution of 1 host. at 18:24, 0.61s elapsed
Initiating SYN Stealth Scan at 18:24
Scanning complice.zaynar.co.uk (92.243.18.55) [1000 ports]
Discovered open port 22/tcp on 92.243.18.55
Discovered open port 8002/tcp on 92.243.18.55
Completed SYN Stealth Scan at 18:25, 15.39s elapsed (1000 total ports)
Initiating OS detection (try #1) against complice.zaynar.co.uk (92.243.18.55)
adjust_timeouts2: packet supposedly had rtt of -58699 microseconds. Ignoring time.
adjust_timeouts2: packet supposedly had rtt of -58699 microseconds. Ignoring time.
Nmap scan report for complice.zaynar.co.uk (92.243.18.55)
Host is up (0.19s latency).
Not shown: 995 filtered ports
PORT STATE SERVICE
22/tcp open ssh
80/tcp closed http
5222/tcp closed xmpp-client
8001/tcp closed vcom-tunnel
8002/tcp open teradataordbms
Device type: general purpose
Running: Linux 2.6.X
OS CPE: cpe:/o:linux:linux_kernel:2.6
OS details: Linux 2.6.18 - 2.6.22
Uptime guess: 50.143 days (since Fri Dec 20 14:59:29 2013)
IP ID Sequence Generation: All zeros
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i try to update my 0ad compilation, but i get this result "on command-line"
svn: E000111: Unable to connect to a repository at URL 'http://svn.wildfiregames.com/public/ps/trunk'
svn: E000111: Error running context: Conexión rehusadabut i make a pingtest nd i get the resut that the computer is on
ping svn.wildfiregames.com
PING svn.wildfiregames.com (92.243.18.55) 56(84) bytes of data.
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=1 ttl=49 time=185 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=2 ttl=49 time=183 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=3 ttl=49 time=195 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=4 ttl=49 time=189 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=5 ttl=49 time=189 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=6 ttl=49 time=187 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=7 ttl=49 time=185 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=8 ttl=49 time=190 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=9 ttl=49 time=193 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=10 ttl=49 time=189 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=11 ttl=49 time=187 ms
64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=12 ttl=49 time=183 ms
^C
--- svn.wildfiregames.com ping statistics ---
12 packets transmitted, 12 received, 0% packet loss, time 11010ms
rtt min/avg/max/mdev = 183.017/188.336/195.781/3.691 ms- 1
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FAQ
IB = Infantry Basic
IA = Infantry Advanced
IE = Infantry Elite
CI = Champion infantry
CC = champion calvary
suebi units "total war":
spearmen
IB
IA
IE
Swordsman
IB
IA
IE "longsworsmen"
https://1-ps.googleusercontent.com
Slinger
IB
IA
IE "the only change is suebi hair"
Javelinist
IB
IA "gets a sword"
IE "suebi knot, and suicide spear attack, with wedge formation "
* Archer!
IA IB and IE in same image
Calvary Javelinist
CB
CA "gets a knife"
CE "gets helmet, caih mall and calvary sword"
* calvary swrdsman "copy&paste of Epos"
CI "simmilar to a Solduros"
CC
*NOTE, the celtic influence of germanic elte armor was very famous
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You want to run 0 A.D. in a browser Or do you want to do a remake in a browser?
- I would not use data URL's for images. Just have them served statically as jpg files helps with caching.
- Similar to using javascript: put all javascript in a separate file (or files). It's easier to edit and no reload of the data is necessary upon subsequent visits.
- I don't know if webGL supports everything OpenGL does, but since 0 A.D. uses an older version it should not be a problem.
- You will run into problems with all the C++ code which you would have to translate to javascript. I don't that's fun or will run well at all (sssllllooowww).
- You'll need to implement a different way of interpretting the game's XML data, which could be done in javascript. It still requires a lot of work.
- Quick load... hmm, most of the loading probably goes into XML files, 3D models, and texture images. So the loading will be similar to downloading the game.
I'm not sure if you are really playing to do this, but it would take considerable effort. Good luck though
run a remix of 0AD in a browser, same UI, same appereance "but the lobby is an only webchat" "multiplayer games" are hostred in a normal connection
* the data URL and all textures gonna be replaced with clolours "on WEBGL, is possible choose color of 3D models", the 3D models gonna be replaced with webGL Models
* the sllloooowww would be a troube "i would make some censorship" the "giant" map size deleted "on remix"
* the XML data would be replaces into JSON notation "useful in canvas"
*
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The normal celtic formation for melee infantry were the boar head, the units were a shock ram, in the rise of battle are a huge and very powerful enemy "2x power" but when the shock finishes the formation is very weak "½ health&attack".
The appereance of this formation is the wedge calvary formation "but for infantry".
who gonna enjoy it?
* celtic factions
* carthaginian "galic sowdman" "but the wek, of this unit is small" "2x at begginig" and 0.75x "after-shock"
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with webgl is possible use OpenGL shaders on a web browser, i know that for make a useful remix i need:
* transform .dds textures to data URL images "664-bit codification"
* the javascript code in <script></script> HTML tags
but what i need remix for make a profitable mod
profitable = quick download&preload
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SVN: 14707
OS: RfRemix
Kernel: Linux 3.12.9-300.fc20.i686+PAE i686
GCC: 4.8.2 20131212GPU info
00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller])
Subsystem: Intel Corporation Device d613
Flags: bus master, fast devsel, latency 0, IRQ 43
Memory at d0000000 (64-bit, non-prefetchable)
Memory at c0000000 (64-bit, prefetchable)
I/O ports at f140
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Capabilities: [d0] Power Management version 2
Kernel driver in use: i915CPU intel core duo "aka celeron"
bug:
$ make -j3
==== Building mocks_real (release) ====
==== Building network (release) ====
==== Building lobby (release) ====
Creating obj/mocks_real_Release
mocks_real.cpp
Creating obj/network_Release
Creating obj/lobby_Release
precompiled.h
precompiled.h
Linking mocks_real
==== Building glooxwrapper (release) ====
Creating obj/glooxwrapper_Release
precompiled.h
NetServer.cpp
StanzaExtensions.cpp
XmppClient.cpp
precompiled.cpp
../../../source/lobby/XmppClient.cpp: En la función miembro ‘void XmppClient::GetRoleString(gloox::MUCRoomRole, std::string&) const’:
../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres
#define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break
^
../../../source/lobby/XmppClient.cpp:892:2: nota: in expansion of macro ‘CASE’
CASE(RoleNone, "none");
^
../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres
#define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break
^
../../../source/lobby/XmppClient.cpp:893:2: nota: in expansion of macro ‘CASE’
CASE(RoleVisitor, "visitor");
^
../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres
#define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break
^
../../../source/lobby/XmppClient.cpp:894:2: nota: in expansion of macro ‘CASE’
CASE(RoleParticipant, "participant");
^
../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres
#define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break
^
../../../source/lobby/XmppClient.cpp:895:2: nota: in expansion of macro ‘CASE’
CASE(RoleModerator, "moderator");
^
../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres
#define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break
^
../../../source/lobby/XmppClient.cpp:896:2: nota: in expansion of macro ‘CASE’
CASE(RoleInvalid, "invalid");
^
make[1]: *** [obj/lobby_Release/XmppClient.o] Error 1
make: *** [lobby] Error 2
make: *** Se espera a que terminen otras tareas....
NetClient.cpp
glooxwrapper.cpp
NetMessage.cpp
Linking glooxwrapper
NetStats.cpp
NetHost.cpp
NetSession.cpp
NetFileTransfer.cpp
fsm.cpp
NetTurnManager.cpp
precompiled.cpp
NetMessageSim.cppuser: that's not important "in normal and root i get bug!"
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What I want to know is how to exclude unit properties and civs from loading.
For example:
The viking female unit shouldn't be able to build farmsteads because the house already functions that way, still other civs do have to build it. How do I exclude parts the parent template from loading?
Other: How do I exclude already existing civs from loading when I start a mod?
for viking female you only need edit the simulation/templates/unit_suppeort_female_citizen
<Builder>
<Rate>1.0</Rate>
<Entities datatype="tokens">
structures/{civ}_house
structures/{civ}_storehouse
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_dock
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_civil_centre
</Entities>
</Builder>
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we put cmall tecnologies that repair the bonus/unbonus
example: diadochi holipites reduce 40% cost "training inclued" "that put more attack on milita thureos but reduces 15 health"
reduce time for roman melee infantry training
reduce cost of celtic calvary "that put even weaker infantry"
reduce cost of persian calvary "put sparabara even weaker"
for spartans "millitary reforms" give a stronger calvary and pelthasts and iincrease by another 25% train time for spearmen" "the agoge needs huge cost & time"
mauryans "35% reduced cost for elephants
25% cost for infantry
22% cost for calvary
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in 0AD units all is very vey equal, but in ancient world we have many varieable cost:
FAQ:
EP Expenmsive but powerful "epos"
CP cheap & poerful $carthaginian & persian light calvary"
EW ·expensive and weak" example: Persian champion "except kardaces"
CW chrap and weak "sparabara"
civs:
Athen:
Calvary "EP" "the greek calvary was powerful but very uncommon"
Slinger "CW" the thracian peltast and creatan archers are CP "the thracian pelthast and cretan archers are CP because athen has many cash for hire this mercenaries
Holipites EP
celts "brit & gaul:
infantry CW
calvary EP+ "the celtic calvary was pf the best calvary in the world, but this calvary were the celtic elite and is very expensive"
carthage:
Light calvary CP+ "North africa was horse country +100.000 mount per year"
melee calvary EP "ibear, italic and celtic"
infantry:
celtic swordsman CP* "a cheap but poweful soldiers"
samnite & holipite EP
iberian mercenaries CP "during second punic war a huge part of iberian peninsula was domininated by carthage and all soldiers avaible must fight for carthage
iberians:
Infantry CP "exception: spearman, is CW" "toledo steel gives this power"
calvary EP "the calvary were the iberian elite"
macedon:
infantry ranged CP "thracian peltast"
holipites: EP "macedonian training"
calvary EP "very good calvary but expensive"
maurya:
elephants CP+
infantry CW
calvary CW
persia:
calvary "EP" mada asabara is CP+ "horse country"
ranged infantry CP "a very cheap but powerful archers"
spearmen CW
champion infantry EW
ptolomeaics:
Calvary:
EP
slinger & skrmisher CP "libiophenician skmisher" and jufdean slinger "other super slinger, can't fight aganist iberian slinger but was very goood"
holipite "required tachnology, default EP"
"milita thureos" CW
rome:
melee infantry EP "super infantry"
veles CW "a very weak skrmishers"
calvary EW "very bad calvary"
Seleucids:
calvary EP "light calvary is CP+"
light infantry CP
holipites: CP "required tachnology, default EP"
milita thureos CW "poor citizens with celtio-iliran style appereanc and attack"
spartans:
light infantry EW
calvary EW
holipite EP+
what means???
CP+ 30% cost + 2.5x attack
CP 50% + 2x attack
CP* "modern armor" ½ cost 2.5x attack
EP* "moder armor" 2x cost, 2½x attack
CW 50% cost + ½ attack
EW 200% cost + ½ attack
EP 200% cost + 2x attack
EP+ 300% cost + 2.5x attack
100% cost is deafult cost of a unit
1x attack means the deafult attack of this unit
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i have a small questions:
1 what OS are you using??
GNU/Linux "what distro?
"Windows"?, what version?,
Mac? "what version?"
BSD?? "FreeBSD, NetBSD or OpenBSD" and what BSD Version?"
and this bug is a "clock time bomb" after 2 hours crashes, ith independce of map or faction?
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I think that we can put more diferences in this factions with some actor changes:
* Gauls:
Default recieve celt_helmet_b "today generical epos' helmet"
* Britons
default recieve the celt_helment_a "today gaeroa's generical helmet"
that would affect to all citizen soldiers "gaeroa, gaisaredos, iaosae, baguada and epos"
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i need reprt that i mantain my army with "a betraytory peace" and i give another tribute "500 each resource" and 30 minute later my enemy has only 4-5 women
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i setup a match "carthage vs Britons" "i am Carthage" i only lauch an attack of Hayyal Rahum Maisili ·numidian calvary"1 i kill all enemy men avaible after i defeat the enemy barracks after i fill all women, here no huge bug happens, but after i pay a tribute "trying to return my enemy" the enemy builds a CC nears to my territory "i build a colony, metal & stone good mining" y destroy this CC and after CC death a bug happens
before it i gat this bug
TypeError: gameState.getOwnunits is not a function ([object Object],[object Object])@simulation/ai/aegis/headquarters.js:234 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1047 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:79ERROR: JavaScript error: simulation/ai/aegis/headquarters.js line 234TypeError: gameState.getOwnunits is not a function ([object Object],[object Object])@simulation/ai/aegis/headquarters.js:234 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1047 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:79ERROR: JavaScript error: simulation/ai/aegis/headquarters.js line 234TypeError: gameState.getOwnunits is not a function ([object Object],[object Object])@simulation/ai/aegis/headquarters.js:234 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1047 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:79ERROR: JavaScript error: simulation/ai/aegis/headquarters.js line 234
((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:747 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7.
-
Windows 8 has a new BIOS "UEFI that developed by Intel", is pretty you can edit it with a GUI, but the UEFI has a new utility "exploter by microsoft" is "secure boot" the secure boot bans uncertfied software and Operating Systems "microsoft signs software" that means that GNU/Linux is blocked!
therfore i have a question: Where is possible buy a powerful desktop computer "Intel I7 proccesor, Nvidia Geforce GPU" with GNU/Linux "at least with windows 7, windows 7 has the ancient hard but unlocked BIOS"
is it possible???
and if it is possible, where?
-
Solution:
patch is a new dependence!
-
i try to complie 0AD XV Osiris "SVN 14579" and i get
svn up
Updating '.':
^Csvn: E200015: Unable to connect to a repository at URL 'http://svn.wildfiregames.com/public/ps/trunk/build'
svn: E200015: Se atrapó una señal
[alvin@localhost workspaces]$ cd ..
[alvin@localhost build]$ cd ..
[alvin@localhost 0ad]$ svn up
Updating '.':
En la revisión 14579.
[alvin@localhost 0ad]$ cd build/workspaces
[alvin@localhost workspaces]$ ./clean-workspaces.sh
Cleaning bundled third-party dependencies...
Cleaning Premake4
Cleaning Premake4
Cleaning Premake4
Cleaning build output...
Done. Try running update-workspaces.sh again now.
[alvin@localhost workspaces]$ ./update-workspaces.sh
Updating bundled third-party dependencies...
FCollada/FCollada.cpp
FCollada/FColladaPlugin.cpp
FCollada/FCDocument/FCDAnimated.cpp
FCollada/FCDocument/FCDAnimationChannel.cpp
FCollada/FCDocument/FCDAnimationClip.cpp
FCollada/FCDocument/FCDAnimationClipTools.cpp
FCollada/FCDocument/FCDAnimation.cpp
FCollada/FCDocument/FCDAnimationCurve.cpp
FCollada/FCDocument/FCDAnimationCurveTools.cpp
FCollada/FCDocument/FCDAnimationKey.cpp
FCollada/FCDocument/FCDAnimationMultiCurve.cpp
FCollada/FCDocument/FCDAsset.cpp
FCollada/FCDocument/FCDController.cpp
FCollada/FCDocument/FCDCamera.cpp
FCollada/FCDocument/FCDControllerInstance.cpp
FCollada/FCDocument/FCDControllerTools.cpp
FCollada/FCDocument/FCDEffectCode.cpp
FCollada/FCDocument/FCDEffect.cpp
FCollada/FCDocument/FCDEffectParameter.cpp
FCollada/FCDocument/FCDEffectParameterFactory.cpp
FCollada/FCDocument/FCDEffectParameterSampler.cpp
FCollada/FCDocument/FCDEffectParameterSurface.cpp
FCollada/FCDocument/FCDEffectPass.cpp
FCollada/FCDocument/FCDEffectPassShader.cpp
FCollada/FCDocument/FCDEffectPassState.cpp
FCollada/FCDocument/FCDEffectProfile.cpp
FCollada/FCDocument/FCDEffectProfileFX.cpp
FCollada/FCDocument/FCDEffectStandard.cpp
FCollada/FCDocument/FCDEffectTechnique.cpp
FCollada/FCDocument/FCDEffectTools.cpp
FCollada/FCDocument/FCDEmitter.cpp
FCollada/FCDocument/FCDEmitterInstance.cpp
FCollada/FCDocument/FCDEmitterObject.cpp
FCollada/FCDocument/FCDEmitterParticle.cpp
FCollada/FCDocument/FCDEntity.cpp
FCollada/FCDocument/FCDEntityInstance.cpp
FCollada/FCDocument/FCDEntityReference.cpp
FCollada/FCDocument/FCDExternalReferenceManager.cpp
FCollada/FCDocument/FCDExtra.cpp
FCollada/FCDocument/FCDForceDeflector.cpp
FCollada/FCDocument/FCDForceDrag.cpp
FCollada/FCDocument/FCDForceField.cpp
FCollada/FCDocument/FCDForceGravity.cpp
FCollada/FCDocument/FCDForcePBomb.cpp
FCollada/FCDocument/FCDForceWind.cpp
FCollada/FCDocument/FCDGeometry.cpp
FCollada/FCDocument/FCDGeometryInstance.cpp
FCollada/FCDocument/FCDGeometryMesh.cpp
FCollada/FCDocument/FCDGeometryPolygons.cpp
FCollada/FCDocument/FCDGeometryNURBSSurface.cpp
FCollada/FCDocument/FCDGeometryPolygonsInput.cpp
FCollada/FCDocument/FCDGeometryPolygonsTools.cpp
FCollada/FCDocument/FCDGeometrySource.cpp
FCollada/FCDocument/FCDGeometrySpline.cpp
FCollada/FCDocument/FCDImage.cpp
FCollada/FCDocument/FCDLibrary.cpp
FCollada/FCDocument/FCDLight.cpp
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDAnimation]’:
FCollada/FCDocument/FCDLibrary.cpp:149:30: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
const T* cptr = ((const FCDLibrary<T>*)l1)->GetEntity(0);
^
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDAnimationClip]’:
FCollada/FCDocument/FCDLibrary.cpp:150:34: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDCamera]’:
FCollada/FCDocument/FCDLibrary.cpp:151:27: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDController]’:
FCollada/FCDocument/FCDLibrary.cpp:152:31: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDEffect]’:
FCollada/FCDocument/FCDLibrary.cpp:153:27: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDEmitter]’:
FCollada/FCDocument/FCDLibrary.cpp:154:28: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDForceField]’:
FCollada/FCDocument/FCDLibrary.cpp:155:31: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDGeometry]’:
FCollada/FCDocument/FCDLibrary.cpp:156:29: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDImage]’:
FCollada/FCDocument/FCDLibrary.cpp:157:26: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDLight]’:
FCollada/FCDocument/FCDLibrary.cpp:158:26: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDMaterial]’:
FCollada/FCDocument/FCDLibrary.cpp:159:29: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDSceneNode]’:
FCollada/FCDocument/FCDLibrary.cpp:160:30: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDPhysicsModel]’:
FCollada/FCDocument/FCDLibrary.cpp:161:33: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDPhysicsMaterial]’:
FCollada/FCDocument/FCDLibrary.cpp:162:36: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [with T = FCDPhysicsScene]’:
FCollada/FCDocument/FCDLibrary.cpp:163:33: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLightTools.cpp
FCollada/FCDocument/FCDMaterial.cpp
FCollada/FCDocument/FCDMaterialInstance.cpp
FCollada/FCDocument/FCDMorphController.cpp
FCollada/FCDocument/FCDObject.cpp
FCollada/FCDocument/FCDObjectWithId.cpp
FCollada/FCDocument/FCDocument.cpp
FCollada/FCDocument/FCDocumentTools.cpp
FCollada/FCDocument/FCDParameterAnimatable.cpp
FCollada/FCDocument/FCDParticleModifier.cpp
FCollada/FCDocument/FCDPhysicsAnalyticalGeometry.cpp
FCollada/FCDocument/FCDPhysicsForceFieldInstance.cpp
FCollada/FCDocument/FCDPhysicsMaterial.cpp
FCollada/FCDocument/FCDPhysicsModel.cpp
FCollada/FCDocument/FCDPhysicsModelInstance.cpp
FCollada/FCDocument/FCDPhysicsRigidBody.cpp
FCollada/FCDocument/FCDPhysicsRigidBodyInstance.cpp
FCollada/FCDocument/FCDPhysicsRigidBodyParameters.cpp
FCollada/FCDocument/FCDPhysicsRigidConstraint.cpp
FCollada/FCDocument/FCDPhysicsRigidConstraintInstance.cpp
FCollada/FCDocument/FCDPhysicsScene.cpp
FCollada/FCDocument/FCDPhysicsShape.cpp
FCollada/FCDocument/FCDPlaceHolder.cpp
FCollada/FCDocument/FCDSceneNode.cpp
FCollada/FCDocument/FCDSceneNodeIterator.cpp
FCollada/FCDocument/FCDSceneNodeTools.cpp
FCollada/FCDocument/FCDSkinController.cpp
FCollada/FCDocument/FCDTargetedEntity.cpp
FCollada/FCDocument/FCDTexture.cpp
FCollada/FCDocument/FCDTransform.cpp
FCollada/FCDocument/FCDVersion.cpp
FCollada/FMath/FMAllocator.cpp
FCollada/FMath/FMAngleAxis.cpp
FCollada/FMath/FMColor.cpp
FCollada/FMath/FMInterpolation.cpp
FCollada/FMath/FMLookAt.cpp
FCollada/FMath/FMMatrix33.cpp
FCollada/FMath/FMMatrix44.cpp
FCollada/FMath/FMQuaternion.cpp
FCollada/FMath/FMRandom.cpp
FCollada/FMath/FMSkew.cpp
FCollada/FMath/FMVector3.cpp
FCollada/FUtils/FUAssert.cpp
FCollada/FMath/FMVolume.cpp
FCollada/FUtils/FUBase64.cpp
FCollada/FUtils/FUBoundingBox.cpp
FCollada/FUtils/FUBoundingSphere.cpp
FCollada/FUtils/FUCrc32.cpp
FCollada/FUtils/FUCriticalSection.cpp
FCollada/FUtils/FUDaeEnum.cpp
FCollada/FUtils/FUDateTime.cpp
FCollada/FUtils/FUDebug.cpp
FCollada/FUtils/FUError.cpp
FCollada/FUtils/FUErrorLog.cpp
FCollada/FUtils/FUFile.cpp
FCollada/FUtils/FUFileManager.cpp
FCollada/FUtils/FULogFile.cpp
FCollada/FUtils/FUObject.cpp
FCollada/FUtils/FUObjectType.cpp
FCollada/FUtils/FUParameter.cpp
FCollada/FUtils/FUParameterizable.cpp
FCollada/FUtils/FUPluginManager.cpp
FCollada/FUtils/FUSemaphore.cpp
FCollada/FUtils/FUStringBuilder.cpp
In file included from FCollada/FUtils/FUSemaphore.cpp:10:0:
FCollada/FUtils/FUSemaphore.h:36:2: aviso: #warning "FUSemaphore: Semaphore not implemented for non Windows" [-Wcpp]
#warning "FUSemaphore: Semaphore not implemented for non Windows"
^
FCollada/FUtils/FUStringConversion.cpp
FCollada/FUtils/FUSynchronizableObject.cpp
FCollada/FUtils/FUStringConversion.cpp: En la función ‘void TrickLinkerFUStringConversion()’:
FCollada/FUtils/FUStringConversion.cpp:278:8: aviso: se define la variable ‘f’ pero no se usa [-Wunused-but-set-variable]
float f = FUStringConversion::ToFloat(&c);
^
FCollada/FUtils/FUStringConversion.cpp:280:7: aviso: se define la variable ‘b’ pero no se usa [-Wunused-but-set-variable]
bool b = FUStringConversion::ToBoolean©;
^
FCollada/FUtils/FUStringConversion.cpp:282:8: aviso: se define la variable ‘i32’ pero no se usa [-Wunused-but-set-variable]
int32 i32 = FUStringConversion::ToInt32(&c);
^
FCollada/FUtils/FUStringConversion.cpp:284:9: aviso: se define la variable ‘u32’ pero no se usa [-Wunused-but-set-variable]
uint32 u32 = FUStringConversion::ToUInt32(&c);
^
FCollada/FUtils/FUThread.cpp
FCollada/FUtils/FUTracker.cpp
In file included from FCollada/FUtils/FUThread.cpp:10:0:
FCollada/FUtils/FUThread.h:30:2: aviso: #warning "Threads not yet implemented for non Windows." [-Wcpp]
#warning "Threads not yet implemented for non Windows."
^
FCollada/FUtils/FUUniqueStringMap.cpp
FCollada/FUtils/FUUri.cpp
FCollada/FUtils/FUXmlDocument.cpp
FCollada/FUtils/FUXmlParser.cpp
FCollada/FUtils/FUXmlWriter.cpp
FColladaPlugins/FArchiveXML/FArchiveXML.cpp
FColladaPlugins/FArchiveXML/FAXAnimationExport.cpp
FColladaPlugins/FArchiveXML/FAXAnimationImport.cpp
FColladaPlugins/FArchiveXML/FAXCameraExport.cpp
FColladaPlugins/FArchiveXML/FAXCameraImport.cpp
FColladaPlugins/FArchiveXML/FAXColladaParser.cpp
FColladaPlugins/FArchiveXML/FAXColladaWriter.cpp
FColladaPlugins/FArchiveXML/FAXControllerExport.cpp
FColladaPlugins/FArchiveXML/FAXControllerImport.cpp
FColladaPlugins/FArchiveXML/FAXEmitterExport.cpp
FColladaPlugins/FArchiveXML/FAXEmitterImport.cpp
FColladaPlugins/FArchiveXML/FAXEntityExport.cpp
FColladaPlugins/FArchiveXML/FAXEntityImport.cpp
FColladaPlugins/FArchiveXML/FAXForceFieldExport.cpp
FColladaPlugins/FArchiveXML/FAXForceFieldImport.cpp
FColladaPlugins/FArchiveXML/FAXGeometryExport.cpp
FColladaPlugins/FArchiveXML/FAXGeometryImport.cpp
FColladaPlugins/FArchiveXML/FAXImportLinking.cpp
FColladaPlugins/FArchiveXML/FAXInstanceExport.cpp
FColladaPlugins/FArchiveXML/FAXInstanceImport.cpp
FColladaPlugins/FArchiveXML/FAXLightExport.cpp
FColladaPlugins/FArchiveXML/FAXLightImport.cpp
FColladaPlugins/FArchiveXML/FAXMaterialExport.cpp
FColladaPlugins/FArchiveXML/FAXMaterialImport.cpp
FColladaPlugins/FArchiveXML/FAXPhysicsExport.cpp
FColladaPlugins/FArchiveXML/FAXPhysicsImport.cpp
FColladaPlugins/FArchiveXML/FAXSceneExport.cpp
FColladaPlugins/FArchiveXML/FAXSceneImport.cpp
FCollada/FCollada.cpp
FCollada/FColladaPlugin.cpp
FCollada/FCDocument/FCDAnimated.cpp
FCollada/FCDocument/FCDAnimationChannel.cpp
FCollada/FCDocument/FCDAnimationClip.cpp
FCollada/FCDocument/FCDAnimationClipTools.cpp
FCollada/FCDocument/FCDAnimation.cpp
FCollada/FCDocument/FCDAnimationCurve.cpp
FCollada/FCDocument/FCDAnimationCurveTools.cpp
FCollada/FCDocument/FCDAnimationKey.cpp
FCollada/FCDocument/FCDAnimationMultiCurve.cpp
FCollada/FCDocument/FCDAsset.cpp
FCollada/FCDocument/FCDCamera.cpp
FCollada/FCDocument/FCDControllerInstance.cpp
FCollada/FCDocument/FCDController.cpp
FCollada/FCDocument/FCDControllerTools.cpp
FCollada/FCDocument/FCDEffectCode.cpp
FCollada/FCDocument/FCDEffect.cpp
FCollada/FCDocument/FCDEffectParameter.cpp
FCollada/FCDocument/FCDEffectParameterFactory.cpp
FCollada/FCDocument/FCDEffectParameterSampler.cpp
FCollada/FCDocument/FCDEffectParameterSurface.cpp
FCollada/FCDocument/FCDEffectPass.cpp
FCollada/FCDocument/FCDEffectPassShader.cpp
FCollada/FCDocument/FCDEffectPassState.cpp
FCollada/FCDocument/FCDEffectProfile.cpp
FCollada/FCDocument/FCDEffectProfileFX.cpp
FCollada/FCDocument/FCDEffectStandard.cpp
FCollada/FCDocument/FCDEffectTechnique.cpp
FCollada/FCDocument/FCDEffectTools.cpp
FCollada/FCDocument/FCDEmitter.cpp
FCollada/FCDocument/FCDEmitterInstance.cpp
FCollada/FCDocument/FCDEmitterObject.cpp
FCollada/FCDocument/FCDEmitterParticle.cpp
FCollada/FCDocument/FCDEntityInstance.cpp
FCollada/FCDocument/FCDEntity.cpp
FCollada/FCDocument/FCDEntityReference.cpp
FCollada/FCDocument/FCDExternalReferenceManager.cpp
FCollada/FCDocument/FCDExtra.cpp
FCollada/FCDocument/FCDForceDeflector.cpp
FCollada/FCDocument/FCDForceDrag.cpp
FCollada/FCDocument/FCDForceField.cpp
FCollada/FCDocument/FCDForceGravity.cpp
FCollada/FCDocument/FCDForcePBomb.cpp
FCollada/FCDocument/FCDForceWind.cpp
FCollada/FCDocument/FCDGeometry.cpp
FCollada/FCDocument/FCDGeometryInstance.cpp
FCollada/FCDocument/FCDGeometryMesh.cpp
FCollada/FCDocument/FCDGeometryNURBSSurface.cpp
FCollada/FCDocument/FCDGeometryPolygons.cpp
FCollada/FCDocument/FCDGeometryPolygonsInput.cpp
FCollada/FCDocument/FCDGeometryPolygonsTools.cpp
FCollada/FCDocument/FCDGeometrySource.cpp
FCollada/FCDocument/FCDGeometrySpline.cpp
FCollada/FCDocument/FCDImage.cpp
FCollada/FCDocument/FCDLibrary.cpp
FCollada/FCDocument/FCDLight.cpp
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDAnimation]’:
FCollada/FCDocument/FCDLibrary.cpp:149:30: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
const T* cptr = ((const FCDLibrary<T>*)l1)->GetEntity(0);
^
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDAnimationClip]’:
FCollada/FCDocument/FCDLibrary.cpp:150:34: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDCamera]’:
FCollada/FCDocument/FCDLibrary.cpp:151:27: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDController]’:
FCollada/FCDocument/FCDLibrary.cpp:152:31: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDEffect]’:
FCollada/FCDocument/FCDLibrary.cpp:153:27: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDEmitter]’:
FCollada/FCDocument/FCDLibrary.cpp:154:28: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDForceField]’:
FCollada/FCDocument/FCDLibrary.cpp:155:31: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDGeometry]’:
FCollada/FCDocument/FCDLibrary.cpp:156:29: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDImage]’:
FCollada/FCDocument/FCDLibrary.cpp:157:26: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDLight]’:
FCollada/FCDocument/FCDLibrary.cpp:158:26: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDMaterial]’:
FCollada/FCDocument/FCDLibrary.cpp:159:29: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDSceneNode]’:
FCollada/FCDocument/FCDLibrary.cpp:160:30: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDPhysicsModel]’:
FCollada/FCDocument/FCDLibrary.cpp:161:33: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDPhysicsMaterial]’:
FCollada/FCDocument/FCDLibrary.cpp:162:36: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLibrary.cpp: En la instanciación de ‘void LibraryExport() [con T = FCDPhysicsScene]’:
FCollada/FCDocument/FCDLibrary.cpp:163:33: se requiere desde aquí
FCollada/FCDocument/FCDLibrary.cpp:141:11: aviso: se define la variable ‘cptr’ pero no se usa [-Wunused-but-set-variable]
FCollada/FCDocument/FCDLightTools.cpp
FCollada/FCDocument/FCDMaterial.cpp
FCollada/FCDocument/FCDMaterialInstance.cpp
FCollada/FCDocument/FCDMorphController.cpp
FCollada/FCDocument/FCDObject.cpp
FCollada/FCDocument/FCDObjectWithId.cpp
FCollada/FCDocument/FCDocument.cpp
FCollada/FCDocument/FCDocumentTools.cpp
FCollada/FCDocument/FCDParameterAnimatable.cpp
FCollada/FCDocument/FCDParticleModifier.cpp
FCollada/FCDocument/FCDPhysicsAnalyticalGeometry.cpp
FCollada/FCDocument/FCDPhysicsForceFieldInstance.cpp
FCollada/FCDocument/FCDPhysicsMaterial.cpp
FCollada/FCDocument/FCDPhysicsModel.cpp
FCollada/FCDocument/FCDPhysicsModelInstance.cpp
FCollada/FCDocument/FCDPhysicsRigidBody.cpp
FCollada/FCDocument/FCDPhysicsRigidBodyInstance.cpp
FCollada/FCDocument/FCDPhysicsRigidBodyParameters.cpp
FCollada/FCDocument/FCDPhysicsRigidConstraint.cpp
FCollada/FCDocument/FCDPhysicsRigidConstraintInstance.cpp
FCollada/FCDocument/FCDPhysicsScene.cpp
FCollada/FCDocument/FCDPhysicsShape.cpp
FCollada/FCDocument/FCDPlaceHolder.cpp
FCollada/FCDocument/FCDSceneNode.cpp
FCollada/FCDocument/FCDSceneNodeIterator.cpp
FCollada/FCDocument/FCDSceneNodeTools.cpp
FCollada/FCDocument/FCDSkinController.cpp
FCollada/FCDocument/FCDTexture.cpp
FCollada/FCDocument/FCDTargetedEntity.cpp
FCollada/FCDocument/FCDTransform.cpp
FCollada/FMath/FMAllocator.cpp
FCollada/FCDocument/FCDVersion.cpp
FCollada/FMath/FMAngleAxis.cpp
FCollada/FMath/FMColor.cpp
FCollada/FMath/FMInterpolation.cpp
FCollada/FMath/FMLookAt.cpp
FCollada/FMath/FMMatrix33.cpp
FCollada/FMath/FMMatrix44.cpp
FCollada/FMath/FMQuaternion.cpp
FCollada/FMath/FMRandom.cpp
FCollada/FMath/FMSkew.cpp
FCollada/FMath/FMVector3.cpp
FCollada/FMath/FMVolume.cpp
FCollada/FUtils/FUAssert.cpp
FCollada/FUtils/FUBase64.cpp
FCollada/FUtils/FUBoundingSphere.cpp
FCollada/FUtils/FUBoundingBox.cpp
FCollada/FUtils/FUCrc32.cpp
FCollada/FUtils/FUCriticalSection.cpp
FCollada/FUtils/FUDaeEnum.cpp
FCollada/FUtils/FUDateTime.cpp
FCollada/FUtils/FUDebug.cpp
FCollada/FUtils/FUError.cpp
FCollada/FUtils/FUErrorLog.cpp
FCollada/FUtils/FUFile.cpp
FCollada/FUtils/FUFileManager.cpp
FCollada/FUtils/FULogFile.cpp
FCollada/FUtils/FUObject.cpp
FCollada/FUtils/FUObjectType.cpp
FCollada/FUtils/FUParameter.cpp
FCollada/FUtils/FUParameterizable.cpp
FCollada/FUtils/FUPluginManager.cpp
FCollada/FUtils/FUSemaphore.cpp
FCollada/FUtils/FUStringBuilder.cpp
In file included from FCollada/FUtils/FUSemaphore.cpp:10:0:
FCollada/FUtils/FUSemaphore.h:36:2: aviso: #warning "FUSemaphore: Semaphore not implemented for non Windows" [-Wcpp]
#warning "FUSemaphore: Semaphore not implemented for non Windows"
^
FCollada/FUtils/FUSynchronizableObject.cpp
FCollada/FUtils/FUStringConversion.cpp
FCollada/FUtils/FUStringConversion.cpp: En la función ‘void TrickLinkerFUStringConversion()’:
FCollada/FUtils/FUStringConversion.cpp:278:8: aviso: se define la variable ‘f’ pero no se usa [-Wunused-but-set-variable]
float f = FUStringConversion::ToFloat(&c);
^
FCollada/FUtils/FUStringConversion.cpp:280:7: aviso: se define la variable ‘b’ pero no se usa [-Wunused-but-set-variable]
bool b = FUStringConversion::ToBoolean©;
^
FCollada/FUtils/FUStringConversion.cpp:282:8: aviso: se define la variable ‘i32’ pero no se usa [-Wunused-but-set-variable]
int32 i32 = FUStringConversion::ToInt32(&c);
^
FCollada/FUtils/FUStringConversion.cpp:284:9: aviso: se define la variable ‘u32’ pero no se usa [-Wunused-but-set-variable]
uint32 u32 = FUStringConversion::ToUInt32(&c);
^
FCollada/FUtils/FUThread.cpp
FCollada/FUtils/FUTracker.cpp
In file included from FCollada/FUtils/FUThread.cpp:10:0:
FCollada/FUtils/FUThread.h:30:2: aviso: #warning "Threads not yet implemented for non Windows." [-Wcpp]
#warning "Threads not yet implemented for non Windows."
^
FCollada/FUtils/FUUniqueStringMap.cpp
FCollada/FUtils/FUUri.cpp
FCollada/FUtils/FUXmlDocument.cpp
FCollada/FUtils/FUXmlParser.cpp
FCollada/FUtils/FUXmlWriter.cpp
FColladaPlugins/FArchiveXML/FArchiveXML.cpp
FColladaPlugins/FArchiveXML/FAXAnimationExport.cpp
FColladaPlugins/FArchiveXML/FAXAnimationImport.cpp
FColladaPlugins/FArchiveXML/FAXCameraExport.cpp
FColladaPlugins/FArchiveXML/FAXCameraImport.cpp
FColladaPlugins/FArchiveXML/FAXColladaParser.cpp
FColladaPlugins/FArchiveXML/FAXColladaWriter.cpp
FColladaPlugins/FArchiveXML/FAXControllerExport.cpp
FColladaPlugins/FArchiveXML/FAXControllerImport.cpp
FColladaPlugins/FArchiveXML/FAXEmitterExport.cpp
FColladaPlugins/FArchiveXML/FAXEmitterImport.cpp
FColladaPlugins/FArchiveXML/FAXEntityExport.cpp
FColladaPlugins/FArchiveXML/FAXEntityImport.cpp
FColladaPlugins/FArchiveXML/FAXForceFieldExport.cpp
FColladaPlugins/FArchiveXML/FAXForceFieldImport.cpp
FColladaPlugins/FArchiveXML/FAXGeometryExport.cpp
FColladaPlugins/FArchiveXML/FAXGeometryImport.cpp
FColladaPlugins/FArchiveXML/FAXImportLinking.cpp
FColladaPlugins/FArchiveXML/FAXInstanceExport.cpp
FColladaPlugins/FArchiveXML/FAXInstanceImport.cpp
FColladaPlugins/FArchiveXML/FAXLightExport.cpp
FColladaPlugins/FArchiveXML/FAXLightImport.cpp
FColladaPlugins/FArchiveXML/FAXMaterialExport.cpp
FColladaPlugins/FArchiveXML/FAXMaterialImport.cpp
FColladaPlugins/FArchiveXML/FAXPhysicsExport.cpp
FColladaPlugins/FArchiveXML/FAXPhysicsImport.cpp
FColladaPlugins/FArchiveXML/FAXSceneExport.cpp
FColladaPlugins/FArchiveXML/FAXSceneImport.cpp
output/libFColladaSD.a
output/libFColladaSR.a
Building SpiderMonkey...
SpiderMonkey build options: --disable-tests
./build.sh: línea 51: patch: no se encontró la orden
ERROR: SpiderMonkey build failed
[alvin@localhost workspaces]$ cd gcc
bash: cd: gcc: No existe el fichero o el directorio
[alvin@localhost workspaces]$ make clean
make: *** No hay ninguna regla para construir el objetivo `clean'. Alto.
[alvin@localhost workspaces]$ make -j3 -
Taringa prohibió las descargas. Además sólo lo usan en Latinoamérica. fuera de allí nadie conoce Taringa.
Taringa it's a downloading site anymore. Now is a kind of social media page. Anyway outside of Latinamerica nobody knows Taringa.
Genial!!!!
Eso si es buena noticia, si me asuste un poco
compilation impossible
in Bug reports
Posted
y make a re
i make a otal upgrade and now i get
SVN: 15191
OS: RfRemix 20
Kernel: Linux 3.12.9-300.fc20.i686+PAE i686
GCC: 4.8.2 20131212
GPU info
00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller])
Subsystem: Intel Corporation Device d613
Flags: bus master, fast devsel, latency 0, IRQ 43
Memory at d0000000 (64-bit, non-prefetchable)
Memory at c0000000 (64-bit, prefetchable)
I/O ports at f140
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Capabilities: [d0] Power Management version 2
Kernel driver in use: i915
CPU intel core duo "aka celeron"
"GPU", intel gma 950
tracks:
http://pastebin.com/qmUGXtxV