newcivs
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Posts posted by newcivs
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when i play with pre-marian romans "the romans of 0AD" and i try tu put the testudo for hastatus, extraordinarius and princeps the "testudo" apeears a normal formations, shiels srinking aside the soldiers but the "celling" don't appears, that means that if i attack with calvary javelinist or with elephants or infantry ranged i can find good points for attack
a roman testudo
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well I just got the SVN
cavalry got terrifying
and Carthage got a huge buff with that mercenary tech (might be a little much)
I'm glad units can't just walk backwards and avoid damage. That enough on its own would make a pretty solid release imho
yeah!!
thanks!
and i love Carthage, many technologies for many units"14 types"
* Iberian Calvary
* Celtic Calvary
* Italiote Calvary
* Citizen Calvary
* Numidian Calvary
* Elephants
* Archer
* Javelinist
* Samnite Sowrsman
* Celtic Swordsman
* Slinger
* Spearman "holipite-style on 1º punic war, spearman on 2nd"
* Holipite "champion"
* Ballista
* Scorpio
* Birreme
* Trirreme
* Quinquereme
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can we put another celtic faction "pictish tribes", are such as the britons but with strongest calvary and champion units, and very very very very weak infantry, same units of britons, but less armoured
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1. Chionite Heavy Pikeman
2. Chionite Elite Warrior
3. Sughdian Cavalry
4. Avar Cavalry
5. Chionite Cavalry
6. Chionite Archer
Or more precisely provincial administration building.
sudgian calvary a melee pike catafract?
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Vos decis ponerle tipo Los Maurianos o una tecnología?
Deberías tomarle capturas de pantalla, sos el único q no lo hace con sus mods así los demás van poder ver tus progresos .
hablas de "pobre pero barato" "tropas delicadas y mal armadas"?
el bono/antibono que te comente que:
* hace la infanteria celta
ataque: 50%
salud 30%
costo 40%
* Aquemenidas
ataque: 40%
salud 50%
costo 60%
* Maurya "cargan desnudos al estilo celta, pero con tecnologia militar seria ysoldades de facil reemplazo :"
ataque: 80% " por su tecnologia militar no les afecta tanto"
salud 30% "iban desnudos como los celtas, por eso es tan bajo"
costo 70% "mucha poblacion reemplaza a los caidos"
100% es el valor por defecto
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excueseme for trollning but the gauls has as wonder stonehenge
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Tomales capturas
mi error era de lo mas gracioso que te poder imaginar
ponia
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>units/brit_infantry_spearman_b</SelectionGroupName>
<SpecificName>Gaeroa</SpecificName>
<GenericName>Celtic Spearman</GenericName>
<History>The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare, the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.</History>
<Icon>units/celt_infantry_spearman.png</Icon>
</Identity>
<Promotion>
<Entity>units/brit_infantry_spearman_a</Entity>
</Promotion>
y el codigo correcto era:
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<Armour>
<Hack>2</Hack>
<Pierce>1</Pierce>
<Crush>2</Crush>
</Armour>
<Attack>
<Melee>
<Hack>3.0</Hack>
</Melee>
<Charge>
<Hack>5.0</Hack>
</Charge>
</Attack>
<Builder>
<Entities datatype="tokens">
structures/germ_kennel
structures/germ_barracks
</Entities>
</Builder>
<Identity>
<Civ>germ</Civ>
<SelectionGroupName>units/germ_infantry_spearman_b</SelectionGroupName>
<SpecificName>Gaeroa</SpecificName>
<GenericName>Celtic Spearman</GenericName>
<History>The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare, the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.</History>
<Icon>units/celt_infantry_spearman.png</Icon>
</Identity>
<Promotion>
<Entity>units/germ_infantry_spearman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>8.2</WalkSpeed>
<Run>
<Speed>24.6</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_b.xml</Actor>
</VisualActor>
</Entity>m
antenia enlaces con los britanos, por eso eran dobles
Tomales capturas
te regunto:* c
omo crees que pongo las "vulnerabilidades" de "pobre pero abundante"
costo bajo y bajo armamento "5"????
o armamento normal pero salud baja "40"?
ya que "van por su cuenta" sin entrenamiento ni disciplina escudos de cuero "como maximo" o madera delgada "celta" y o cargaban desnudos "celtas" o con solo ropa "sparabara" o con maquillaje "astibara", pero en el combate "indefensos"
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Este es el archivo más importante en lo visual.
este te dice donde esta todo lo que queres cambiar visualmente.
lo encontras en
mods\public\art\actors\structures\celts
mejoro y sse ve mejor, pero, me sigue saliendo las estructuras britanas, el barracon germano se ve perfecto!, no lo niego, pero, siguen las britanas
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You need find art/actors/props/barrack_props_new
you need use the new.
the new is an independient prop and that repair the bug?
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barracks!
con cual estas trabajando?
which is of these?
barracks
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Ok, vamos por partes, aquí ni lo sencillo es sencillo. Ya tenes los modelos de los germanos? O con suyas te referís al nombre del edificio?
PD usa un párrafo para inglés y otro para español.
* i have the germanics /simulation/templetes/* and some actors "axeman"
* i have the building "a remix of brythonic structures", unfortunately the germanics build brit buildings no germanic
* tengo los modelos propios "bueno remix de estructuras celtas"
* suyas = unidades y toodo
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Ya veo por q no te entiendo , que es remixar? Ok
He is modding the game all is fine but he don't knows how change a building , but the AI don't support his mod, the units don't do anything, he have many celts building as template but the Ai I guess Aegis and Qbot don't execute a action.
Podes subrir imágenes de como se ven podes hacer capturas de pantalla con F2, y ponerlos en un mapa normal. Obviamente sabemos que vas hacer un germánico por que necesitas un modelo en Blender. Blender no es tan difícil subí varios tutoriales básicos de como empezar a usarlo.
También podes poner bilingüe el,post así te entiendo más yo y Sanderd17 y trata de mantener el orden. Las sugerencias de gameplay a al foro de ideas y las de modificaciones a este topic.
que tengo que modificar para que en vez de las estructuras britanas, las unidades construyan la suyas "germanas"
what i must mod for the germanic units, build its own structures, build briton buildings no germanic as i want
el mod germano
germanic mod
https://dl.dropboxusercontent.com/u/101275290/tribusgermanasmod.zip
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y otra pregunta, como remixeo una faccion "mante los actores" pero en simulation/templetes creo nuevos, hasta ahi entiendo y lo logre "como mi minimod germano". pero ahi tengo problemas: la AI no lo soporta para naaaaada! y mi minimod tiene el barracon britano, no el germanico, planeo hacer un "mod" de tebas!, manteng los holipitas griegos, solo cambio los campeones por el batallon sagrado de tebas, pero de rest, lo mismo que cualquier faccion griega de 0AD, todo va de maravilla, pero la AI no lo manipula "solo entrena del CC"
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te pregunto:
como logro que una unidad detecte "su ambiente":
me explico que si esta rodeada de objetos como armboles actue de cierta manera "pelee mejor", y si esta en terro abierto "como el centro de persian hignlands o sahel" se porte diferente "delicada y pelee mal"
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http://www.wildfiregames.com/forum/index.php?showtopic=17975
This post. You can me ask in Spanish what means this post.
Ok ,te pregunto, como puedo lograr que una unidad detecte donde esta, me explico, rodeada de objetos "como arboles", o en terreno abierto y se comporte segun esto "fuerte en bosque y delicado en terreno abierto"
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So here's the mostly complete United Monarchy civ profile. The image quality is rather better in the document attachment than in the Google doc.
https://docs.google.com/file/d/0B_lqBcrLGh5ua2c4emZWSzg2R3c/edit
Slingers:
normal stones??, of flaming?
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Put this in one post. Wraitii merge all your post in only one, this one can be in the other.
y put all in an only post, in this post, and improve style
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i have a metapost with 3 subposts:
* "Celtic Post"
The celts were very fierce, but poor on techjnology, that means that the only way for the celts could lauch a huge attack is on forest, in open terrain are very very very very weak, we can implemente as there:
O means on open terrain such as desert, F means forest, the unit that i talk is B
* Britons:
O infantry: 4
F Infantry 11
O delamokludda = 10
F delamokludda = 19
O chariot = 23
F chariot = 16
now the gauls:
O infantry: 8
F Infantry 9
O solduros = 17
F solduros = 13
why?????:
the britons were more "savage" more noise, naked, fierce, indomit
the gauls were more disciplinated and good metalworking, that explains my idea
* Note the Calvary "except Carbanto" don't recieve a positive or negative impact of it
* Persia:
* the persian melee infantry were of the worse infantry on 0AD world
but is very very very cheap, we could implement with 8 hack the infantry and 12 the champions but with the 60% of the actual cost, the rest of the units are untouched by the change
* Mauryans:
many many many many soldiers, but few technology, we could implement it, i'm talking about melee infantry:
B = 7 hack
A = 10 hack
E = 13 hack
the champions don't recieve any impact of it
B means Basic, A means Advanced, and E elite
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o think that if ou want you can remix the civ, only copy&paste the roman file
but putting rome2
example:
romeXXX.xml is source file
you copy the content and put
rome2XXX.xml
change the equse socius for gaisaredos, put epos "famous celtic mercenaries"
change extraourdinarius for pretorian guard and, is ready!!
and for leegionarus, out the templete of campion infantry javelinist, resave the name
champion infantry javelinist2 an put it as parent, put a strong ranges "15", strong melee "18"
and
ready
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aremany units that would be OP:
* persian spearmen, are very weak "only woddy armor and shield", is a fact that the persian infantry was of the worse infantry on the history "of their age", but was very very very cheaper 8 attack, 30 food sounds good
* mauryan infantry: less cheaper but more armored 9 attack 40 food is good, the mauryan army was of 600.000 men "200.000 melee" with few technology but cheap
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The Sassanid army have allies but not all of them are permanent.
Arab Kingdom like the Lakhmids was a staunch ally for the Sassanid Empire until the reign of Kosrow II.
Others : Chionites, Hephthalites, Armenians and Turks, sometimes friendly but sometimes hostile due to the Empire's diplomatic policy.
i think that we must implement an embassy system
and chonnites were the huns!
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Units from IB: Somnium Apostatea Iuliani:
1. Sassanid Clibanarii
2. Sassanid Infantry with heavy armor
3. Sassanid dismounted cavalry
4. Saka cavalry
5. Gilani Infantry
6. Royal Household Archer
Plus with some elite units owned by the King:
1. Sassanid Household Cavalry
2. The King's Life Guards
Plus war elephants:
Hinduya Pila, but with a tower???????
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A useful website about Roman-Persian conflict: http://penelope.uchicago.edu/Thayer/E/Roman/Texts/Ammian/
And some bonus pictures:
i am don't trolling, but:
Roman Phalanx vs Towered elephants "ancient carthaginian nuke" + Cataphracts "Citizen ranged, and melee champions" is pretty
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persia strong infantry!!!!
Oh yeah this factions are pretty
the persian higlands bug surrives
in Bug reports
Posted
i setup a match "the bug happens with any civ":
* Size Giant
* Reaveal map: yes
* map persian hignlands
* pop cap: unlimited
* victory: conquest
* resource: very high
* number players: 2
AI: Aegis Medium and Aegis Easy
lock teams: no
here the map delays 9 minutes to render, but if i change:
* Reaveal map: yes
for
* Reaveal map: no
and after use the cheat jame jam for reveal map the map is playable