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newcivs

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Posts posted by newcivs

  1. Against Minifaction or Subfaction Romano-Britano, can be legendary ;).

    The goths are other interestating , I csn I wait the Huns vs goths and Romans forces.

    Or Huns vs Sassanid.

    The mercenary foederati can be see so cool. I think Honorius Is one worst commanders of all time, check Roman Empire at 400 AD. Vs 460 AD.

    But the Xenofobia against Germans and other cultures provoques the fall. Is truth Romans were in decline.

    And about romano-britano i think that we should use legionarus romanus, and some units more, this is my source, in spanish again:

    https://www.youtube.com/watch?v=AjdlswBJHLk

    In fact, i think that we but germanic embassies "as Carthage's Embassies":

    * Frank Embassy

    * Goth embassy

    * Burgundian Embassy.

    And i like too the oportunity to fight with the huns, and aganist huns, carthage "with its chariots and lonchophoroi, and archer elephant is very good!!!

    huns ve persians, huns versus selucids

    huns vs ptolomeus!

  2. i'd recommend a fourth German faction to be included: the Anglo-Saxons

    also, i'm a tad confused: is the 1-500ad game going to be a completely separate sequel, or will it be a sequel expansion to teh first one? if nothing else, it would make for interesting scenario design, with the 500-1bc Athenians being used specifically for a map set in Athens during the Byzantine period

    In fact, i think that we should:

    * Franks,

    * Alamanians

    * Goth

    * Anglo-Saxons

    * Cheruschi

    * Sweben

    for sweben and cheruschi, only we need new civ centres and temples, and germanic archer, ans we are ready to go!, for the rest of tribes we need to go from scratch

  3. Sakutones/Skeudjonez(Sweboz long bow infantry)

    The Germanic archer infantry is a lightly armed skirmisher troop type whose sole purpose is to harass, wound and possibly kill enemy warriors from a safe distance.

    This unit is only armed with a long bow made of yew + a selection of arrows which were mostly bone/antler arrow heads but also some with fire-hardened arrow heads and simple broad headed iron arrow heads. These arrows would be carried around and protected by a simple arrow quiver made of wood, birch bark or leather. The Germanic archer only close combat weapon is a low quality hunting knife.

    This unit type represents the lowest strata of the Sweboz society and because they are not full members of the tribe they are not allowed to use a shield and spear which where the symbols of a free men in early Germanic society.

    His low status is also reflected in the simple clothings this unit wears.

    This unit is only really effective as a skirmish unit and maybe to chase routing enemy warriors.

    Historically, the Germanics only started to use archer in significant numbers during the latter part of the Roman Iron age but there is some evidence that Germanic tribes sometimes used bow and arrow as a weapon of war and not only for hunting.

    For example the Vædebro weapons sacrifice in Denmark feature a broken arrow shaft among the more standard weapons found at that site.

    Gaisofluxo Frijot, are infact the most common troop type of the Sweboz.

    They are the freeman backbone of the Sweboz tribal groups.

    Only armed with simple simple bone and/or iron tipped spearheads and only protected by a simple wooden or wicker shield this unit is not very well equipped but what they lack in equipment they make up in experience and eagerness.

    Though lacking in the organized training of the war bands that serve in a more regular capacity, these men are veterans of the ritualized tribal warfare within the amalgamation of German tribes, and fight with a force and fury superior to their neighbors militia.

    This may be the last elite militia level for 0ad.

    in fact, the germanic archers was used, but more time after the III century!, , before were used, but is uncommon!, we can put it as champion infantry, because didn't have campion calvary!, that means

    germanic:

    Champion Infantry:

    * Gaesaia

    * Sakuton

  4. Focus on several important tribes would be better than any other minor tribes, some Nomads and Germanic Tribes like the Huns and Vandals should have lower priority in the lists.

    the germanics we should "generalize units" and put "mega factions, as gauls or britons":, as we go for it!

    germanics as we know it, and scandinavians, here we guide with the famous icelandic sagas!

  5. I Think that Cathage need some modifications:

    * Reduce the cost of "Sacred Bands", as to the embassies, with a tecnology for reduce the cost, on representation of libyo-phoenician units, same armour of carthage units but very cheaper

    220px-Sacred_band_footman.PNG220px-Sacred_Band_cavalryman.png

    * More units

    *Lonchophoroi, with the same appereanc of libyan spearmen but javelinists

    220px-Libyan_phoenician_lancer.png

    Put Iberian Swordman

    220px-Hannibal_spanish_soldier.png

    * Macedonian Embassy "for macedonian allies" during 2º punic war!

    * Train a new type of elephants, archer elephant, shotts arrows and javelins!, as the mauryan ranged elephant!

    220px-Zama.jpg

    * Phoenician Chariots: Many phoenician war charios were found in iberian peninsula, and carthage used this units many times!

    220px-Carthaginian_chariot.png

    Train Rams and Assult Towers!, Carthage used this weapons even un the second punic war!

    * Garrisson Rams Assault towers and elephants on ships!

  6. Chemical warfare in Dura

    In January 2009, researchers claimed they had found evidence that the Persian Empire used poisonous gases at Dura against the Roman defenders during the siege. Excavations at Dura have discovered the remains of 19 Roman and 1 Persian soldiers at the base of the city walls.[19] An archaeologist at the University of Leicester suggested that bitumen and sulphur crystals were ignited to create poisonous gas, which was then funnelled through the tunnel with the use of underground chimneys and bellows.[20] The Roman soldiers had been constructing a countermine, and Sassanian forces are believed to have released the gas when their mine was breached by the Roman countermine. The lone Persian soldier discovered among the bodies is believed to be the individual responsible for releasing the gas before the fumes overcame him as well.[21]

    http://en.wikipedia.org/wiki/Dura-Europos

    In fact the "chemical warfare" was very common in History, the poisoning water sources, and burn feathers for doing pioning smoke and kill invader forces! was common

  7. If you select units you can garrison them inside the ship with the garrison icon ( garrison.png ) and then click on a ship that is currently at the coast. It's the same way when you garrison units inside buildings (towers etc).

    To unload, click the ungarrison icon ( garrison-out.png ) when you are at your target location.

    Or you can ctrl-RightClick on a ship with selected units.

    Excuseme for trolling, but i tried to do it with siege weapons "Rams and Assault towers", but i can't, and with animals "Dogs and Elephants" and i can't it, hot i can garrison this units, on ships?

  8. By the way, I'm living in Germany close to the river Rhine where the limes once was (border wall of the romans to protect themselves against the 'barbarians').

    I just wanted to mention that the above picture is unrealistic: The women don't really look that good around here! ;):D

    i gonna explain this units, please correct me:

    * Druides

    * Trader

    * Females "what we need modify of this units for do more realistic"?

  9. By the way, I'm living in Germany close to the river Rhine where the limes once was (border wall of the romans to protect themselves against the 'barbarians').

    I just wanted to mention that the above picture is unrealistic: The women don't really look that good around here! ;):D

    Excuseme, what errors i have?

    i use the 0AD's, celt female support, please show me the errors about it.

  10. The Suebi or Suevi (from Proto-Germanic *swēbaz based on the Proto-Germanic root *swē- meaning “one’s own” people, from an Indo-European root *swe-, the third person reflexive pronoun) were a group of Germanic peoples who were first mentioned by Julius Caesar in connection with Ariovistus' campaign, c. 58 BC; Ariovistus was defeated by Caesar.

    This is a dictionary of reconstructed Proto-Germanic including rich etymological data.

    http://lexicon.ff.cuni.cz/pdf/pgmc_torp/pgmc_torp_20061216.pdf

    thats more good, because is older, maybe the oldest source that we have, we should use it

  11. Ok ok, we need know where Europa Barbarorum. Sourced their names.

    Example : The Dugunthiz, Jugunthiz... Gaizoz Frije, herthaganautoz...

    I found some page where explain that but, I want other sources and see if found more.

    The Etymology of some names for our game is very important.

    http://www.etymonline.com/index.php?term=youth

    -------------

    Old English scield, scild "shield; protector, defense," literally "board," from Proto-Germanic *skelduz (cf. Old Norse skjöldr, Old Saxon skild, Middle Dutch scilt, Dutch schild, German Schild, Gothic skildus), from *skel- "divide, split, separate," from PIE root *(s)kel- (1) "to cut" (see scale (n.1)). Perhaps the notion is of a flat piece of wood made by splitting a log. Shield volcano (1911) translates German Schildvulkan (1910). Plate tectonics sense is from 1906, translating Suess (1888).

    Old English spere, from Proto-Germanic *speri (cf. Old Norse spjör, Old Saxon, Old Frisian sper, Dutch speer, Old High German sper, German Speer "spear"), from PIE root *sper- "spear, pole" (cf. Old Norse sparri "spar, rafter," and perhaps also Latin sparus "hunting spear").

    Interesting not?

    http://www.europabarbarorum.com/factions_sweboz_units.html

    And we need for units and some evolutions. And Alemanni units.

    Suebi:

    1. Juwúnga Frankaz

    2. Franka Gathesaz

    3. Wilthijaz Bairaz

    4. Furmas Thundaz

    5. Austa Sachsaz

    6. Swartas Skelthús

    7. Herthaganautoz

    8. Semnone Sachsaz

    9. Wudumánnoz

    10. Liukhmaniz Húsaz

    11. Thunoraz Húsaz

    The names are good, thanks

  12. Ok guys step by step we need

    A map, a flag emblem and shield emblem ( valnut can be work for this)

    See the document that I make.

    We have a infantry.

    Spearman

    Archer

    Skirmisher

    ...

    Cavalry

    Siege

    And forbidden class.

    Second structures. Specials and wonder.

    i have some ideas:

    * We can copy the "celtic Units", only put germanic simbols and Ready!, and do the "Civic Centre and Sacrificial Temple!, and put as "wonder" the germanic stones "non religious", as monuments

  13. Is important quit of the mind of player naked Germans with bear skins. They uses chain mail armor, may be roman hamata.

    In part, the commem germanic citizen in fact was fight naked!, but the horsemen, "medium infantry", and aristocracy if fact was very protected

  14. Yeah but, it's a game, we can do it 27 German playable factions. I love play with cimbri or Frisi or Suebi as single but think in game play.

    Now if you want Alemanni instead of Suebi is not difficult. But with the time cannot be the best.

    See we left Pontos, syracusan, Thracians, Numidian and other outside as Faction.

    in the germanic tribes we can put a "style":

    * Easter Germanics "Saxons", the lived even in augustus' age

    * Irmiones "Cheruschi"

    * Norse "Norse tribes"

    * Insteneovic = "Bructerians"

    300px-Germanic_dialects_ca._AD_1.png

    • Like 1
  15. The Suebi or Suevi (from Proto-Germanic *swēbaz based on the Proto-Germanic root *swē- meaning “one’s own” people, from an Indo-European root *swe-, the third person reflexive pronoun) were a group of Germanic peoples who were first mentioned by Julius Caesar in connection with Ariovistus' campaign, c. 58 BC; Ariovistus was defeated by Caesar.

    This is a dictionary of reconstructed Proto-Germanic including rich etymological data.

    http://lexicon.ff.cuni.cz/pdf/pgmc_torp/pgmc_torp_20061216.pdf

    That sound good, is older than icelandic sagas!, e gonna use it!

  16. vvwLYd6.jpg

    These Germanic warriors should appear far less wild then their northern kinsman. However that does not make them less formidable in combat, the southern Germanic tribes were large and wealthy compared to those in the north. The Romans knew this and so instead of open warfare often engaged in lucrative trade agreements with the southern tribes, providing them with a more "romanized" appearance were their arms and armor were often similar to Roman ones. The Romans also used these trbes as a way to provide a well equipped buffer to the more war-like men of the north.

    Western Germanic Tribes: Chatti, Suebi, and Marsi.

    Like their southern brothers the western Germanic tribes would have had arms and armor that was very similar to Roman equipment. But not nearly to the degree of the southern tribes, as it was against Roman law to sell weapons and armor to any tribes to the north-west of the Rhine. These warriors are the ones often depicted raiding the Roman frontier, they are however not nearly as brutal as their northern brothers.

    Source.

    http://www.twcenter.net/forums/showthread.php?555251-How-I-want-the-Germanic-tribes-to-look

    In fact, but these images are representations of germanic tribes of III-VI AD, in this moment germanic tribes, were confederations with serious army, that explains the defeat of rome, no small fighter tribes, in fact these "tribes" were kingdoms

  17. Ok guys step by step we need

    A map, a flag emblem and shield emblem ( valnut can be work for this)

    See the document that I make.

    We have a infantry.

    Spearman

    Archer

    Skirmisher

    ...

    Cavalry

    Siege

    And forbidden class.

    Second structures. Specials and wonder.

    On the special i din't have idea, but in the wonder we can put the megalith that i put on the temple!

  18. use Spoiler feature please.

    you can mod if use a Gimp or Photoshop.

    only change textures. simply and be patient, we aren't finish with First part. we don't finish Ptolemies and we even don't start with Seleucid.

    Ok, i gonna modify it, and publish it oh a tar.gz file!

  19. If we fit all these tribes into 0AD, there would be no space for other factions anymore. All we need to do was to identify what Germanic tribe have the most impact to Rome and how powerful a Germanic Tribe that could change the fate of the known world and also do not stray too far from 0AD time line.

    i have an idea, put as the romans, first the "old" faction, roman republic, or in this case Cheruschi, the Arminious tribe, he liberated germania of rome!

    after, when imperial rome is released we liberate other germanic faction, "medium germans", we put Marcomanni tribe, in fact, during this time the germanics tribes were stronger, and were trying to biuld their "empires", after, when late rome is released,and Bizantines released, we liberate a new germanic faction "old germans" Goths or Franks

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