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Itms

WFG Retired
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Posts posted by Itms

  1. The first issue is strange and I have no issue with garrisoning with Ctrl+Right click.

    The second one is known though, and comes from keyboard compatibility. It will be possible to fix that in the upcoming Alpha, in the meantime you will need to define other custom hotkeys :(

     

  2. 35 minutes ago, Pyrophorus said:

    But, then, a click on the building does nothing: the unit remain idle.

    Is it the good kind of click (right or left)?

    36 minutes ago, Pyrophorus said:

    More of it, Ctrl 0-9 hotkeys don(t work: no group is created.

    Are you using an azerty keyboard by any chance?

  3. We have a patch for fixing the issue: https://code.wildfiregames.com/D303

    When it's included (in SVN soon and in the next Alpha) you can define things such as

    "Ctrl+à"

    A small note: you don't define option groups correctly. Your file should contain stuff like

    [hotkey.selection.group.add]
    0 = "Shift+à"
    
    [hotkey.selection.group.save]
    0 = "Ctrl+à"

    OR

    hotkey.selection.group.add.0 = "Shift+à"
    
    hotkey.selection.group.save.0 = "Ctrl+à"

    but what you wrote above is equivalent to

    hotkey.selection.group.add.hotkey.selection.group.add.0 = "Shift+à"

    and won't work.

  4. Hello, you should clean your development environment up, as a lot of library packages have been updated (notably boost in your case).

    Just go to your SVN copy and run

    cd build/workspaces/gcc
    make clean
    cd ../
    ./clean-workspaces.sh

    And then you can update your workspaces again, then build, it will use the correct libraries and produce a working version of the game for your machine :)

    • Like 1
  5. As some of you already reported, the registration system in the lobby is temporarily suspended. We apologize for the inconvenience, and also for the lack of clarity of the error message (which reads "the client has insufficient permission to remove an account").

    This is a temporary measure against an attack from a lobby user who joined games and proceeded to start DoS attacks against their fellow players (which is downright illegal). We did not stop the lobby, because that would have meant preventing you all from playing, which was the aim of the attacker. However, we needed to focus on gathering data to report the abuse to the qualified authorities. Meanwhile, the user kept creating accounts and banning them one after the other was a waste of time for us.

    As a reminder, you can always play online with your friends without using the lobby! In the main menu, choose Multiplayer > Host game while your friends choose Join game and specify your IP address.

    We are currently reporting the abuse and we will re-enable lobby registration as soon as we can! We look forward to seeing new players joining the lobby :)

    • Like 4
  6. Regardless of the font issue, we first need to get translations for the language, I think you are able to contribute to it (if you have time and motivation of course, but no technical skills are required). Just go there: https://www.transifex.com/wildfire-games/0ad/language/he/

    As you can see the current progress for Hebrew is 32%. If it reaches 90%, we will include it in the official releases of the game, and as it was pointed out, it would be bundled separately because of fonts. But that's really not an issue, the real work is translating ;)

    • Like 3
  7. @wowgetoffyourcellphone How do you want to be credited? Real name, nickname, both? If real name, it's Justus Avramenko, right?

    @Enrique, if there is stuff from a new contributor committed you can ask them that and edit binaries/data/mods/public/gui/credits/text/art.json (or another file). That way the committed contribution is associated with the contributor through the commit diff :)

    • Like 3
  8. 7 hours ago, Dade said:

    I may have the opportunity to record voices for iberian from basque people. The problem is I doubt we would have the necessary equipment to record with enough quality (I assume laptop mics and/or external cheap PC mics are just not enough), this cam be improved by software edition in some way or it's just mission impossible?

    That would be very nice! However yes, cheap PC mics are not enough and software edition won't help for this quality level. Do you know someone with some audio equipment, even something simple like a portable recorder? In the worst case, just record voices and it will be extremely helpful for other people trying to record hiqh quality ones. We would also be sure that the recorded sentences are proper Basque and we wouldn't worry about checking the quality of the translation itself :)

    • Like 2
  9. Ce n'est pas très compliqué et tu peux demander de l'aide en cas de souci. Attention si tu utilises les instructions ci-dessus, tu obtiendras la version de développement et pas l'Alpha 21 (tu ne pourras donc pas jouer en ligne). Il faut que tu récupères la révision 18915 du dépôt SVN.

    Est-il possible d'utiliser les RPMs de la version de développement de Mageia (Cauldron) ? http://madb.mageia.org/package/show/release/cauldron/name/0ad

    Enfin, si tu peux, il serait préférable d'utiliser l'anglais sur nos forums. Même si ton anglais n'est pas parfait, personne ne t'en tiendra rigueur :)

  10. 0 A.D. has a new Project Leader, was presented at an event in Toulouse, and is well on its way to have the new unit models implemented.

    New Project Leader

    Our previous Project Leader Erik 'Feneur' Johansson has decided to step down, but will remain on the team and still help out with administrative tasks. Nicolas 'Itms' Auvray will take over the responsibilities as Project Leader for 0 A.D. and lead the team to Beta and beyond. Here are a few words on how he sees the future of the project:

    I am deeply honored to become the new Project Leader after Erik, who has been an incredible source of motivation since I started to contribute to 0 A.D.

    As a programmer of the game, you should expect my first objectives to be related to the technical side of things. I would like to improve the environment of the programming team, in order to make the development less difficult and stressful; and I also plan to focus my programming activity on the libraries we use, and on communicating with the teams who create those. If we improve that environment, we can recruit new people and have more workforce to push the game towards Beta.

    However, I also want to be an actual leader for the project and its community as a whole, so feel free to contact me if you think something is needed in some area. I will be far more active in the forums and I'm eager to discuss with you all!

    Finally, I would like to thank everyone for being part of such a great community. The game would be nowhere near its current state without you, and we can accomplish even more great things together!

    0 A.D. at Capitole du Libre

    The 19-20th of November, Itms went to the Capitole du Libre event in Toulouse, France, to showcase 0 A.D. and give talks. If by any chance you were there too, thanks for participating in this very cool event!

    0 A.D. is already quite renowned in the FLOSS community, but a number of visitors discovered the game for the first time and were greatly impressed. The game, while still in development, is already suitable for a general audience. Itms could give a talk about the game and how Wildfire Games develops it, and also conducted a workshop where players could install 0 A.D. Alpha 21 on their machine and enjoy a game together. Everybody had a lot of fun!

    Itms also met 0 A.D. enthusiasts, including older ones. The image below shows Alpha 4 and Alpha 21 meeting each other:

    capitole_du_libre.jpg

    If you are yourself a 0 A.D. enthusiast, don't forget to spread the word around you, so the game attracts more players and reaches new heights.

    Plenty of New Art on the Way

    Our Art Lead Enrique has been busy, both in real life and working on 0 A.D. In real life he got married, congratulations Enrique. Working on 0 A.D. he has created more than 90 animations for the new unit meshes which brings them a lot closer to being finished. You can watch several of them in the video below.

    He has also created the Seleucid Champion Elephant:

    seleucidchampionelephant.jpg

    Our other artist Johnathan (aka LordGood) has also been busy and has among other things created two new main menu backgrounds, construction models for a couple buildings, some new animations, and several more things.

    cart_background.jpg

    Carthage themed main menu background.

    cart_construction.png

    Models to be used for buildings being constructed.

    Apart from that there has been work done on both mod support, balance fixes, AI improvements and more. If you want to get a list of all the major things done for Alpha 22 so far check the Alpha 22 changelog (it is updated as new things are added to the game, so keep coming back to it if you want an overview of changes as they happen).

    • Like 6
  11. The sentences are already ready for Greek, they're the ones we use in game, although the pronunciation tends to be too modern.

    See here for a suggestion:

    And see here for recordings, that were never merged because I didn't have access to material anymore when people gave feedback, and then I didn't have much time :

     

  12. 8 hours ago, sphyrth said:

    Run Terminal and put: dbg pyrogenesis

    You mean 'gdb'? When the crash happens, inside gdb, type 'bt' to have a backtrace and post it here. But I don't think that will give us more information than just the fact that there is something strange with your CPU.

    8 hours ago, sphyrth said:

    Here's another thing. I clicked the "Continue" Button on the crash box, and the game runs fine, except that it doesn't seem to save my settings (Can't go fullscreen mode).

    Isn't it caused by some manipulation you did when I suggested touching some settings?

  13. 4 minutes ago, Lion.Kanzen said:

    Capture animation? We don't have any apropiated.

    We desperately need those indeed. For the record, I think that something along the lines of kicking down doors was the best solution brought up. Currently some units use pitchforks, which looks a tad ridiculous. Some people were in favor of using the healing animation but that would look "magical" - however cheering with weapons and armor would be a nice addition to kicks and bumps.

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