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Itms

WFG Retired
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Posts posted by Itms

  1. I pushed an important change to the unit motion that should get rid of all "stuck unit" cases. Please give me feedback :)

    If everything works fine I'll test formations to see if they can be reenabled, I understand this is a must-have for players.

    • Like 2
  2. About the Roman Hastatus, it is specifically mentioned in the template that they can't build wooden towers or palisades. So it is not a bug, it is wanted. You can still discuss that on another thread if you feel this is really missing.

  3. There you go: it's fixed in r16981.

    Thanks for reporting, and don't forget that commands.txt are needed to solve problems efficiently. Also please note that I had to modify the entity numbers in your file to make it work, else nothing was happening...

  4. Hi! Could you go to "Start Menu > 0 A.D. alpha > Open logs folder" and attach here crashlog.txt, crashlog.dmp, and maybe interestinglog.html (the last one only if you didn't restart the game since the error occured)

    Also, you can go inside the folder sim_log, find the folder corresponding to the hour you played the game, get the commands.txt which is in that folder and attach it here also.

    Thanks for reporting

    • Like 2
  5. Hi. As your offer is an actual offer and not a spam, I suppose we can let it here.

    However, 0 A.D. is a free, open-source game relying exclusively on the work of volunteers. If any member of your team wants to help with animations on their free time, they would be warmly welcome, but we won't collaborate with proprietary work producers.

    On a more general level, advertisement of any kind is forbidden on our forums.

    • Like 2
  6. @Itms :

    In a quick testmatch I observed some gatherers got stuck at the storehouse, also a single cav scout I sent around the map to explore got stuck in front of a single (!?) tree.

    Which logfiles are needed for you devs to sort this issue out?

    The commands.txt would be nice, but only if it is from r16764 or later (I'm sometimes changing a lot of things that can break old replays)

    In any case this bug is known, and easy to reproduce. We'll try to fix it before A19 :)

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