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Itms

WFG Retired
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Posts posted by Itms

  1. 1) We are actually translating a custom Gallaecio version which allows him making more consistent his work on the internationalization system (he shall typically use our translations to test whether it is working and creates no problem on screen)

    I translated the paragraph from gui/manual/intro.txt this morning, so I think it is not missing in Transiflex ! ^_^

    2) It surely does imply a compilation, but I didn't intent to do it, I let Gallaecio work on it (he shall explain us how to do when it's ready)

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    --> PM !

  2. Hello everyone,

    I've written a patch to fix this ticket : http://trac.wildfiregames.com/ticket/799.

    It works very well for me, but apparently sanderd17 has not succeeded getting it working.

    Thus, I create this topic to draw attention on my patch : does anybody manage to use this functionnality ?

    Itms

    PS. BTW, I have a few patches waiting for review (http://trac.wildfiregames.com/ticket/1773 and http://trac.wildfiregames.com/ticket/2116) but you can figure out there is no hurry, this is not high-priority work.

  3. Plop, hadn't seen this topic, that way we can meet properly =)

    If you want to contact me to work together on the translation, feel free !

    Plop, pas vu le topic, mais comme ça on peut se présenter =)

    Si tu veux me contacter pour harmoniser nos traductions, n'hésite pas !

    PS : Par curiosité, d'où viens-tu ? Tu vis en France actuellement ?

  4. I don't know if it's really weird to choose the mod from the pregame GUI of pyrogenesis : for sure it would likely need a full reload, but this is already what happens with Atlas...

    By the way, it is how modding works in Civilization IV.

  5. I agree you can choose treasure hunters units to gather them. Nonetheless, you should order them to do so, especially when the treasure is protected by a Gaia structure to destroy, or a Gaia creature to defeat.

    It's convinient in the end.

    It's indeed convenient (as far as the tresure is not protected as I said) but too convenient : collecting treasures should cost time to the player as it gaves him a bonus against his enemies.

  6. I start this topic because my idea has been refused on Trac (ticket #2136) and I think it's worth a discussion.

    When workers gather resources, they have a behaviour which permits them using other supply that the one the player indicated (e.g. when this supply is entirely used).

    Unfortunately, this behaviour also appears when gathering a treasure ; and I think it shouldn't because a treasure needs to be indicated by the player. It seems strange to me when my unit, after collecting a treasure, notices another one and takes it. (It happens often on Acropolis, where several treasures are placed at the center of the map.)

    Even if a treasure is considered in the code as a type of resource, I don't think it should in the gameplay : for instance you wouldn't assign workers to treasures as you do with meat or wood.

    Do you agree ?

  7. Hello everyone ! My name is Itms, I'm a 19-year old French student and it's been quite a long time since I first heard of 0 A.D. Unfortunately, I didn't have any time to dedicate to this game I immediately found wonderful (for French people or those who know this system, I was in classes préparatoires).

    That's why now I'd like to help you testing and developing 0 A.D. : even if I still don't have all the time in the world it would be a pleasure to support you and contribute to the code from time to time. I have, let's say, intermediar knowledge of C/C++, i.e. I am really able to write quite complex programs but still don't have experience in huge projects as this one. I'd also be pretty interested in contributing to the French translations (I'm already well aware that the system is not yet implemented).

    I apologize here for my English, which I'd like to brush up chatting with the community ^_^

    Itms

    P.S. I'd like to contact somebody to allow me submitting patches, but I don't have the permission for accessing the PM system. I guess that's because I had not yet posted on this forum, let's see what happens now.

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