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Itms

WFG Retired
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Posts posted by Itms

  1. Hello everyone, I have been thinking recently about such a mod manager system. If I can give you a hand, don't hesitate to tell me! :)

    I have a few ideas about how to realize in in practice, but in general I have problems concerning usability and clarity for the user, so a whole team of modders with specific needs would be perfect ^^

    For the beginning I think we should implement the "manager" as a part of the public mod, like we do when we launch Atlas from the main menu. When it is functional maybe we will be able to create a meta-mod, but this is another decision because 0 A.D. is after all the main game here, and all (y)our work of modders depends on it

    • Like 1
  2. Hello everyone, and Merry Christmas !

    I am currently working (when I have some time :P ) on the Alert behaviour, which works like a Town Bell. However, it works with a system of levels so I'd need a set of two icons featuring a horn, meaning "increase level" and "decrease level" (what about a horn with bell down, or bell up ?)

    Thanks a lot to whoever wants to help me finish the patch with these icons !

  3. Hello everyone !

    I just posted a new version of the patch on the Trac, to correct all the hardcoded stuff.

    I decided not to change anything about the number of levels. Currently one can increase the alert level, up to two levels. The first garrisons female citizens, the second all the units.

    I did decide this because the ideas of two separate switches / several levels of alert are incompatible. Moreover :

    -> The aim of this new version was to generalize the code, and only two buttons can fit in the UI. With N switches with any N, this is impossible to handle. Here only two buttons are needed (ie. increase level of alert and reset), for any number of levels.

    -> I was definitely convinced by many of you, who reject automatic micromanagement. The ones who wanted a unique button still can toggle the button to the maximum level to garrison everyone in the closest building.

    -> If the programming team wants to change level 1 to "garrison citizen soldiers", it's now up to them, my new code allows it.

    Thanks for participating to the topic !

    • Like 2
  4. You're right about the 3 clicks ; but the idea was to have a finite radius for the bell, to only raise the alert in a specific place.

    However, we also could change entirely the point of view and implement a general alert level which would alterate the units' behaviour ? (for instance see comment #9)

    Personnaly, I don't like much the idea, especially because of the global range -> many people agree on a finite bell radius, I do too.

  5. Hello everyone !

    I am currently working on the "town bell" behaviour, which we shall call "alert" as bells aren't appropriate for this historic period.

    When I began the work, some threads on the forum made me think of a system with two alert levels, ie. a 'normal alert' mode where female citizens, unable to defend, would be garrisoned, and a 'red alert' mode where every unit is garrisoned.

    In the red mode, war units could for instance increase the attack of the building in which they garrison (I have not yet implemented this idea, I am waiting for the replies in this topic.)

    Nonetheless, many people didn't see the interest of such a system, and would rather have a on/off switch system.

    I open this topic to discuss this. Tell me what do you think of the feature, and in the case you want a on/off system, what 'level of alert' do you want (only female, or every unit, or in between). All ideas are welcome !

    The patch I have written so far is here : http://trac.wildfiregames.com/ticket/2154

    I also need artwork for the buttons, please visit this topic : http://www.wildfiregames.com/forum/index.php?showtopic=17703

    Thanks !

  6. Hi everyone.

    I am posting a patch implementing the Town Bell :

    http://trac.wildfiregames.com/ticket/2154

    To replace the ugliest icons ever made by a programmer testing his patch, I'd need the artwork team to design a simple set of icons figuring a bell, a bell for red alert, and a bell for end of alert.

    That's what I work with in my tests :

    post-15593-0-60671700-1381597917.png post-15593-0-92834300-1381597917.png post-15593-0-20766900-1381597918.png

    It would also be interesting to have a sound corresponding to these three levels, or at least a bell sound.

    Thanks to all the artwork team !

    • Like 1
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