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Posts
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Everything posted by Patricius
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Although the slowing up in the current subversion is annoying (the earliest subversions were better in that regard), I like a solid classical RTS design with a very high quality building set.
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[RESOLVED] Question? Is the Alpha 12 have more lag than 11
Patricius replied to nejhay361's topic in General Discussion
If my fairly new computer cannot handle this game, there is a problem. The Total War series, Sleeping Dogs all work on the best settings, even the inefficient Mount and Blade Warband with a tweaked config file to allow the whole army on the battlefield at once. -
This would be great rts, except that if a person plays a medium to large map for any great length, the game becomes gummed up. It slows and slows, then crashes. That's to do with pathfinding taking too much resources, or something on those lines. Get that fixed, and this game will be a classic.
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Perhaps the player could toggle after selecting ten or so villagers, whether they are to array as an army or garrison.
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I cannot abide the cartoonish graphics. Still, it keeps the great series alive, so that must be endured.
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Gah, I hoped it was a way to pwn Saddam Hussein with Ancient Greeks and Carthaginians .
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It could be increased in size and work as a base in scenarios where resource gathering is not a factorl.
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what games do you play besides 0ad?
Patricius replied to grepmaster's topic in Introductions & Off-Topic Discussion
Something in the Total War series or Mount&Blade Warband or Caesar IV or Mafia II (great cars only the shops are forgiven of robbery I avoid killing the staff) or Saints Row 2 (gang violence is better than TT and so is shop robbery) or SRTT(LA Noire only rarely as it is too restrictive, the only way to randomly kill innocent people is to drive over some of them). One of the them. Or occasionally, anything in my shortcuts list like Children of the Nile (it still looks atmospheric in spite of the Empire Earth graphics engine). -
2 problems with citezens soldier consept of the game
Patricius replied to bill2505's topic in General Discussion
Possibly it would be necessary to send citizens to a barracks or town centre to be armed, although they should have some basic fighting ability if they are caught cutting wood or hewing stone. -
Quite simply, where the ai works on the map in XI, it gets slower and slower and eventually crashes, Every time. The last build was far more stable. I could play a game against ai opponents who functioned properly. Now the ai (qbot for example) doesn't work, or spews errors messages if it works and creates units, structures and attacks the player, or it appears to works, slow more and more, then crashes. I might try all the maps, but this build seems inferior to earlier ones having regard to playability. How does a person access the SVN build? It probably works well, and it would be less frustrating as these errors are probably nixed.
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I think that's just a prop for scenario makers. There are a few of that sort of thing in the editor.
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The Republican Romans had arenas from the third century BC, and stone theatres from the time of Pompey the Great onwards.
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The bastions or towers on walls fire arrows presumably? I have never built walls much.
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feature request: ability to set population cap
Patricius replied to raymond's topic in General Discussion
If a civ perishes, could its pop cap be shared (assuming later optimisation of pathfinding and so on)? -
I prefer <esc>, but that hardly matters. My concern is that while the game looks ever better with animated triremes and beautiful new structures, the ai was acting up. The previous build was unquestionably more stable, much more stable. I mean stable in the sense of an ai that worked. One time the ai worked, but kept generating error messages, and then locked up. I will try recreate that error.
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Could you consider giving the Romans something on those lines as an arena. Even the most miserable vicus, maybe not the most miserable, had a little arena alongside it. At least give some dummy arena and circus, when you can for scenarios. They are characteristic Roman buildings. There was up to 50 circuses around the empire in the imperial era.
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I got lots of that.
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You probably have something worked out already, but how about this for the theatre. All friendly units within its radius are more effective, enemy units are either less or they desert to the faction with the theatre. Perhaps a player could select as an option a play for the theatre: Phrynichus's 'Fall of Miletus' might give bonuses against Persians.
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0 A.D. on german wikipedia
Patricius replied to raymond's topic in Introductions & Off-Topic Discussion
The English one seems to work on the basis that something minor, that is not an ad, will be notable to someone. I think they are setting themselves up for irrelevance if they have a prejudice against things Open Source. -
A celtic witch unit might be an idea. When reducing Mona Insula, later Anglesey, the great druidic shrine, Suetonius Paulinus founds the cries of the celtic witches initially hurt the morale of his superstitious men. Only when some plucked up the courage to attack the priests and the screeching woman, was that averted.
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Please have <escape> as the key to open the main menu during play. Most games do that.
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Can towers be integrated into walls?
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They did not attack, nor did they build much. Latest non svn build.
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Logistics and attrition warfare
Patricius replied to The Crooked Philosopher's topic in General Discussion
A attrition in the range of enemy buildings unless a player has a logistics cart, might work.