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gameboy

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Everything posted by gameboy

  1. Not me, but should release 64bit binaries WFG .
  2. Thank you for your help, I want to know who will do it? Yves?
  3. I think our team (WFG) should release the pyrogenesis.exe 64bit and update the corresponding program code. I agree with Elexis's idea: (WFG should release 64bit binaries some time too since it crashes for basically all windows users playing with AI)
  4. I need to compile 64 bit application (64bit pyrogenesis.exe), please help me.
  5. My memory is 8G, do I want to switch to 16G of memory?
  6. I tried to use the VS2013 to carry out a new 64bit binary compiler, but there is an error: Error 61 LNK1112: error module computer type "X86" and target computer type "x64" conflict D:\trunk\build\workspaces\vc2013\mozjs31-ps-release.lib (mozjs31-ps-release.dll) pyrogenesis
  7. Who will provide the patch?
  8. I use the compiler is VS2013, but I compiled binaries is 32 bit, how can I compile a 64 - bit binary files? Yes, the development team should release can compile a 64 - bit binary code.
  9. My operating system is 64bit Win10, 8G memory. To play a single game.
  10. The red sea map in the virtual replay, when the virtual replay for more than and 20 minutes after the crash caused by a replay of the virtual play. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) commands.txt
  11. This is a very important issue that we need to pay attention to.
  12. @sanderd17 :This problem is you to solve it?
  13. I think we should wait for MIMO to solve this problem.
  14. My god, this problem has been around 4 months! I hope I can get as soon as possible to solve this problem, our MIMO where is it, we need your help.
  15. Today, I tested the new SVN18502. When I play the tutorial, Sandbox AI, then start game, the game appeared a warning message: The [[Prototype]] 57 mutating warning: Javascript another simulation/ai/tutorial-ai/config.js line of an object will cause your code to run very slowly; instead create the object with the correct initial [[Prototype]] value using Object.create The [[Prototype]] 57 mutating warning: Javascript another simulation/ai/tutorial-ai/config.js line of an object will cause your code to run very slowly; instead create the object with the correct initial [[Prototype]] value using Object.create
  16. Today, I tested the latest SVN18443, the water surface ripple appeared black stripes. I use the map: Corinthian isthmus (2) My operating system is Win8 64 bit, my graphics card is GTX98ti NVDIA, installed the latest graphics driver.
  17. This problem has been solved, thank you, my friend.
  18. Today, I tested the latest SVN18307, when I started a new game, when the game progress in the load, the error message appears: ERROR: CCacheLoader failed to find archived or source file for: "art/actors/structures/athenians/civic_centre_new.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structures/athenians/civic_centre_new.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/structures/athenians/civic_centre_new.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structures/athenians/civic_centre_new.xml'
  19. My problem has been solved, thank you very much my friend sanderd17.
  20. It happen on every game immediately after loading.
  21. Yes, I use the automatic compiler. My operating system is 64bit Win10. crashlog.txt
  22. Today, I tested the latest SVN18271, when I started a new game, the game crashes. Function call failed: return value was -100026 (Invalid parameter) Location: rand.cpp:59 (rand) Call stack: rand (rand.cpp:59) min_inclusive = 0 (0x00000000) max_exclusive = 1088741697 (0x40E4E141) CObjectEntry::GetRandomAnimation (objectentry.cpp:261) this = animationName = 0x1B1D8B14 -> { (unsupported basic_string<char,char_traits<char> >) } anims = (unsupported vector<CSkeletonAnim * >) CUnitAnimation::AddModel (unitanimation.cpp:61) this = model = 0x1A26A360 -> m_WorldBounds = m_Data = [2] X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }
  23. I tested the latest SVN18240. Yes, I've had this problem too. ERROR: JavaScript error: gui/session/selection_panels.js line 805 TypeError: data.item.tech is undefined g_SelectionPanels.Research.addData@gui/session/selection_panels.js:805:3 setupUnitPanel@gui/session/unit_commands.js:107:8 updateUnitCommands@gui/session/unit_commands.js:177:4 updateSelectionDetails@gui/session/selection_details.js:463:2 updateGUIObjects@gui/session/session.js:720:2 onSimulationUpdate@gui/session/session.js:702:2 __eventhandler57 (simulationupdate)@sn simulationupdate:0:1 ERROR: JavaScript error: gui/session/selection_panels.js line 805 TypeError: data.item.tech is undefined g_SelectionPanels.Research.addData@gui/session/selection_panels.js:805:3 setupUnitPanel@gui/session/unit_commands.js:107:8 updateUnitCommands@gui/session/unit_commands.js:177:4 updateSelectionDetails@gui/session/selection_details.js:463:2 updateGUIObjects@gui/session/session.js:720:2 onSimulationUpdate@gui/session/session.js:702:2 __eventhandler57 (simulationupdate)@sn simulationupdate:0:1 commands.txt
  24. BB, I think you have the ability to fix this problem, and I hope you can add it to the list TODO. We are all grateful to you.
  25. This problem should not be difficult to solve, because you only allow the new tower can be connected to the existing wall. For this patch, I think it is related to the content of this part. In the code, I saw them, but this part of the code written too simple, and no design how to apply the new tower and the existing wall to connect. BTW:There is also a way, that is to allow the wall to fill the tower.
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