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gameboy

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Everything posted by gameboy

  1. Today, I tested the latest SVN20656, and when I loaded mod, I found that the 0Ad mod showed that the page did not display mod. There are wrong information: 0 A.D. (0.0.23) Main log (warnings and errors only) ERROR: JS_ParseJSON failed! ERROR: SyntaxError: JSON.parse: expected double-quoted property name at line 8 column 1 of the JSON data Engine exited successfully on 2017-12-16 at 13:20:08 with 341 message(s), 2 error(s) and 0 warning(s).
  2. @SirPopeBut I pressed the I button to find the idle workers, and did not choose to idle workers. How do I use the I button? I encountered this problem in the game Tutorial.
  3. Can you tell me how to do it? Thanks .
  4. Today, I found a key problem. When I pressed the I button to find idle workers, it didn't find these idle workers for me. This function was not implemented, and the key is set in configuration file default.cfg.
  5. @elexis Yes, my friends, I did. I got them. Thank you very much, my friend. Thank you again. simulation.dat metadata.json
  6. @elexis How do I unzip it for file simulation.dat?
  7. @elexis Pyrogenesis.exe he didn't output this zip file, and I didn't find it in the save folder.
  8. @elexis I couldn't figure out why I didn't have this file: simulation.dat
  9. Ok,thank you, my friend. I see what you mean. Do you want me to rename 0adsave to simulation.dat?
  10. savegame-0004.0adsave commands.txt
  11. @elexis Can you give me an example, my friend?
  12. @elexis It's here, my friend. replay.zip
  13. OK,I'll upload it right away, my friend.
  14. @elexis My friend, this time I used the latest SVN in pyrogenesis.exe, and I uploaded three game archive files, you can test savegame-0004.0adsave, and then the savegame-0005.0adsave and savegame-0006.0adsave are saved on the basis of 0004. Friends, please test again, thank you. saves.zip
  15. @elexis I uploaded a new game archive file. Please test it. I'm using the latest pyrogenesis.exe in SVN. Thank you, my friend. goodsave.zip
  16. What is needed for the simulation. dat file to be generated. @elexis I can't find it in all my folders, I really don't know where it's hidden, my old friend, maybe you'll find it in the gamesave file I uploaded later? Well, my old friend, only you can help me, I thank my old friend very much, thank you.
  17. @elexis I'll upload the game archive later, but I'm wondering why I don't have this file, simulation.dat, and I didn't find it in the replay folder.
  18. @elexis Why I not have the simulation. dat file, my friend, the operating system you used was win10? BTW: why did you ask me to do this?
  19. @elexis yes. Why would you do that? Then rename savegame.0addata to savegame.zip Then unzip For example: 1. Oadsave renamed to 1.0adsave. Zip?
  20. I only found them: metadata.json commands.txt. Why didn't i have that simulation.dat, did win10 block the production of this file, what should I do? Please help me, my old friend. I can't finish the test now.
  21. I didn't find the file simulation.dat. I don't know where it is There's no file here: C:\Users\lg2015\Documents\My Games\0ad\replays\0.0.23 Please tell me. thank you my friend. Do I use the win10 64bit operating system to prevent the generation of this file: simulation.dat????
  22. But the replay should start from the savegame point. Unfortunately, it didn't work. The house should not have been built already when the replay starts and the remaining 30 min should be replayable.
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