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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Sonly I have a answer: official mod focused in medieval times.its a lot of work. But we have The Cataprahct and Clibinarii if you like the Knights Warriors. And it's 500AD not 1000 AD . And not we are history channel, not Templar knights, no fantasy secrets societies, no ancient aliens.
  2. Thank you Oimat, now we some criticism with these. Are very old for actuall alpha and the balancing matter. For example the new technologies, even defensive, many player don't know how defends a colony. Hunt now is more easy now we can see the animals in a not LOS range because the fog of war. Explain the biomas or update. Introduce Atlas as editor. Give more social media to give some feedback, That why I was do some time ago a Pool or survey. And later know what are needed to improved. The formations, how works, and when are great to initiate a skirmish o defensive movement. Attack movement is new. Hero button is new. Including mauryan elephant worker. Very similar to experience to AoM with ox cart. And pop max capacity bonus. And spartan less pop capacity. Units that a trained by other units. Like some heroes can train elite soldiers. Other ask about post Marian reform Romans, that are in atlas, or some other good troop in atlas, they asked how unlocks. This was some suggestion to incorporate art , concept with gameplay.
  3. Why, you thing this can be solution to why are some structures or units that are only in atlas. Thinks in your horse archer, is good unit, or Persian Elephant? You was play AOM or AOE 3? The idea is in each phase select a ruler or dynasty to have bonus.
  4. Today all know how works but is good. I mean RoN and later games try to implement that. Garrison bonus for each structure. Paper , scissor , rock scheme. Even EE give a documents to explain that, if someone want too se it I'll put the link. http://www.wildfiregames.com/forum/index.php?showtopic=15271&st=300#entry270825 This video explain how a new user try to win but is too hard for him. But is not, he don't now how try to use defense structures.
  5. All question and sugesstion, the suggestion topic have the more relevant, that are same in each alpha. Ai water development, explain when are the releases final, beta etc. Keyboard tips, like shift +comma or "." I see your comment in some videos that are make by the fans. Sctually the farms infinite vs sheep herding. New or planned features, every alpha the players ask for same things, even me when was noob I did. Campanig , game modes and all buttons thst are not avaible explain why don't are avaible yet. The fans always ask for more gameplay, Ai bugs thst are knew. How works the team, are divided in departments art and programming etc. Many fans thinks this game is like a AAA franchise, so they ask for Final product, not for alpha or beta. (They asking in my Spanish 0 A.D ) Finally the important talk about hardware , optimization and give quick tips to get more performance.
  6. No, thanks to you to contribute , and thanks to Enrique to upload guides to learning 3D.
  7. I was open topic ago to explain basic things to all people, like phase colony, citizen soldiers, armor percentage, game commands...etc. But was to art level.
  8. Good work Ludo, now some props to enchantment. Put is very nice and now we have other 3D artist to do new great things.
  9. You try atlas don't you? All developers say you can edit XML units template. But is good point for campaigns.
  10. Hahaha, yeah is not easy for all and in Mac is almost impossible. The svn in Mac don't do properly checkout.
  11. Actually are infinite. But very slow the gathering of food in first part of the game. And you mean this ? May be we can have variation with the farm.
  12. You try cancel some queue order and try basic infantry be sure the unit like ram or elephant are not in queue. You can give a screenshot pressing F2.
  13. If is not great thing as AOK but give whole new features, but sacrifice gameplay for gameplay and lost the soul of concept. But was the first in saga to use abilities to some units.
  14. Can be interesting as feature, this idea I came to my mind because de APM players and y try yo play with the keyboard but I say there are many keys, can be more easily play with gamepad.
  15. Wow how i can configure that visual effects? And what are in future design development.. The graphic thing and optimization are the key to the future.
  16. Many of our players do not understand the difference in levels of development, including how to program and work on Wildfire Games (0A.D) commercial developers and large companies.
  17. Than you both, oh is too easy put a gamepad? Like Xbox pad and Logitech. With developend kit it's supposes to be some companies given free the dev kit to the indies http://www.bbc.co.uk/news/technology-23765453.
  18. Remember idawin is working with conversion try to contact him. For now I'm too busy and I'm not programming only graphic designer and creative XD.
  19. thank you for the videos with SVN. Edit 1 : why is too laggy but runs some smooth? .
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