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Everything posted by Lion.Kanzen
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Unit And Building Names
Lion.Kanzen replied to Davarish's topic in Game Development & Technical Discussion
There are egyptian lenguage by a ancient timeframe. Scholars group the Egyptian language into six major chronological divisions:[9] Archaic Egyptian (before 2600 BC, the language of the Early Dynastic Period) Old Egyptian (2686 BC – 2181 BC, the language of the Old Kingdom) Middle Egyptian (2055 BC – 1650 BC), characterizing Middle Kingdom (2055 BC – 1650 BC, but enduring through the early 18th Dynasty until the Amarna Period (1353 BC), and continuing on as a literary language into the 4th century AD). Late Egyptian (1069 BC – 700 BC, characterizing the Third Intermediate Period (1069 BC – 700 BC), but starting earlier with the Amarna Period (1353 BC)). Demotic (7th century BC – 5th century AD, Late Period through Roman times) Coptic (1st century AD – 17th century AD, early Roman times to early modern times) Egyptian writing in the form of labels and signs has been dated to 3200 BC. These early texts are generally lumped together under the general term "Archaic Egyptian." -
Unit And Building Names
Lion.Kanzen replied to Davarish's topic in Game Development & Technical Discussion
Lighthouse was named Pharos for the Island where was placed. Perhaps the most famous lighthouse in history is the Lighthouse of Alexandria, built on the island of Pharos in Hellenistic Egypt. The name Pharos is still used as the noun for "lighthouse" in some languages, for example: Albanian, Catalan, and Romanian (far), French (phare), Italian, Galician, and Spanish (faro), Armenian ("Փարօս/Paros"), Portuguese (farol), Bulgarian (фар), and Greek (φάρος). The term pharology (study of lighthouses) also derives from the island's name.[1] Now with Library Although the exact layout is not known, ancient sources describe the Library of Alexandria as comprising a collection of scrolls, a peripatos walk, a room for shared dining, a reading room, meeting rooms, gardens, and lecture halls. The influence of this model may still be seen today in the layout of university campuses. The library itself is known to have had an acquisitions department (possibly built near the stacks, or for utility closer to the harbour), and a cataloguing department. A hall contained shelves for the collections of papyrus scrolls known as bibliothekai (βιβλιοθῆκαι). According to popular description, an inscription above the shelves read: The place of the cure of the soul.[1] -
The other reason is 0 is in alphanumeric sort is the first in list, so the game can be sort to first or top.
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For skirmish can be amazing and most now with lobby multiplayer. Try to put suprise es like Gaia animal, treasures and resources
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3D Modeling/Texturing/Environemnt Art-Ivan Zubak
Lion.Kanzen replied to ivanzu's topic in Applications and Contributions
Good work. For now we have 3 kind of task snout modeling. Modeling animals Modeling eye candy Modeling special structures Modeling Ptolemies and Seleucid buildings -
Town bell is a feature we are in discuss right now, search in General Dicuss. The second needs a animations but I don't know whst kind of requerimrnts needs. The last is already just pres Control + 1...9,0. The 3th I don't understand what you mean, with a example I can understand . If you want to ask to developers they are in irc channel find in links in top of page.
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===[COMMITTED]=== Ptolemaic Lighthouse
Lion.Kanzen replied to Enrique's topic in Completed Art Tasks
Many variants, little variations , like lighthouse dock in AoM, can be cool. Nice work. -
I agree, but even testudo get pierced by a composite bow.
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Is a game not a simulador , i miss some AOE features, the game is evolving, new gameplay and civilizations gives other feelings. Priest needs more tech and sounds, may be some a helping bonus by medicine surgery. Even can do other things. Druids can fight may be.(Britons) Greek Romans have surgery to restore hp slowly. Things like that. Bless units to increase some stats.(timer)
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Beautiful work, with Animations. now all Mauryans UNits are Completed even trader?
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New Alert feature ("town bell") : How many levels ?
Lion.Kanzen replied to Itms's topic in General Discussion
Call to the Arms Button? yeah i think be proposed before for the mechanic of 0.A.D with Citizen Soldiers. -
New Alert feature ("town bell") : How many levels ?
Lion.Kanzen replied to Itms's topic in General Discussion
this other perspective, when plays is not enough good. http://www.youtube.com/watch?v=8zpE5LJYO_k This is one ahrdest map in game. if you play against Aegis is a Survive game. Deccan Plateau -
New Alert feature ("town bell") : How many levels ?
Lion.Kanzen replied to Itms's topic in General Discussion
For me is not very important if units garridos in towers but if a little help. The image is objetive, but no was a big rush, in few moments that attack was controlled, I show my style to defend my cities. Is good suggestion that about outpost to spotted enemy, in other RTS enemy attack the first buildings and units that are first in their LOS at marching. I know about stone and metal, but there are in Second phase. When I research the second phase, the first I do is stone, I'll other map that where you're placed near of your enemy base. And early stage from my start to second phase, show images because is more easy understand the argument show my style, you can show yours. -
New Alert feature ("town bell") : How many levels ?
Lion.Kanzen replied to Itms's topic in General Discussion
Then happens this XD. see my stockpile. see population indicator and not was a big lost but don't was a big rush. -
New Alert feature ("town bell") : How many levels ?
Lion.Kanzen replied to Itms's topic in General Discussion
IMHO female can be garrison first, like a evacuation then all infantry stop to work and search the defense towers, turrets and outposts. - we agree about that protect the vulnerable units. -The enemy in the first rush, the AI attack near CC that why I build towers near resources and CC, build houses and outpost to protect CC. And if they are in other edge of my city is simple I find the units in towers and set my rally point in the tower. Or tower where the enemy is near. -Ok but the enemy attack civics centre in first attack, in second attack other structures outside the core city. -Ok then the soldiers can't be garrison by this command, like AoK. -If are closer to the enemy yes. You don't want to see your Pezhetaroi vs a enemy Hastati? And if are outnumbering is even worse. And this can be work with a radius like AOK, even in Aok this is more difficult, that game don't have Territory Boders. That is a Example of what happens. see the Map, is Corinthian Isthmus, see enemy, they attack from my "rear", didn't expect that at all. -
Take easy newcivs, the game is not finish, many people is contributing to make this thinks possibly. Hero Hannibal have tower, but I don't know why the war elephant dint gave one. The last years somebody says they don't make a new buildings like Blacksmith, now we have blacksmith. For now I want the units have special abilities or new victory condition like regicide.for now they are many guys making commands to the game, be patient, all request that you ask are to art department, and the Elephants have a new animations now. Now I see its interesting, if you research Elephant turret, you added that for elephant so then you can garrison in. The torrent some units.
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New Alert feature ("town bell") : How many levels ?
Lion.Kanzen replied to Itms's topic in General Discussion
you must think when the AI Attack, the Ai don't sit to wait for that, even me planned how protect females, but I use females for gathered wood and food and sometimes gold and stone, why? I need citizen soldiers building defenses. -
New Alert feature ("town bell") : How many levels ?
Lion.Kanzen replied to Itms's topic in General Discussion
you use the farms with citizen soldiers? -
New Alert feature ("town bell") : How many levels ?
Lion.Kanzen replied to Itms's topic in General Discussion
1 for Females, are cheap is true but they are my economy base and their food farm bonus. 2 level for garrison soldiers in tower to distract enemies, they attack tower, outpost. For me the females can be garrison in nearest CC, temples or turrets. But citizen soldiers I need them in defense towers and turrets. And if garrison first the females it's possibly the player have boost of food that was gathered by females before to garrison in CC that is why is important garrison females in CC. I late game the AI is not a problem for my defenses or for a rush. Syria, Black Forest, are examples of difficult maps, and all richest maps. I take some screenshot today how I plan my cities. I posted that coming soon. -
Application -- Su Wei yang
Lion.Kanzen replied to dajayalol's topic in Applications and Contributions
you need do a lot a contributions, but Guarding mode is excellent start. Programmers can start in http://trac.wildfiregames.com/wiki see tickets and thanks to do it you can commit you work for revision -
obiusly not this exactly but is not bad idea, mixing with a Bazaar style and without the lighthouse. or this one.
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you now i have my own mod, even was not my idea Aristeia but now need to do it. but this other one can do it good work for Medieval era fans. only i propose is Conect this game or mod with 0AD time frame. 500 A.D .. to 1200 A.D?
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is a lot of work, only documentation is big task.
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--Mesopotamia-- Babilonia(is already) Sumeria(Too Ancient may be a Precuel of this Mod) Assiria(is already) Kassites(need more info, i never ear this one.) --Anatolia-- Hitites(is already) Hurrians(this can be if some one show me more info) --Greece-- Cycladics(i need more info) Minoics(is already) Miceans(is already) --Africa-- Aegypt(is already) Nubians(is already) --Syria-- Fenicia(is already) Amurru(need more info)