Is valid too.
both have particle(effect) feature.
BANG! engine allow modification of the environment/terrain while playing (the meteor shower actually make crater in the ground and modifie the terrain).
BANG! engine that was a complete C-syntax Algol-like programming language, including variables and functions.( I'm not sure if are similar to us.
light bloom ( both engines)
http://www.ign.com/articles/2005/03/23/aoe-iii-interview
http://procedural-generation.tumblr.com/post/135473164191/age-of-mythology-when-ensemble-studios-made-their