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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Sorry if my obs did that mess, but is mvk file better than heavy mp4.
  2. I will recommended your mod with my followers. your changes are very interesting. Can you check @DarcReaver gameplay design and try to incorpore some go the mod? I made a good quality document with solid arguments. Since I understand his points, I'm very open to their duggesting as well yours or Wowget.... are best guy to argue with this matter.
  3. @borg- I found. the problem with catapults. is a bug when they change to pack to unpacked the unit ai tries to capture instead of killing it. I'm uploading the record. this time I was careful.
  4. you have an idea what you need? or make an sketches... the symbols are my best.
  5. only need be reworked to fit in the size. but is great.
  6. I try all. but sometimes I forgot because stress to think many things to same time. I use the hero but I can't down a single one, they are more powerful than a tower.
  7. Maniples* -------- borg check my video around. min 51. https://youtu.be/sS0brA4pOaQ?t=3088
  8. nope... the structure I imagined is more different, special central estructure and comitium is 180° , the tuscan columns be more following the comitium space, with some cypress may be. but is nice approach, good disposition of the space.
  9. at last my gameplay, sorry if is humble... (player and no so pro , but I don't like competitive gaming) the interesting things start to happen from min 45. @borg-
  10. in AoE I love use rush tower.... and some alphas ago I did that... but that is multiplayer and other kind of gaming less role playing.
  11. yes, but you need micro, (I did that in a previous) but I try something new this time. same as played before massive pikemen plus cover. I try capture a very useful strategic stable but... they counter my little move and almost lost a city. but I destroy their best army and They lost everything. but my goal isn't, is have very good fight and try counters. and your features.
  12. yes I'm said that, you must change that because vanilla... fails that. I mean that will be fixed in your mod, delenda est for example , the houses are part of territory, I exploit the vanilla traping bettwen gaps or alleys enemy , so they get stuck. (early game) and my towers take them down. Seleucids and Ptolemies haven't cavalry swords. they have lancer cavalry (heavy). my ally for example destroy the rest of the enemy with simple ram spamming. Heroe Elephant to be clear vs 23 pikeman or more and other classes (slingers, archers and spear cavalry). I said may be can be good may be can be OP.
  13. the current capture system is also a disaster. Why capture houses? is the most unnecessary thing I saw. too much time lost, trying to manage the units, avoiding that they do not mess up and capture towers impossible to capture, useless houses. I have to be changing the stay each batch or individual unit. i am concerned about siege units warfare, cavalry should (especially champions, catafract style and agema cavalry should fight easy against a couple of catapults. you have to purify that part of the shock cavalry. the archers are good at killing my pikemen, I like that, lose units in consistent ways. the champion elephant looks like a tank just with spades I put it down, I don't know what to think about that. i played very confident my last time. knowing that i lowered the quality of my ally (ai defensive). I almost lost an entire city.
  14. economic growth? technological effectiveness?
  15. Opimia looks good with some stairs in front (semi circular). the rest is plaza props and some kind of fences.
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