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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. define the colors (is still hard to me blur the color and transitions).
  2. I use photoshop. im very bad remeber names like that. specially I didnt remember.
  3. use a reference. from hero from game from other game heroes. 3D model of human face with Heroes props make an schema muscles that are related with color(tones of skin) or shadows this can work as guide. to color make another take in account the equipement. make some fusion of layers to be sure about shadows. you can start with shades. firt layer of shade then second. then use pencil to redefine form and repeat. define the lines or stroke with pencil. add blur the use brush over dark strokes. focus first on the nose the eyes area...and eventually the rest try work with facial expression using the muscles of the faces. start to add basic color using brush to color mode.
  4. yes. but is a reference. there are many of this in photography and painting. check industry composition. check some pics from Demetrius bust. is more atrctive make his way. frontal shot is fine.
  5. I'm guessing... We should use this composition, this would be the 3/4.
  6. I was the one who advised Rossi on the portraits.
  7. Still look like an statue. But isn't bad starting. But I prefer 3/4 composition
  8. Actual gender ideologies are bullshit. This is history and is wasn't political correct.
  9. I'm writing this just to see if anyone would like to draw more portrait icons for the heroes. In the following section I explain the composition and guidelines to be followed. consists of basic knowledge of painting, photography and video game industry. ------ Rossi starts with an existing 3d model in order to add features. then defines the facial features of the subject, as well as his age and facial characteristics based on the history and archetype of the face, this means that it segments the muscles of the face to define the facial features. uses different layers of black and white shadows very different from how I do it but based on the principle of light and shadow composition, think in black and white before venturing into color. the shadows are taken from the tridemensional object typical of the first techniques of painting with realistic illumination elaborated in the Spanish baroque and post renaissance. the theory of light-dark. https://es.wikipedia.org/wiki/Penumbra This is defined by the origin of the light or the light source. the guide for composition is Standard I give to Rossi. was pure commercial. so basically we talk about make and standar Illustration technique. composition is 3/4 or 45 grades from object perpective. is a technique of portrait photography. you can see this in google for more examples. the the frame is called a bust shot. there are two version of this technique. but Im refering the angle was this way as I learn this composition. is desirable use Hero actual clothes or helmet. but not necesary. Why baroque? was characterized by realism, richness and intensity of colors, as well as a strong contrast between lights and shadows. So this mixture of feature are ideal to make portraits(relistic) . is less realistic than Medieval ones. and is less cartoony than ctual digital art. we can said is kind of mixture techniques. and more natural than other digital one. isnt dificult if you are familiar with technique to paint in photoshop - like program , kripta or even gimp.
  10. check those icons (in he GUI) this isnt what @Nescio means? archer.. cavalry cavalry archer catapults (artillery) infantry check the impresive minimap. I didnt like the gameplay. now to the point. ____________________________________ Why Aoe have a more large fanbase and new RTs dont have that. Ancestor legacy example.
  11. @Sax other project in mind. but probably we focuss first in Mediterranean and Far east.
  12. there is another inspiration things you can use. but it need some moddeling and combine with actual asset. if the ancient from east hemisphere comes to the new world. (America or even far beyond) they must have a fort because Native Americans like Taino tribes or Caribbeans have some hostilities if you don't share their cultural meaning or believes. @wackyserious you can make some amerindian textures. can be included in terra magna as eyecandy.
  13. you have some evidence? can be nice for some else. many people can siscover the game finding this things. Pylos typology.
  14. I prefer their game appearance with a helmet.
  15. Loordgood recently improves that. Victor Rossi have a little trick with 3D portrait. When I have some time I will do a new technique using some of that.
  16. yes, their believes arent part of most cults of Christians doctrine.
  17. Heroes... language. the script for audio files. and some great background for main menu. (yes another.) may be more accuracy. more details.
  18. Puno-African Helmet. the ancestor of many easter conical was the urartu helmet. http://members.ozemail.com.au/~chrisandpeter/kirpichnikov_helmets/helmets.htm you can found this conical typology is very ancient but still being a ancestor even of Russian helmets even in late Middle age. so this practical design were very successful. So isnt strange Punic as Carthaginian and Numidian have this design in common too. probably Phoenician or even Lybian bring this to north Africa. with some characteristic of hellenism similar to Pylos helmet from Greece.
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