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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. rank should play a role. Also the skills within the groups, the battalions should have a series of skills and behaviors. Kind of like forcing a fight to the death. It would even increase the ranks by 4. Adding novel(noob) to the list.
  2. Do you think it would be a good idea to open a ticket for this enchantment?
  3. https://en.m.wikipedia.org/wiki/Proto-Indo-European_mythology#Societal_deities During this period, Proto-Indo-European beliefs were still animistic and their language did not yet make formal distinctions between masculine and feminine, although it is likely that each deity was already conceived as either male or female.[116] Most of the goddesses attested in later Indo-European mythologies come from pre-Indo-European deities eventually assimilated into the various pantheons following the migrations, like the Greek Athena, the Roman Juno, the Irish Medb, or the Iranian Anahita. Diversely personified, they were frequently seen as fulfilling multiple functions, while Proto-Indo-European goddesses shared a lack of personification and narrow functionalities as a general characteristic.[117] The most well-attested female Indo-European deities include *H₂éwsōs, the Dawn, *Dʰéǵʰōm, the Earth, and *Seh₂ul, the Sun.[8][118]
  4. I would like to develop in players a deeper understanding of civilizations. Just like religion and philosophy. The evolution of the Indo-European religion. https://en.m.wikipedia.org/wiki/Proto-Indo-European_mythology#Societal_deities
  5. For example: Animal Sacrifice. 5% health for Citizen units. -15% of cost from stock live animals. Psychologically they were at peace with their gods.So they were happy.
  6. the problem is how to represent that, of social status in the game. Happiness (?), for me happiness is = better bonus of something. I always give the HP bonus, in other moment to the stats (for soldiers). I am working on the religion of the game, The cultural part of religion, I mean... the psychological side.
  7. It's not much use having those graphics if most of the big studios are bad making good games. I see them and they don't motivate me. instead I see indies made by fans, the difference is quite big.
  8. that one would be separate topic, is more hard to do because balance.
  9. also in the Second Macedonian war. https://en.m.wikipedia.org/wiki/Battle_of_Cynoscephalae
  10. You must remember that, he expresses himself in his language and that he is from a different culture.
  11. units in general. people being captured exist in delenda est. It's the same but faster. It's basically going out to hunt humans, they run away (female workers).
  12. Fork AD an project derivated , they...may be ( I'm not sure) experiments with this level.
  13. We need conversion ( more like AoE) mechanic no just capturing.
  14. The siege machine becomes a ball like football or tenis, the units fighting for capture them. Very unrealistic.
  15. I am not arguing that. If you give me a long-term argument with more advanced war machinery.
  16. That's why siege attack would be machinery(engine) mechanical.
  17. sometimes it tries to be a hybrid rts. To keep innovation( not to be an free AOE clone only) while giving satisfaction of base building.
  18. And we are past that stage. We did not like the results.
  19. Skirmisher. Because they don't need use javelins. with how useful the compound bow is not and the Chinese with the crossbow I don't see that they will use slingers and javalineers.
  20. this mean 80% of the list will have these units. Except Japanese and Mesoamericans.( No cav) And Mostly of Asians(Far Asian) don't use javs(skirmisher).
  21. Sounds an interesting step forward. Total war like?(similar to total war franchise).
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