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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I think we should split, that is, the factions, since this post is too big. Late Germanics Early Goths... Etc...
  2. Starcraft is not much different than AoE with the difficulty of the tutorial missions. The first mission is just houses and a gas collector. Then the 2nd mission is just found Jim Raynor (heroe) and build a barrack train 10 marines. By the way we need a reset scenario function Or play again the mission.
  3. Or Replace them with pseudo campaign scenarios and challenges.
  4. I just played with the new migration map. It's fun, has lots of fish and forest. I was able to invade the enemy island. The game is good, the only thing I don't like is the control of the troops, it keeps offering me that they do what they want, I mean I know that with the stances you can control better the unit behavior but, it still needs better control of troops. I had fun with that, the map is fine.I wish all water maps were like this. I was able to avoid doing a lot of farming.
  5. Most people put the first one that appears in their language.
  6. I'm going to have a heart attack. "Variados". That's like adding variety and varied. It's like the scenario and skirmish maps aren't varied.
  7. It's not a bad idea to add a filter to sort them by quality.
  8. There was also a faction standardization that alpha, the excuse was to standardize the factions because (supposedly) then from equality we could have a better balance and from there begin to differentiate. The problem is that it was not followed well or it was not continued well, Nescio, who was in charge of that, introduced several changes especially in October-December 2020, by the time I returned the game had changed a lot. After 2020 we formed the balance and gameplay team. The ideal would be to return to 23 from the current state, I mean to balance with ideas from A23, not with the stats, but with the concepts. I didn't like the standardization of range units. Before, slingers were better or different and archers could also do a powerful rush to enemy bases. Both archer and slinger became skirmishers in practice. My other suggestion is to make tiers for each faction, specializing the factions either with technologies or in their base units, some should have more differentiated units than others. What was done in A24 is to equalize everything as if it were AoE where all units except the unique ones were equal. All spearmen are equal except hoplites. All skirmishers are the same.
  9. It would be nice to address that again. So many alphas that I can't remember what A23 looked like. But this time it would be nice to have a list of good things, bad things and average things. I think it would be good to keep them(keep them in a mod), there is a nostalgia factor and good memories. It would also be nice if maps were easier to share and download.
  10. I wasn't serious, I hope don't bother you.
  11. 11 years ago. A8 was 13 years ago... They were already asking for a campaign. I think this will be worth it.
  12. It gives me ideas for making retro compatible mods. That is, mods that bring classic mechanics from this same game. Many still miss A23. The slingers were very funny in that alpha, that was my fault and Elexis' fault. The thing is, I wanted a unit that was good against towers and armored units. Similar to AoE I slingers.
  13. I think what wow means is that...some won't come back. It's just a way of saying that they will come back if they are fixed, but they won't come back if they can't be fixed.
  14. https://x.com/starcraft Imagine with Leonidas and champion Spartans: a catch phrase; "Today we will dine in Hades" It is very useful to call the action This is ingenious.
  15. That's why clash royale seems like a better example. Example of a teaser with something that is already a product that is not new.But it always changes. Or just post concept sketches. The advantage is that artists can participate here. This is where new artists are discovered.Not always.
  16. I was seeing that the AoE account has nothing new and is neglected. https://x.com/AgeOfEmpires It only has a retweet. I find map contests interesting.
  17. This must be repeated everywhere, even within the game itself.
  18. Yes, I realized, one of my multiples me. But it's working, it's just that this is a roller coaster, There are moments where we must return to inactivity. There are times when we need to ask questions about things like social networks and platforms.This is called market / marketing research.
  19. Start posting more regularly, there is another technique that I used and that was to function as an insider leaker. I took screenshots from the trac and the phab. They were usually screenshots of the progress of the new mechanics. For example, I could hype our target public with the Germanic faction, but you must do it after launch.
  20. I like to use clash royal as an example. Many of your posts have humor. #deadgame It's a good ahstag, although the 0AD base is not bad at all, it's a bad RTS. Back to our teaser example. They give you images to speculate on. Here they are literally showing you 2 cards.
  21. It definitely takes time and study, so it's not something I've done much of in my life. Most clients don't ask for a long-term campaign. This time we were not bad. The other thing is to make a mix of media. Use several platform for a same campaign.
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