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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. I only get this bug intermittently, not always.
  2. Techs are a severe work in progress. Please hold all tech bug reports until Alpha 10. There were 10+ tech-related commits today alone, so it is very possible that whatever bug you run across is actually just because this or that particular detail is a work in progress.
  3. A scouting ability is something we want, yeah. A S&D ability is something I've never considered. Maybe we'll think about that one.
  4. An online, persistent Rome:Total War style game would be very nice. Just make the settlement management more city-builder-ish. Can make battalion management more detailed too, promoting different officers and such. Imagine an officer in your army rising through the ranks and eventually marrying into the royal family and becoming emperor/king.
  5. Ramming will be in, as will putting a catapult on-board your ship give it a rock firing ability. Boarding is out for Part 1 as is units standing on deck.
  6. Update for something cool.
  7. http://www.youtube.com/watch?v=U8wTHPaovl4 FANTASTIC cover of the Bob Dylan song.
  8. Yes, that'll be what we do in the end.
  9. As long as it works for most maps, and then on the maps where it doesn't work we give them some defense towers, I think is more than acceptable.
  10. What do you mean by this? Can you go into a little more detail?
  11. Depends on what you favor most: capturing or destroying.
  12. War elephants will end up being one of the rare meat units that can attack buildings. (The Iberian Devotio cavalry with their flaming javelins are another.)
  13. Right, we hope to alter the basic unit AI so that soldiers will not attack walls. You'll need siege weapons for that. Right now to kind of encourage this behavior I made walls bloody difficult to kill with swords and arrows, so you wouldn't want to attack them with your soldiers even though you can.
  14. Could do a courtyard like this that funnels attackers between a set of walls with towers. Dipylon (means: double gate)
  15. There are various methods of doing that. We just haven't settled on one yet.
  16. I think the hardest part isn't really editing the video clips together, but rather getting good quality voice overs to narrate each tutorial. Mythos_Ruler speaking into a $5 mic shouldn't be our benchmark.
  17. For me, forcing alphatest saves only 2 frames per second at full zoom on Acropolis 2. For others, though, with different hardware, it might give them more than that.
  18. Yep. The gears are really turning now on this idea. A perfect solution for a game distributed via the Internet. What we'll have to do is decide on what features need tutorialized and then break them up into relevant chunks to make the videos.
  19. Most of my "skill" comes simply from me being the one to tweak all of the unit stats to my liking.
  20. I'm not really sure what my play style is. Maybe I'll make a video and you guys can analyze it for me and tell me what I am. lol
  21. Yeah, there would probably have to be something added to the rmgen folder so all random maps could take advantage of the Iberian wall bonus properly without having to duplicate the code.
  22. It would just be easier with battalions and that way the auxiliary units (noise makers, standard bearers, etc.) could boost that battalion, without the need for "auras." So, what you'd be doing is decking out individual battalions.
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