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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. His kingdom was rather small and predated the Mauryan Empire by a decade or two, but I'd definitely like to add him as an Easter Egg unit.I think Geek377's suggestions for heroes are pretty good.
  2. I see a tech pair: Choose between Poison Arrows (1.5x bonus vs. All Infantry) or Steel Arrows (1.5x vs. Elephants & Cavalry). You mean "hero." Definitely. Perhaps he can build Pillars of Edicts around which enemy soldiers don't fight very well and economic activity is boosted. Here is the Indian faction from the Medieval 2:Total War classical mod, Europa Barbarorum II: http://www.twcenter.net/forums/showthread.php?t=466774 There is an insane amount of detail and research there on that page. I wonder what we can use and what we can't. Sadly, no architecture references.
  3. Seleucids Infantry Phalangites (Inf.Spear) Bronze Shield -> Gold Shield -> Silver Shield Romanized Thorakites (Inf.Sword) Arab Skirmisher (Inf.Jav) Syrian Archer (Inf.Bow) Cavalry Xystophoros -> Hetairos -> Katafraktos (Cav.Spear) Parthian or Scythian Horse Archer (Cav.Bow) Median Light Cavalry (Cav.Jav) Champions Hypaspistes Scythe Chariot Armoured War Elephant Heroes Seleukos I Nikator ("The Victor") Antiokhos III Megas ("The Great") Antiokhos IV Epiphanes ("The Illustrious")
  4. The Roman Siege Walls replace their palisades.
  5. Agreed. They'd probably be the best archers in the game, at least as far as range is concerned. They can also have a technology: Steel Arrows; I've heard they sometimes used steel arrows because they are more effective against elephant hides.
  6. Here is a list of units I did for a mod I was working on a looooong time ago. I just pieced together a bunch of random stuff I found on the Internet. We need someone knowledgeable to criticize and to pick out the useful stuff from the rubbish. Other thoughts: I'm thinking they could have a war elephant for the "cavalry archer" class. For each rank another archer would be added to the elephant's back. Like this: They can also have a Champion Unit elephant, armoured, with a standard bearer on its back. Like this: One or more heroes would ride elephants, atop a throne or howdah, like so:
  7. LINK TO MAURYAN CIV PROFILE: http://trac.wildfiregames.com/wiki/Civ%3A_Mauryans This thread can be the discussion thread for designing the Mauryan Indians faction. This is the first time we are crowdsourcing the design of one of the game's factions! Here is a quick rundown of what we need to create a successful Civilization Profile: Historical Background and abstract. Need a good essay describing this civilization, its people and culture, its rulers, its achievements, its military. A civ emblem. Spartans have the Lambda. Athenians have the Owl. Persians have the Zoroastrian eagle. etc. Units. Generic (Anglicized) and Specific (Hindu or Sanskrit) names. Need reference images and historical reference material. Ideally, no civ would have access to every single type of unit, so some choices need to be made. Available types of units: Spearman (basic->advanced->elite) Swordsman (basic->advanced->elite) Slinger (basic->advanced->elite) Skirmisher (basic->advanced->elite) Archer (basic->advanced->elite) Cavalry Spearman (basic->advanced->elite) Cavalry Swordsman (basic->advanced->elite) Cavalry Skirmisher (basic->advanced->elite) Cavalry Archer (basic->advanced->elite) Champion Units x2 Woman/Female Citizen Trader Healer/Priest Fishing Boat Merchant Ship Some kind of warship(s) [*]3 historical heroes. These can be rulers or other historical people who had influence within the Mauryan Empire. [*]Ideas for technologies, civ bonuses, and team bonus. Ideally research would be done for the Specific (Hindu or Sanskrit) names. "Special" Technologies confer bonuses and features not normally given in the more mundane tech tree and are usually unique to this civ. [*]Structures. Needs lots of architectural references. Colors. Patterns. I'll cast a wide net and say the references can be from 500BC to AD100. Also Hindu or Sanskrit names for each of the standard structures (Civ Centre, House, Corral, Stone Wall, etc.). Civilization Centre House Corral/Animal Pen Mill (wood and mineral dropsite) Farmstead (food dropsite) Farm Field Palisade (wooden wall) Outpost (wooden tower) Barracks Dock Market Temple Defense Tower (usually stone) Stone Wall/Wall Tower/Gate Fortress (Any Special Buildings) Feel free to post images or links to any research you find. For now, this thread can be the repository for references and research.
  8. You currently can't, as Part 1 Romans represent the Polybian legion of the Roman army, of roughly the 2nd Punic War. The Marian legionnaires are only available in some scenarios and in the Atlas scenario editor.
  9. Their stats would be different though, and a different tech tree. They'd look different too. Buildings would be completely different too. Ptolemies would get the Lighthouse and Library I currently give the Macedonians.
  10. Depends what you mean by "height" of Egypt's power. At their greatest extent, the Ptolemies ruled all of Egypt, Cyrene, Cyprus, Judea, and parts of Asia Minor. I would love to add them (and the Seleucids). They would add some great flavor to the look of the game. Some units off the top of my head: Infantry Machimoi (Egyptian) Phalangites (Inf.Spear) Galatian Mercenary Swordsmen (Inf.Sword) Libyan Skirmishers (Inf.Jav) Judean Slingers (Inf.Sling) Nubian Archers (Inf.Bow) Cavalry "Tarantine" Skirmish Cavalry (Cav.Jav) Macedonian Klereukos Cavalry (Cav.Spear) Champions Agema Basilikos (King's Guard Cavalry) North African Towered War Elephants Heroes Ptolemaios I Soter Ptolemaios IV Philopater Cleopatra VII I have no idea when we could add them, though. The bulk of the art dept.'s efforts from now until Gold release will be to add the Mauryan Indians, redoing the unit meshes and animations, and working on singleplayer campaign assets.
  11. I think this is just the max available for trade. I'm just springboarding off of someone else's idea. I haven't really thought much about it, tbh.
  12. Buildings changing between phases will not happen. Except maybe the Civ Centre, as a visual indicator. Some UI things might change between phases though, like Maybe a I, II, and III symbol indicating your phase and then some kind of audio/visual cue when the phase research is complete (I like Rise&Fall Civs at War for this). I'd rather my art guys spend time improving the current buildings and...
  13. Graphical differences would 99% be all about your graphics hardware.
  14. I'm tempted to try this, since I can do this right now without any new improvements.
  15. Hmmm, I actually think Alpha 10 will be slightly less laggy. That's been my experience so far, anyway. There have been lots of little AI improvements on that score.
  16. In case the proper person missed the spoiler button I made...
  17. If the resource pool is global, then by building more Markets you are also increasing the pool available to your foes.
  18. The reason for this will be made plain in the release announcement. A couple days. Soon you shall conquer.
  19. I'm guessing the traders would still get more resources for longer distances, but if you're trading more resources than can be generated by the global economy, then eventually the amount of traded goods per trip will start to go down. Maybe the global economy can replenish the resources faster for each Market built.
  20. Not if the resources available are in a global pool. There would be no extra benefit for building a bunch of markets.
  21. Yep, the same as last version, iirc.
  22. It wouldn't be a hard limit either, because you could still have 100 traders if you want, but they'd only bring in 2 or 3 resources per trip.
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