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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. All people have to do is double click the Atlas.bat file to launch the scenario editor. I don't think anyone knows this.
  2. Greece (take a month to scout out a new permanent residence) or Darwin, Australia.
  3. I have been wondering when people will actually post their own videos since the Open Source release. I've been disappointed that none of the fans have bothered to try making any cool screenshots.
  4. There will be a lot of city building as well as economic activity too. http://www.moddb.com/games/0-ad/images/car...houses#imagebox
  5. You mean: Camel Skirmisher Persian Royal Guard etc?
  6. lol... I had no idea the game supported JPEG.
  7. hey scifi. Nice screenshots. I have been waiting for some people to post some screenshots. You need to turn your anti-aliasing on though. lol All the aura circles in the first screenshot made me laugh. I am sure in the final release you won't see the circles (except for gathering auras of course), but for now it's good for developers to see the circles and make sure they are working properly. I see the dock does not properly latch onto the shoreline. About training more troops, WFG has a concept called "batch training" where players will be able to train more than one soldier at a time. The more you train the bigger discount you will get (to a point). This is only a concept so far and not implemented yet. However, when it is implemented, then you'll be able to spam units like crazy.
  8. Personally I would like each culture to have a "Realm of the Gods" from which you can summon monsters and god powers, buying them with your Favor resource. The Greeks would have Mount Olympus, the Norse would have Valhalla, etc. Similar to Home Cities in AOE3.
  9. Hmm... Perhaps Myth Units could be even more special, rare, and powerful -- You get the myth units free upon age-up and cannot train another one of that type until it is dead (it is "summoned" from the Underworld to fight again).
  10. On the other hand it is quite possible to make cool screenshots of your own in the Atlas editor with the assets provided in the Public Release. Think of it as a sandbox release. EDIT: I am quite sure the latest build of pyrogenesis.exe is included in the public release and does not need to be compiled. Anyone confirm?
  11. In other games like Age of Empires 3 or Age of Mythology, armor was expressed in percentage. So, basically a building would have something like 80% pierce armor, which means an archer which deals 10 pierce attach would cause 2 damage per strike. In 0 A.D. the armor values are given in absolutes... so if a structure has 20 pierce armor, then an archer with 10 pierce attack would cause 0 damage. At any rate, 0 A.D.'s buildings will have pretty high health points, so even if an archer did 1 or 2 damage to the structure, it would take thousands of arrows to bring it down. lol It's safe to say you will definitely need siege engines to bring down enemy buildings, otherwise you can capture the building instead if you have enough troops to do it. As far as faction balance goes, the Romans in Part 1 will be the Republican Romans from the 1st and 2nd Punic Wars era when they were beat quite a few times on the battlefield. They'll have good infantry and siege weapons (plus the ability to build expensive Quinquiremes), but pretty much mediocre everything else for balance.
  12. My idea was to do a patch that would span between the Republican Romans and Imperial Romans (covering the Marian Reforms and the time of Pompeii, Antony and Cleopatra, and Caesar, the Successor Kingdoms, etc.), then the Imperial Romans in Part 2 would be Trajan and Hadrian's Romans.
  13. No Marian Reforms in Part 1. Part 1 covers 2nd Punic War era for the Romans and Carthaginians. I once had the idea to include Marian Reforms in a patch, but who knows if that will happen. Marian legionnaires are definitely included in the Atlas scenario editor though.
  14. Yeah, the Equestrian order was one step below the Senatorial class. They were men wealthy enough to field one or more horses for battle. Eventually more formalized wealth prerequisites were implemented (have X denarii so you are X class, etc.). Don't forget there were also slaves, which could be considered a class of their own. There was no "middle" class as we think of it today. Plebians and resident foreigners could become very rich, but still not be allowed into the higher classes, although to a great extent money talked and bullshit walked.
  15. I looked at the screenshots -- very nice! The authenticity is astounding.
  16. I could envision having objects that cause the borders to bend into different shapes, but something like that wouldn't be a priority.
  17. Placing settlements in the editor auto-creates the borders.
  18. Currently the territories and borders are determined by the settlements. Borders are equidistant from all the settlements.
  19. For the Romans I thought of the idea that they could "buy" Favor at their temples (like buying resources at the Market), because their religion was a very "tit for tat" affair, where treasures and spoils of war were dedicated to the gods and kept in their temples in order to keep their gods pleased. So, perhaps 10 favor would cost 40 of another resource, for a 1:4 ratio.
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