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Posts
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Everything posted by Potter
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Would it be possible to consider supporting Lua for scripting AI ? I understand that Lua is already used in the build system. Lua is almost comparable to c++ in speed and used in commercial games for scripting. Supporting AI via scripting has the additional benefit that it can be downloaded as mods. Restricting it to c++ might make things difficult for modding the AI...
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I have been itching to start contributing to 0 AD for a long time. But, since my current job is more C# (.net/mono) oriented, my C++ skills have considerably rusted. I have been postponing brushing up C++ before I can start contributing - but that time never occurred!!! But, since this is a new external program, I can code this in C#(using mono so that it is cross platform) if the Team is ok with it. Since we are dealing with plain text files, it would be technology-agnostic and if needed, nothing prevents us from re-coding this program in C++ in future, while keeping rest of the files intact. Atleast, this would be pave way for me to start contributing immediately. I am eager to know what the Team thinks about my idea, so that I can start ;-)
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Very impressive work going on! Keep the tempo ...
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Paid Development: August 2013 Activity Status
Potter replied to RedFox's topic in Game Development & Technical Discussion
Great to see your optimization a RedFox! Your technical descriptions are interesting. Keep it going ! -
Visha means poison Kanya means maidan So, I don't think that we can use "visha Kanya" for maiden guard! Maybe we can use something like "Raksha Kanya" as Raksha means protection...
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Their website address is http://forum.sciondevelopment.com/ ;-)
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i dont recall any opposition Devs were just saying that it was a little difficult and some amount of work to replace the spidermonkey engine interfacing...
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LEGAL WAIVER: Please read this before contributing
Potter replied to Jeru's topic in Art Development
If I do anything art related... let it be known that: I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative CommonsAttribution-Share Alike 3.0 Unported license. -
i really like the top front arches of temple (1), shown in the picture that Mythos posted. Those arches give a sacred feel to the temples, than the current spokes!!!
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WOW LordGood! Really really nice work! I feel that having the side hut distracts the feel of the courtyard. Maybe consider removing it...
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good idea. I too think that the white paint should be replaced with walls painted with figures.... Usually, temples are the best places where craftsmen show their dedication to their art and to god. So, make the temple walls more decorative, please...
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congrats myconid! You have made my favourite game more awesome in the graphics front ! Really really really thanks for that
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Looking great! I learned something about the follow button
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I like this idea!
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The graphical effects are really amazing...
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I like the concept of having 4 quadrants with info. It matches with the 0 ad logo and neatly organizes things...
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Looks interesting! But, looks a little slow to me. If we can speed it up a bit...
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When using tools like tortoiseSVN or tortoiseGit, normal users don't notice much difference except that they have to do an extra push. So maybe, switching entirely to Git might work out...
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Congrats Deiz! Continue the march ;-)
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Yes, numerous paintings adorned india in ancient times. But, considering the time period of mauryans in 0 AD Part I (which is about 500 BC to 1 BC), But, I am not able to find any architectural references about paintings on palace and temple walls during that period... Ajanta caves cover the later period from 2 BC to 600 AD). So, I am not sure whether we should consider them in this context... Even if they are taken into account, i think they should be considered as a special building and not as indicative of temple or palace walls.... Yes, Lothal boasts the Indus Valley Civilization's use of mud-bricks. But, i think that here we should consider only the architecture found about the mauryan period... If we can get something from the journals of Megasthenes, i think we would be more clear on this aspect...
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I don't think the palace walls and temple walls were painted with paintings, but the walls were polished very much. As can be seen from here the art of polishing was very developed and the buildings were more intricate in design. Mauryan period marks the transition from using wood to stone. Thats why I think that paintings are not used much...
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Post-processing effects test (SSAO/HDR/Bloom)
Potter replied to myconid's topic in Game Development & Technical Discussion
@zoot, cool! That really shows the amazing differences ... -
Reimplementing the game GUI with HTML
Potter replied to Ykkrosh's topic in Game Development & Technical Discussion
Instead of using a full fledged browser, I feel it might be better to use something like http://librocket.com/ which supports HTML and CSS, and is already integrated in many games... -
Nice video! Really brings out the amazing variety in the game Like Jeru said, i also think that the video can be shortened to give more dramatic effect...