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av93

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Posts posted by av93

  1. Lion, you say that stonethrowers aren't OP cause in the new alpha you will be able to capture them, a thing that isn't tested online by the major community, and later you ask for proofs regarding mauryans macemans. Isn't contradictory? BTW mauryans have elephants too, that can deal a nice siege damage.

    As I said some time before, I don't like rams right now (I know that the high damage against units it's for pathfinding purpouses). But today I found a very good counter: women! They are better than spearmen to destroy them. Just pointing out, I don't have a opinion against or in support.

    • Like 1
  2. :)

    Instead the classical focus on economy in a Aoe 2 style, in DoW you get only 2 resources.

    You get the main resource capturing strategic points, where you can build a turret (and upgrade it individually in 2 levels, being more productive and fortified, and you can research a 2 level tech to increase the productivity), critical points (they produce more, but can't be fortified, and you can archieve an victory hold them half +1 ) and relic points (Dunno about their productiviy, but enable to train big and special units)

    Later you can build Energy collectors, that every new building it's more expensive that the previous, with also a 2 level tech.

    Last, there are population techs to infantry and squats.

    Simple.

    In 0 ad, people could create a more strategic mod focusing in military in the described way.

    But in the general branch, we could think in more dynamic skirmishes. Examples:

    - Ancient observatory: Outpost with a very wide LoS. Doesn't decay, invincible

    - Economic capturable buildings: Deep mines (thinking about the limited amounts in the surface), Trading centers, etc... Doesn't decay, Autoproduce resources, invincible

    - Relics: Capturable "unit", movable that could garrison in temples. Invincible, Autoproduce resources

    - Mercenary camps (there's a lot of discussion in the forum already) Doesn't decay, invincible

    - Buildings that allow to train unique heroes, unique units of your factions, research unique techs, etc...

    • Like 1
  3. We know the Iberians speak Euskera/Basque but we dont have many words from them, many alphas ago they speak modern spanish, that was worst

    I think that Lion was trying to say that "We know that Iberians didn't speak Euskera/Basque....

    5 / Concerning this and by that I end the argument, an intensive study completed in 2012, got first decrypt the Iberian alphabet, whose discoverer Enrique Cabrejas Iñesta (anthropologist and philologist), rebelled that language and therefore Iberian culture comes from the Greek (the study would say that the Iberians came from an ancient Greek colony that took independence in Iberia)

    I met this guy and my friends that are studying archeology said that the study wasn't very solid. Didn't remeber the arguments.

    2 / The Basques, who have a mountain-northern culture, historically have always been a closed people in the sense of not leaving your site and have a strong independent culture own.(ie no expansionist or colonizer field, which does not want or intend to influence other peoples). Instead the Iberians, which have a Mediterranean culture, have always had contact with different cultures: Phoenicians, Tartars, Greeks, Egyptians, Romans, Etruscans ... etc. Furthermore of the two cultures arent similar in something.

    I would say that classifying cultures into big pattern cultural areas very risky. You're right that some Iberians met other cultures.. but... they feel themselves Iberians? In cultures without a State in a wide territory, it's hard to generalize, cause we're trying to see different towns or little city like a general culture, and that can be discussed.

    Pero eso ya es otro tema que dejare claro en otro post por que es atroz como habéis puesto la cultura Ibera en el juego con esa arquitectura de barro que parece sacada de centro África.

    What's wrong with clay houses? I don't know how looked Iberians buildings, but if you think that're wrong don't say that it's cruel that iberians houses look like africans.

    - Just to bother a little bit :hypocrite: -

  4. I agree, but stone and metal are more precious. They can be used to get to 3 phase, make defensive structures, sword units and a lot of technologies. Maybe I have to adapt a strategy to them. BTW mercenaries should get some bonus to justifiy their metal price.

    Thank you, alex!

  5. Long ago I proposed a system for citiziens-soldiers, about dropping weapons and getting tools, but I can't find it. (I tried to search in my profile content but the search is limited to 18 of march of 2014).

    Now I make a little suggestion that I think it's easy to implement: Right now citizien soldiers when are working or gathering, they undress shields, helmets and weapons, also when they come back to the dropsite. But when they are going to the resource, they carry all stuff. It wouldn't be easy to implement and nice to get citizien soliders undress when they are going to chop a tree?

  6. They cost metal, cause are mercenaries, okay. Right now mercs haven't no bonus, so what it's the purpouse of having them? Right now athens can't develop a ranged citizien soldiers economy (cause the other option, slingers, cost stone) so they are vulnerable to ranged cav in early game. Of course this can be seen as a setoff of the mining bonus.. but... any thought on this?

  7. Winning Rododactylos would be hard, but I suggest Alpha XVIII Rubico. The Rubicon river it's famous for the latin phrase "Alea Jacta Est", that means "the die it's cast". I think that fits cause 0 A.D have been developped long ago and there's no turning back considering the efforts and I think that a Beta it's near. Also I think that you would finish the game. :thumbsup:

    • Like 6
  8. If we speak about gameplay, lately i'm playing random. I think this survey will have more sense when civs get more difference between them.

    BTW, I like Mauryan elephant workers and their foot archers, but I think that they don't have a good late game. IRC, Ptolomies and Seleucids are also great with their cheaper expansion allowing faster trench warfare map control

  9. I understand the logic of spearman dealing pierce damage, but imho rams shouldn't be able to kill 1 single unit, cause rams could be used like tanks. I repeat that if somebody can help to test it cause right now I haven't 0 a.d installed, that would help. This is my argument, so I think that I can't add more about it. Maybe it's a matter of opinions. There are more features to balance, so carry on. But please be polite, I want to discuss, not to fight.

    • Like 1
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