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av93

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Posts posted by av93

  1. Just personal flavor, I would liked more generic factions (greek and celts) instead of splitting them and then adding some more generic factions like germans and schtyans. It gives you more choices in scenario design for a broader contexts and territory, but as Feneur said, if you don't like it, you can always make a mod (that is the one of the key of 0 a.d). Nice forum udapte

    • Haha 1
  2. av93 I don't think reducing the cc arrows is the right fix for this issue (even if it may be useful for other purposes). For this specific problem, the main problem is that farms needs too much time to be destroyed in early game when we have only soldiers (as pointed by wowgetoffourcellphone). So the alternative would be to reduce the armour of farms, but i've the impression that decaying unused fields could bring something new to the game.

    Sorry for the off-topic then. Good concept btw.

  3. -Tributing:

    Able to see how many resources are you trying to send (a number on the resource, like aoe)

    Able to see tributes between team players (x player have send to y player z resources)

    -Capturing

    It's okay that you can't capture walls with units, but you should be able to do it with territory influence (f.e a captured cc that was walled) Now the walls are going to gaia.

    -Chat

    Would be nice an observer only channel

  4. By the way, are civilization traits working? It seems Egyptians dont have farming things like in traits description.

    Only some of them. For example, Egyptians don't have the farming techs but have a lot of free buildings

    The team it's more focused on developping code than balance and design. Probably when the game reach Beta design will change significantly.

  5. I do agree that it would be interesting if players could raid markets, but it would require quite a lot of changes. In the meantime, perhaps markets should ungarrison units even when only slightly damaged or captured.

    I was thinking something like farming but not in a fixed position, with people saling between the market building.

    Nice!

  6. hmm, I was doubtful, but in the resum on the track ticket seems nice and simple

    IMHO trading shouldn't be better than working on natural resources, even with full garrisoning and techs.

    Finally, it wouldn't be better to have citiziens working on market rather than garrison on them? That would make them even more raidable. Then citiziens would wander in the market playing some salesman animation.

  7. Redesigned GUI is a must. In the screenshot that Lion showed, I agree that it needs better icons. The hack armor can be confusing (seems attack). Maybe a different shield with a attacking sword (hack armor) a shield with a attacking spear (pierce) and a stone could make it. Or like AOM an armor for hack, and shield for pierce. Dunno about crush.

    For the numbers of arrows, maybe would be better three flying arrows.

    Regarding attack icon, you could make the predominant one. Lion, you are not right about this, in Aom there are melee and crush symbols. In aoe 3 also, :P

    Could someone make some screenshots

    BTW I think that building menu should be a submenu. It covers a lot of space.

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