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Posts posted by Stan`
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Glad you like it, if you give me other references, I can make some more, and optimize the empty space of the actual texture
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Tested Animation, not sure if exportable though
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Fountains like Roman or generic or some Civ. XD I can found anything you ask.(almost anything).
Edit:1
Thank you here is a WIP
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At last, someone wants do it lot of Eyecandy stuff .
Hey Lion, tell me do you have any references for fountains ?
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Does it fit the need ?
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Better ?
The red line is just to compair the wood logs. I rounded the windows, the wall and made the renforcements more fortress like.
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Those blocky wall reinforcements don't look good to me, IIRC the iberian defense tower an the fortress had nice ones. Also the wooden planks texel number is too low and they are too perfectly lined. I'd like all the building corners to be sightly rounded, even on the window frames
Okay, I'm going to fix it What do you mean by adding more texels ?
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Stanis, you make stuff for Mount&Blade?
Yup I did, worked for PoisonCourtesan aka the Athenian. Why ? Please call me Stan
Made Some Props
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I Agree with that. may be a Isometric with zoom out is best to represent final representation.
I'm wondering. Isometric, or perspective ?
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It's looking good.
I could also give you a few pointers in Blender, how to get those textures sharpened
What do you mean by sharpened ?
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Fixed the roof.
also some details addition.
Thanks for feedback
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Some small update.
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An attempt to make the charred tree of the EyeCandy Thread
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I've got pentagram and wacom
Work with mudbox and AO with "ground meshes-terrain" for CryEngine but geting confused when is not a plane to bake from...
I even made an tutorial on how to use mudbox + wordmachine for CryEngine terrain but is not in English
As I sed I do it just for fun... in about 30minutes... Don't really care if anybody do it or not...
Dude_head is from 0AD resources page (dae).
With smooth modifer on it...
Links for tutorials will be really help for me...
Image doesn't show up
You can use noelshack.
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This is the (cheetah.blend)zip
Thank you very much Stanislas69...
Glad I could help
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The head have correct proportions?
I think its a bit big
Sorry, I canĀ“t upload cheetah.blend file. The post show this notice: Error You aren't permitted to upload this kind of file
I need help
Thanks.
Zip it =)
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check out what Pureon did with the mauryan farmstead's grindstone, I always thought that was clever
It's integrated into the framing of the structure
Yes this guy is awesome Nevertheless, with the current state of the building i can't do something like that ^^
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Nice, Looking better already, but I still think the stone mill should be moved more to the exterior. It still looks like is in the center of the building and will be hardly visible from the camera point of view. It would be better to post screenshots from an isometric-ish view, like it will be viewed ingame. Keep it up.
Launched the game to have an idea, and moved the rotative thing.
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Thanks, but I like to interpret the archaelogical findings and art from the timeperiod rather than copy off another modern day artist.
I totally understand . The guy "AndyMoszejevsky" seems to be historian, maybe he says interesting stuff.
http://gehennum.wikidot.com/helmet
Oh check out the links in the first post
http://www.twcenter.net/forums/showthread.php?549018-PTOLEMAIC-EGYPT-units-roster
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Any mythical story behind the owl? Is it a spirit to keep the evil trolls and Romans away?
It's not intended, just my personnal touch, until it is finished. Though, here (it's in french sorry) http://www.arbre-celtique.com/approfondissements/symbolisme/animaux.php
it says for the owl : It is the light of druidic knowledge
they are some medieval texts talking about people in the Antiquity, one of them is turned into an owl. But, since it's written one thousands years after....
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Looks awesome!
Indeed.
Yeah, I see this.
The chin is not the same as the one from the sketch. Is it intended ?
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This is my first post on this forum so first off all HELLO to everybody!
I'm not professional in 3d modeling but love to do it just for fun and edu purpose...
Today find this ticket[http://trac.wildfiregames.com/ticket/2286] and just start to play a bit and also spaming your's dev chat as "kitty"
and this is what I get:
http://zapodaj.net/2fa45a4a1822e.png.html
It's just a starting point and any comments or what to change, tutorials(for 0ad) link for 3ds Max 2010, Mudbox 2012 (for AO/normals) will be very helpfull - I will NOT learn blender so wiki is not for me...
Hi, I'm working on 3Dsmax 9 (Windows 8 64bits). I may be able to find some tutorials for you. I used mudbox only once so I can't help you on that, you don't really need it unless you have a wacom table and know exactly what you're doing. 3dsmax soft selection and paint deformations tools will do the trick.
On this forums you have the bbcode for importing images and the spoiler, try to use it, that's more convenient
You could smooth the helmet, did you import the head from the assets or made your own ?
also another guy seems to be working on this here :
Some sort of kettle hat shown on the Sidon Stelai
The Thracian Cap from references
Successor Officer Helmet from reference
You should use this to find a task :
http://www.wildfiregames.com/forum/index.php?showtopic=17730
Regards Stan
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Small Update :
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===[TASK]===Stone Pillar
in Eyecandy, custom projects and misc.
Posted
I don't know, marble texture was that way, and I'm not really proud of the uv ^^