-
Posts
17.040 -
Joined
-
Last visited
-
Days Won
525
Posts posted by Stan`
-
-
If i connect all the vertices 3593, Should be sensible.
IMO now looks better
-
This would be great for mini factions =)
- 1
-
I could help to model some if wanted.
-
Would be nice to see how they look in game, can you export the animation ? There is a thread about it in this forums.
Anyway good work ! =)
-
There is something wrong with the front of the roof I think, although I can't really imagine what.
Its that tile texture, depending on which side you are its incurvated or not...
-
Yeah understand, but how many segments, I want give to them some distortion. I don't like perfect crosses. Ok other question how I can generate the texture I mean a .uv map and later working in that in Photoshop and then but over the model. Is thst way how Idanwin and me working in our project.
I can make the UV for you if you give me that model. Also he means six polys of roundness not six polys in height, so lets say the cross may have like 6*4 polys plus the caps
- 1
-
They are, maybe I can say we are. Enrique has just commited a gaul farmstead.
-
Just to know how are lag killing progress going ? I'm trying to drag my entire promo to 0AD, and that'll be nice if I could tell them about that, which we all know is the main problem here. If everything went fine this thread would'nt exist.
- 2
-
Just a little bump for feedback
Changes since last time (Not Much):
- Fixed Wall texture
- Added texture for foundations
- Tried to use as best as possible the wood texture, but don't know why it isn't looking good
- Removed the big pillars to be more in adequation with the forteress, though I don't know if its okay
What I need feedback on :
- Mostly the planks, because I don't know what to do with them, since it's a small building,
- The roof.
- Some advice on props, should have should not have would be great to be a bit historically accurate
- I was think of adding a flag instead of that carpet
Things that need to be done :
- Add Pillars on the side,
- Find something special (Don't know if its texture, or absence of bump) but the building looks fade.
- Fix the planks
- Adding a bit of your opinion guys =)
Put it in game to show you (Not that hard after all)
-
Oh man, thank you =D
How do you add that foliage ? looks so nice =)
-
Something like that ?
-
-
Actually I didn't rotate the shield, i just made a texture using you drawing. to prepare future shield textures. the uv went that way =)
If you mean square like it will be quite hard since the roof is weavy... But not impossible.
-
That shield isn't valid for use as it wouldn't adjust to the player's color. Better use a (rounded) shield from the celts or so.
Edit: I forgot to mention that the roof should be a little thicker as it is a hay roof. Next you should create some stuff with alpha texture to see the player's color.
Thickened the roof =)
What do you see for player props ? I could remove the red from the shield, and make it translucent also add flags, but i don't see what I could change else of that ?
-
I wish you good luck! (I've some exams too, so I will be busy as well)
Made the to do list :
-
i'll try this today, i post for not missing the topic.
i found this: http://cgcookie.com/downloads/contours-retopology-tool/
Nice =)
-
Okay so I guess the recent optimisation will improve overall menu performance at least.
- 1
-
-
Couldn't that just be adding a code in the map file format ? and then depending on that, in the xmls using one or another ? Also that would allow snow textures.
-
Looks good, it'll be fine (I guess) with the to do stuff included.
I hope so. Maybe there will be some updates at the end of the week after my Exams.
-
Weird. The first time was really slow, but i restarted the game and the files were still cached somehow
-
Faster in what way? Faster to load, higher FPS, something else?
The autobuild is made every time some source file changes that requires it. Every programmer on the team can trigger the autobuild.
Faster to load, don't know about the fps.
-
Hi, I just launched game using the newest files i could find, and I noticed that the interface is faster than the normal game any reason for this ?
Also I wanted to know how often is the autobuild made.
-
TO DO :
- Add details to the roof
- Fix the roof sides
- Update Roof front texture to fit the needs
- UVMAP the decorations
- Texture the timbers
- Improve the wall Texture.
OPTIONNAL :
- Update the Snow texture version for snow maps
- Make some Props
- 1
===[COMMITTED]=== Iberian Barracks
in Completed Art Tasks
Posted
There you go