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Stan`

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Posts posted by Stan`

  1. Yeah understand, but how many segments, I want give to them some distortion. I don't like perfect crosses. Ok other question how I can generate the texture I mean a .uv map and later working in that in Photoshop and then but over the model. Is thst way how Idanwin and me working in our project.

    I can make the UV for you if you give me that model. Also he means six polys of roundness not six polys in height, so lets say the cross may have like 6*4 polys plus the caps

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  2. Just a little bump for feedback

    1390432733-iberianbarracksv15.jpg
    1390432734-iberianbarracksv15-wire.jpg

    Changes since last time (Not Much):

    - Fixed Wall texture

    - Added texture for foundations

    - Tried to use as best as possible the wood texture, but don't know why it isn't looking good

    - Removed the big pillars to be more in adequation with the forteress, though I don't know if its okay

    What I need feedback on :

    - Mostly the planks, because I don't know what to do with them, since it's a small building,

    - The roof.

    - Some advice on props, should have should not have would be great to be a bit historically accurate

    - I was think of adding a flag instead of that carpet

    Things that need to be done :

    - Add Pillars on the side,

    - Find something special (Don't know if its texture, or absence of bump) but the building looks fade.

    - Fix the planks

    - Adding a bit of your opinion guys =)

    Put it in game to show you (Not that hard after all)

    1390435825-firsttimer.png

    IberianV15.7z

  3. Actually I didn't rotate the shield, i just made a texture using you drawing. to prepare future shield textures. the uv went that way =)

    If you mean square like it will be quite hard since the roof is weavy... But not impossible.

  4. That shield isn't valid for use as it wouldn't adjust to the player's color. Better use a (rounded) shield from the celts or so.

    Edit: I forgot to mention that the roof should be a little thicker as it is a hay roof. Next you should create some stuff with alpha texture to see the player's color.

    Thickened the roof =)

    What do you see for player props ? I could remove the red from the shield, and make it translucent also add flags, but i don't see what I could change else of that ?

  5. 1390239379-vikinglonghouse-v3-jpg.jpg

    TO DO :

    - Add details to the roof

    - Fix the roof sides

    - Update Roof front texture to fit the needs

    - UVMAP the decorations

    - Texture the timbers

    - Improve the wall Texture.

    OPTIONNAL :

    - Update the Snow texture version for snow maps

    - Make some Props

    Longhouse.7z

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