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Posts posted by Stan`
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@LordGood Can you by any chance use the same armature to rig the poor ptolemies gate ?
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Currently only the c++ part has its documentation generated. Since there are some JSDOC comments on the Js part of the code as well I thought it would be nice to generate it as well. I therefore separated the js code (AI, GUI, RMGEN, Components, Globals, Helpers,...) from the public folder of A20 to generate the documentation.
Documentation was generated with JSDOC 3 using the node.js plugin
Since classes don't have the proper @class tag for now I added in attack.js so you can see what it can look like.
Here are the Documentation files (Open Index.html) : out.7zAnd here are the files I used for the generation : 0adtest.7z
During the execution I got the following warnings : The unexpected identifiers ones are deprecated foreach (@elexis if you want to nuke those) and there are some errors with comments.SpoilerERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\AlertRaiser.js: Line 43: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\Formation.js: Line 100: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\FormationAttack.js: Line 28: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\Foundation.js: Line 174: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\GarrisonHolder.js: Line 69: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\Guard.js: Line 52: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\GuiInterface.js: Line 753: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\PlayerManager.js: Line 92: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\ProductionQueue.js: Line 320: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\ResourceGatherer.js: Line 96: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\StatisticsTracker.js: Line 205: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\tests\test_UnitAI.js: Line 298: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\Trader.js: Line 48: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\Trigger.js: Line 31: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\TriggerPoint.js: Line 77: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\components\UnitAI.js: Line 4646: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\common\functions_utility.js: Line 39: Unexpected token for
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\common\music.js: Line 111: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\common\timer.js: Line 55: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\manual\manual.js: Line 16: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\savedgames\load.js: Line 22: Unexpected token for
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\savedgames\save.js: Line 34: Unexpected token for
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\session\input.js: Line 222: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\session\unit_actions.js: Line 580: Unexpected identifier
ERROR: Unable to parse a tag's type expression for source file C:\Users\User\Desktop\0adtest\gui\structree\helper.js with tag title "param" and text "keypath The path to the value to be fetched. "Identity/GenericName"
is equivalent to {"Identity":{"GenericName":"FOOBAR"}}": Invalid type expression ""Identity":{"GenericName":"FOOBAR"}": Expected "!", ".", "<", "=", "?", "[]", "|" or end of input but ":" found.
ERROR: Unable to parse a tag's type expression for source file C:\Users\User\Desktop\0adtest\gui\structree\helper.js with tag title "param" and text "keypath The path to the value to be fetched. "Identity/GenericName"
is equivalent to {"Identity":{"GenericName":"FOOBAR"}}": Invalid type expression ""Identity":{"GenericName":"FOOBAR"}": Expected "!", ".", "<", "=", "?", "[]", "|" or end of input but ":" found.
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\gui\structree\structree.js: Line 22: Unexpected token for
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\helpers\Commands.js: Line 769: Unexpected token for
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\helpers\Damage.js: Line 22: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\helpers\FSM.js: Line 168: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\helpers\Setup.js: Line 14: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\helpers\Walls.js: Line 163: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\maps\random\rmgen\map.js: Line 270: Unexpected identifier
ERROR: Unable to parse C:\Users\User\Desktop\0adtest\maps\random\survivalofthefittest_triggers.js: Line 95: Unexpected identifier
ERROR: Unable to parse a tag's type expression for source file C:\Users\User\Desktop\0adtest\maps\scripts\TriggerHelper.js with tag title "return" and text "A list of new entities per origin like
{originId1: [entId1, entId2], originId2: [entId3, entId4], ...}": Invalid type expression "originId1: [entId1, entId2], originId2: [entId3, entId4], ...": Expected "$", "'", ".", "0", "\"", "\\", "_", "break", "case", "catch", "class", "const", "continue", "debugger", "default", "delete", "do", "else", "enum", "export", "extends", "finally", "for", "function", "if", "implements", "import", "in", "instanceof", "interface", "let", "new", "package", "private", "protected", "public", "return", "static", "super", "switch", "this", "throw", "try", "typeof", "var", "void", "while", "with", "yield", Unicode letter number, Unicode lowercase letter, Unicode modifier letter, Unicode other letter, Unicode titlecase letter, Unicode uppercase letter or [1-9] but " " found.
ERROR: Unable to parse a tag's type expression for source file C:\Users\User\Desktop\0adtest\maps\scripts\TriggerHelper.js with tag title "return" and text "A list of new entities per origin like
{originId1: [entId1, entId2], originId2: [entId3, entId4], ...}": Invalid type expression "originId1: [entId1, entId2], originId2: [entId3, entId4], ...": Expected "$", "'", ".", "0", "\"", "\\", "_", "break", "case", "catch", "class", "const", "continue", "debugger", "default", "delete", "do", "else", "enum", "export", "extends", "finally", "for", "function", "if", "implements", "import", "in", "instanceof", "interface", "let", "new", "package", "private", "protected", "public", "return", "static", "super", "switch", "this", "throw", "try", "typeof", "var", "void", "while", "with", "yield", Unicode letter number, Unicode lowercase letter, Unicode modifier letter, Unicode other letter, Unicode titlecase letter, Unicode uppercase letter or [1-9] but " " found.-
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Man... that's so gorgeous... are the gate animated ?
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Try to see if you can find the install files. Maybe it got corrupt. If you do find them, lauch binaries/system/pyrogenesis.
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Mmmh does it appear in your application list on the taskbar ?
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"0ad" ? Try pyrogenesis.
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Why not download it via the repos ?
sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad
then in the command just type 0ad
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My bad, I had 7-zip open which would prevent the game from starting (windows and lack of support multiple usages on the same file). So the XML can be removed. see this ticket
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Something cool would be to import/export 3dmeshes as heightmaps.
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Its going to replace the faul tavern in game
See first post =)
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Here you go templates actors everything

(The first guy who says I'm not nice enough gets punched :P)
You just have to copy paste the public folder. Don't forget to delete the remaining tavern actors, and, If you can, edit the celt struct so that the cardigan cloth is player color. (Don't have any DDS editor that doesn't screw up everything)
No advanced graphics tho.

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Prop Points
Prop Name
Prop Type
Prop Point
Texture
celt_tavern_shield1
Drop Prop
shield1
celt_props_new.dds
celt_tavern_shield2
Drop Prop
shield2
celt_props_new.dds
celt_tavern_shield3
Drop Prop
shield3
celt_props_new.dds
celt_tavern_shield4
Standard
root
celt_props_new.dds
celt_tavern_table
Drop Prop
table
Celt_struct
celt_tavern_table_eyecandy
Standard
root of table
celt_props_new.dds
celt_tavern_bucket_food
Drop Prop
bucket_food
Celt_struct
celt_tavern_bucket_water
Drop Prop
bucket_water
Celt_struct
celt_tavern_barrel1
Drop Prop
barrel1
Celt_struct
celt_tavern_barrel2
Drop Prop
barrel2
Celt_struct
Horse
Drop Prop
horse
/\
Curved Smoke (Included in Zip)
Standard
smoke
/\
Projectile (If Applicable)
Standard
projectile
/\
Blendfile + AO attached =)
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Update
Added Some Props
Added Wood !
Fixed the Roof UV a bit
Removed the Heads on per @WhiteTreePaladin's request
Added more contrast
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Some time ago I stumbled against the old model of the tavern for the gauls last updated by Enrique and something was bugging me. I decided to make something that looks more like a tavern IMHO. What do you guys think ? I uploaded a render using the same settings for the old one. For some reason the dds transparency was messed up so I had to tweak it somewhat to make it show player color.

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You can ask

I'll see what I can do.
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@sanderd17 Do you think that deserves a ticket ?
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Ah you're right forgot to check that.
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Then there is no point of including them in public.zip ^^ That makes the zip heavier for no reason ^^
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Yeah I guesz you can. You might want to post it here before so you can get feedback =)
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Commited the updated stables.
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Great ! Can you commit it
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I'll tell him

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===[COMMITED]=== New Inn for the Gauls
in Completed Art Tasks
Posted
I tried to imagine what the latte tavern that was discovered some time ago could look like hence the curved smoke. I remember reading than chairs weren't common pratice so I went for benches. Add that it wasn't originally planned to add a table but without it it lozt the tavern fil. I then added plates mugs and beef horns