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Stan`

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Posts posted by Stan`

  1. You might want to provide translation for those :

    If folks want to pursue recording other languages, we first need help from language experts to submit and verify translated phrases for each of the factions.

    The only translations we're satisfied with currently are Ancient Greek - those were written and reviewed by a number of individuals with knowledge of Ancient Greek. Since nobody on the team is a language expert, we are relying on the online community to help out with this.

    The phrases can be viewed here:
    http://trac.wildfire...udio_Voice_List

    If someone has knowledge of ancient Carthaginian, Celt, Iberian, Persian, Roman, or Mauryan languages you can help us by translating our phrases in this format:



    Please post translations in this topic - trac should be used for storing 'approved' translations only.

    Might want to adapt the phrases in your language, see for instance greek persian and romans have different idioms.

    Welcome to the forums, and thanks for contributing :)

  2. Well, this game is based on volunteering, so If you feel like you can provide good artistic references for the roster in this thread., please do so. Our Artistic workforce isn't that big, but It might interest other people to fix that for us. Which they wouldn't be able without references.

  3. With this open source tool you can easily load the Ryzon animations and apply them to other rigs I think:

    http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v212-teaser

    Edit download here: http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v212

    Edit2: Ahh it seems like you can even use an old Kinect to do motion capture in your home with the above tool :D

    See: http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v210-teaser

    Seriously ? I have been trying and that wouldn't work.

  4. I know how stuff works, I've been in a volunteer modding team for almost 5 years now, too. Ofc everything is based upon motivation. However, one must ask himself whether his/her freetime is worth spending on something that will ultimatively suck just because he/she wants it to be in a certain way instead of forcing something different to improve the game objectively.

    Then this is where those two projects differs, here we work on the features we want not the ones that are necessarily best for the game. Which is why we don't have building damage yet for instance. So maybe the ask themselves that question, but in the end it's just doing things, not THE things. Which is fair as long as things are getting done.

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  5. We could go for the simple way.

    Make the tree fall, by adding one bone and a death anim. Requires manual work, but not that hard. Your point on multiple branches tree still applies though.

    Then replace all dead trees by a single trunk mesh such as the one used here

    post-12287-0-66234000-1449367002_thumb.p

    So no clipping, leaves removed when replacing by the dead actor

    Who is in charge for those decisions ?

  6. #131 not relevant, like at all.

    #1017 proposal totally different solution.

    Stannis, I bring this up now before too many new tree made.

    Well it's damage to structures, and we could extend it to trees too. So it's kinda relevant. And the other is to show that it was planned. I totally get your point though, and will make sure Enrique sees that thread. However making this work will be complex as leaves are invisible seen by under. I guess we could remove them when the tree falls though. And then we'd have to make the tree stumps.

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