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Posts posted by Stan`
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Is anyone else having trouble with the cursor position not picking the color easily in the color drop down?
Yeah that's a bug see http://trac.wildfiregames.com/ticket/3415 should be fixed for A19
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Why'd you want that ?
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So I started rigging the new units mesh, but as you can see on the screenshot, it's not really covincing.
The two guys on the right are new units they are taller all the other unit except the fat one are the new units meshes, with the old armature, for some reason, it's not the same quality...
I made a process to convert new units or any meshes to old armature.
Basically go to the new skeletons folder, and import the dae you want in blender. Delete the Armature.
Scale it to 0.895.
Put the mesh inside the first conversion armature to make it pose like the old one. Then apply the modifier.
Remove all vertex groups. (you can click on the arrow next to the list to delete all.)
After that, drag the armature to the conversion armature, with automatic weights. This second armature is to make sure you don't add the props and the unused bones to the vertex groups, so the automatic weighting is more accurate.
After that drag the mesh to the Bip01 armature. Make sure to remove all vertex linked to Pelvis and Bip01 then you can tweak a little with the weight paint tool, and the mesh is ready for export. - 
		
Britons at that time were mostly clans, so I think that's not too far from the reality either. I also think that's a good thing to keep them, cause it makes 0ad different.
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Ok, so here is the blend file and the textures. Should I export it to the engine, or do you wan't to look over it? If I can improve something, tell me

You can export it
 It seems great, however, you'd need Enrique's consent in the end 
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The file you look for is template_unit_cavalry_melee_spearman.xml see the 3500
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Then I'm sorry my friend but it's not likely it's going to be fixed in a near future. For now this :
This has been the case for alpha 18 too, if not even way more releases.
The idea behind spear cavalry is (see unit stats), that it can attack only every 3.5 seconds. After one hit, it just waits. It's the same if you attack enemies.is the intended behaviour, and while it might look silly, that's how it works.
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But my friend, the deer dies at the end, so it's okay
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Yeahbut i need one in the latest revision
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Okay the tess would be really nice also looking for code conventions and stuff could give work like simple tickets

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My friend, would you reproduce the bug with latest svn and attach a commands.txt ?
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Try to clean it yes, try update to the latest driver I provided

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Created this ticket today http://trac.wildfiregames.com/ticket/3454
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GJ mate
 If you feel like it you could edit the blue and black line so it looks good 
Apart from that, when you feel like it you can submit the blendfile and the files here, so it can get commited eventually

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All references show a brown roof tho.
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Yeah but what should we use for roof, and wood ?

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Should I use the norse struct texture ?
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You could try mimo's patch, and see if you can reproduce it. http://trac.wildfiregames.com/ticket/3221
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And we are in feature freeze so devs will start looking into the remaining bugs and decide wether it will be fixed for a19 or not.
 

        
							
Is current status of game any good?
in General Discussion
Posted
How do you gather wood ?