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Posts posted by Stan`
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You might want to provide translation for those :
If folks want to pursue recording other languages, we first need help from language experts to submit and verify translated phrases for each of the factions.
The only translations we're satisfied with currently are Ancient Greek - those were written and reviewed by a number of individuals with knowledge of Ancient Greek. Since nobody on the team is a language expert, we are relying on the online community to help out with this.
The phrases can be viewed here:
http://trac.wildfire...udio_Voice_List
If someone has knowledge of ancient Carthaginian, Celt, Iberian, Persian, Roman, or Mauryan languages you can help us by translating our phrases in this format:
Please post translations in this topic - trac should be used for storing 'approved' translations only.Might want to adapt the phrases in your language, see for instance greek persian and romans have different idioms.
Welcome to the forums, and thanks for contributing

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Don't worry, game is 15years old, it can wait for some time

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Well, this game is based on volunteering, so If you feel like you can provide good artistic references for the roster in this thread., please do so. Our Artistic workforce isn't that big, but It might interest other people to fix that for us. Which they wouldn't be able without references.
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Hello, please read
http://wildfiregames.com/forum/index.php?showtopic=20129
Might help you understand why it was not done, and what is done to fix that

Your feedback is welcome.
Welcome to the forums
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What would not work? The guy behind that tool is pretty responsive and would probably be willing to fix smaller issues.
No I meant I bought the relevant equipment to me my Kinect, and never managed to record footage, so I'm going to try his method.
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IIRC It was removed because it was too much outdated.
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I've seen that happen in the past, only it was with the map Editor.
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With this open source tool you can easily load the Ryzon animations and apply them to other rigs I think:
http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v212-teaser
Edit download here: http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v212
Edit2: Ahh it seems like you can even use an old Kinect to do motion capture in your home with the above tool

See: http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v210-teaser
Seriously ? I have been trying and that wouldn't work.
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I think that's the way we renfer things that might me a bit messy
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There is a planned features page on the wiki, I try to keep it updated. But it doesn't really state if this follow the vision or not.
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I'd like to have a side to side comparison between "The Vision" and the current game. I think the whole game would benefit from it. I mean not just seeing the text,
but like a list of features we are missing.
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I can't see this too AMD8750M
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Does it work with any overlays ?
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Is it having it on that breaks it, or does toggling it fix it ?
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I tested leoss plateau this morning, it still doesn't work for me.
We are going to help you debug this. Can you be more specific (e.g. what errors do you get) ? Also can you read this link http://trac.wildfiregames.com/wiki/ReportingErrors and give us the files ?
Thanks in advance

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I know how stuff works, I've been in a volunteer modding team for almost 5 years now, too. Ofc everything is based upon motivation. However, one must ask himself whether his/her freetime is worth spending on something that will ultimatively suck just because he/she wants it to be in a certain way instead of forcing something different to improve the game objectively.
Then this is where those two projects differs, here we work on the features we want not the ones that are necessarily best for the game. Which is why we don't have building damage yet for instance. So maybe the ask themselves that question, but in the end it's just doing things, not THE things. Which is fair as long as things are getting done.
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What a pity.. Should be done with a high priority as it helps the game in many areas that it's currently lacking.
This is not how things work here. It's mostly based on motivation. After all we are mere volunteers.
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I agree #131 is a must have.
With it we could
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Overlay Textures (Dirt, Blood, Crackling)
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Add Props (For instance it could get all the props of a structure called prop_flame_damage, and add a flame sprite depending on the building damage)
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Replace Models by others.
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You are trying to use Rise of the East Mod. It is currently not compatible with the last version. A new package is coming stay tuned

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I attached some trees.
The references are here. As they are merely eyecandy the comments above do not apply.
Images are here http://wildfiregames.com/forum/index.php?showtopic=19659
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We could go for the simple way.
Make the tree fall, by adding one bone and a death anim. Requires manual work, but not that hard. Your point on multiple branches tree still applies though.
Then replace all dead trees by a single trunk mesh such as the one used here
So no clipping, leaves removed when replacing by the dead actor
Who is in charge for those decisions ?
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#131 not relevant, like at all.
#1017 proposal totally different solution.
Stannis, I bring this up now before too many new tree made.
Well it's damage to structures, and we could extend it to trees too. So it's kinda relevant. And the other is to show that it was planned. I totally get your point though, and will make sure Enrique sees that thread. However making this work will be complex as leaves are invisible seen by under. I guess we could remove them when the tree falls though. And then we'd have to make the tree stumps.

Celtic voices
in Game Development & Technical Discussion
Posted
Well I guess you could ask people with more expertise to testify, but it would still be better than nothing