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Stan`

0 A.D. Project Leader
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Posts posted by Stan`

  1. Sorry only know you have to check into "ps/trunk/source/tools/atlas/" I've never had the time to become familiar with that part of the code.

    Well it can be worth the effort on a personnal side if that's what you want. Other than that, I don't know many people using atlas on a regular basis. Maybe there are some other tickets you can close before that. 

  2. Ah yeah, I only downloaded A20 on my LapbrokenTop and it's version > 0.21 so I guess that's it. Strangely enough it's not the first time I experienced that. Did your color mod get into S.V.N. ? I heard it was better 

  3. That's not something with a high priority, you can work on it as a side task if you have textures to make.

    screenshot0001.png

     

    For some reason every color is **** up, and so is the anglo saxon texture.

    • Like 4
  4. Gonna use it as the market likeon the bottom left reference. I need to edit the cloth to make it like squres and not lines to match the other drawings. I'll start the barracks. Tell me I remember seeinf stuff about missing helmets and props do you remember where it was ?

     

    Edit : the CC will have his shields :)

  5. On 17/3/2016 at 0:02 PM, wackyserious said:

    Anglo-Saxon barracks proposal (Can be created by joining two copies of the house mesh on the right, it uses the 4x4 gravel decal)

    Additional props: campfire, and two wooden bench

    anglobarracks.jpganglobarracks2.jpg

     

    Missed that one. Would that do ?

     

    Saxon_Barracks_-_Render.png

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