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Stan`

0 A.D. Project Leader
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Posts posted by Stan`

  1.  the 0AD game itself is non profit (In the sense cannot be used to gather money) is a mistake. While GPL restricts somehow the selling by forcing sellers to release the source code, art is under CC BY SA that allows selling so that means you would release copyrighted material from Delenda under that license which would be an infringement.

  2. 1) Could you rephrase that ?

    2) If the terrain is uneven that might lead to the wall not being placed. This is a regression caused by the new pathfinder. There is a ticket for it.

    3) This is a design decision. I believe it was the same in AOM. This need discussions.

    4) Use Shift click ( This will create walls in batches. You can queue other buildings that way too.

  3. The capture not working is probably due to the fact it's slaughter not attack :)

    Id like to see that patche AFAIK it was deleted from the ticket

  4. Hello, and welcome to the forums :)

    For 0 A.D I'm interested to see how the game balance is developed further. I won't criticise the game right now because it's not finished yet but I will say that things are looking promising. Developers just remember, all units must have a useful purpose (main strength) and a main weakness. Hard counters work well and they also expose the over powered units early in development, which makes this a good time to look into it further.

    Any unit that is considered ‘multi role’ tends to become an awkward problem later.

    The game is mostly based on historical accuracy, and still trying to get a good balance between civs to make them all with pros and cons. For now we got rid of hard counters apart from some units like spearmen that would get crushed by cavalry otherwise.

    One of the great features in Act of War was that infantry units could be set to 'ambush' mode in a bush where they would inflict a one time double attack bonus verses the enemy. This created interesting situations because there were already hard counters to everything. A tank or humvee rushing your base early could be 'one shot' by the singe rocket launcher hiding in wait.

    This is planned see http://trac.wildfiregames.com/ticket/3177

    Glad you like it :)

  5. Well they were pre exported as daes the format we use. They were tested in game by Jose too.

    For 3dsmax the process is shorter now that blender supports a bit more fbx

    Trial versions exists and we cannot just say no to models. Also cinema4D files will be more useful than imported fbx in blends because that will likely mess up and that will lose all the IK setup and constraints of c4d during export.

    Also you do not need them to make new ones as the original armature was made in blender by Enrique

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