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Posts posted by Stan`
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Wow Wijitmaker used to write a lot back in the days ^^
There are not really places for discussion, and I like stuff set in stone =) -
I have
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It's staff only
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I think a good new feature should be a "Flip Book" in the "Learn to Play" menu. You can click (arrow over from page to page) from tip to tip to learn about game.
The good thing to do would be to include the trac wiki into the game...
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Okay let's assume community advice is bad which is a little weird on a community game but whatever.
I think we should then look at the original plans: http://trac.wildfiregames.com/wiki/Design_Document
and see what we are missing and what we have that we should'nt.
If you don't know where you are going look where you are from.
I see a lot of features than we lack and only capturing that is added. Maybe I'm wrong but we are still on trac.
I thibk what we need is someone to lead now.
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Depends on the map type
Mind to share your maps ?
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Indeed a lot of players seems to like it. Could be an alternate balancing. Best would be a vote
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Slate roof ?
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Should be doable. Round doors ??
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For context : http://wildfiregames.com/forum/index.php?showtopic=19889#entry307397 I guess you speak of this.
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Perhaps we could use house number 4 for that.
I'm not sure it fit the purpose, though I really like 4). Could you refurbish it so it's more a storehouse and less house ?
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There's no gameplay concept, so, no.
Can you be more explicit on what you expect ?
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Any good reference for that ? I like the current one, but if you feel like it needs to be changed, we probably could do something.
By the way Stan, do you think the fort I've drawn is doable?
It is, but I have issues with the size.
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This is in the list of things to do.
http://trac.wildfiregames.com/ticket/1962 -
I believe the combat is the main issue at present. I think the current system with melee, pierce etc attack and defence is too complicated. There are no clear counters to enemy troops. I believe we need a system where units have hard counters against other troops. E.g 2x, 1x and 0.5x attack against different enemy's (archers, cavalry etc). The difference between the factions troops can be small bonuses (eg Spartan spearmen get a 2.5x bonus against cavalry instead of 2.0x). The system is far too hard to grasp at present. Too much time is spent on figuring out what troops to use. Please implement a clear counter system. The only problem I can see is that it might simplify tactics, but simple is much better than complicated.
IIRC It was actually removed.
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Itms is working on it. Be patient.
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Okay, so fleeing and attacking a CC depends on the same bug (long & short pathfinder) ?
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I tested it, by letting AI play, and this is way better than it used to. However I noticed they sometimes get stuck in fights.
Edit realised you shouldn't have that map, so made it in thesalonian plains, units would get stuck fighting, and around CC. Noticed a performance hit, but can't tell what it is related to.
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Well looking at those colors that seems like an obvious choice. And I believe shields are big enough
Also since they will have some variety, I don't think that will be much of a problem
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So you expect it to be one building ?
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That's not really clear though. I need to play, to see what you guys mean. But maybe we can come up with something more productive than that. Maybe even a poll or something. But that poll would need to be talked of on every media 0ad is in if it was clear that something needed to be changed. If things must be done they should be fully.
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I made the 'a' house. I don't have a steady internet connection so will probably upload them at the end of the week
Btw improved norse texture a bit.
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And it has been heard now someone needs to do it
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Well continue to attach commands.txt and wait
Hi! Plautius here
in Introductions & Off-Topic Discussion
Posted
Hello Plautius,
Welcome to the forums !