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Stan`

0 A.D. Project Leader
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Posts posted by Stan`

  1. Hello, and welcome to the forums :)

    For 0 A.D I'm interested to see how the game balance is developed further. I won't criticise the game right now because it's not finished yet but I will say that things are looking promising. Developers just remember, all units must have a useful purpose (main strength) and a main weakness. Hard counters work well and they also expose the over powered units early in development, which makes this a good time to look into it further.

    Any unit that is considered ‘multi role’ tends to become an awkward problem later.

    The game is mostly based on historical accuracy, and still trying to get a good balance between civs to make them all with pros and cons. For now we got rid of hard counters apart from some units like spearmen that would get crushed by cavalry otherwise.

    One of the great features in Act of War was that infantry units could be set to 'ambush' mode in a bush where they would inflict a one time double attack bonus verses the enemy. This created interesting situations because there were already hard counters to everything. A tank or humvee rushing your base early could be 'one shot' by the singe rocket launcher hiding in wait.

    This is planned see http://trac.wildfiregames.com/ticket/3177

    Glad you like it :)

  2. Well they were pre exported as daes the format we use. They were tested in game by Jose too.

    For 3dsmax the process is shorter now that blender supports a bit more fbx

    Trial versions exists and we cannot just say no to models. Also cinema4D files will be more useful than imported fbx in blends because that will likely mess up and that will lose all the IK setup and constraints of c4d during export.

    Also you do not need them to make new ones as the original armature was made in blender by Enrique

    • Like 2
  3. I wasn't taking it personnaly just pointing out that unless you have a terrible graphic card graphics are not the issue.I have a HD7950 and get at most 110Fps on 3840x1024 which is basically the same than battlefield 3.:)

    Well with 0ad you can drop windows :P

    So don't worry graphics arent going to kill your fps but game AI and pathfinder might :)

    • Like 1
  4. Graphics are not responsible for the lag. You can disable everything and still experience the lag. We are trying hard to fix the engine anf have improved with pathfinder and the rest. There is still things to be done and graphics will be optimized too.

  5. Apart from ambiance not much. Affecting all the units on a per daylight basis seems a bit weird unless you can't gather at night. It would make rushes have a different impact. Though the game would quickly be the sims.

  6. You might want to provide translation for those :

    If folks want to pursue recording other languages, we first need help from language experts to submit and verify translated phrases for each of the factions.

    The only translations we're satisfied with currently are Ancient Greek - those were written and reviewed by a number of individuals with knowledge of Ancient Greek. Since nobody on the team is a language expert, we are relying on the online community to help out with this.

    The phrases can be viewed here:
    http://trac.wildfire...udio_Voice_List

    If someone has knowledge of ancient Carthaginian, Celt, Iberian, Persian, Roman, or Mauryan languages you can help us by translating our phrases in this format:



    Please post translations in this topic - trac should be used for storing 'approved' translations only.

    Might want to adapt the phrases in your language, see for instance greek persian and romans have different idioms.

    Welcome to the forums, and thanks for contributing :)

  7. Well, this game is based on volunteering, so If you feel like you can provide good artistic references for the roster in this thread., please do so. Our Artistic workforce isn't that big, but It might interest other people to fix that for us. Which they wouldn't be able without references.

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