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Stan`

0 A.D. Project Leader
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Posts posted by Stan`

  1. Hello !

    I need your help please, i want the roman imperial unit she have the lorica segmentata armor. I have look this unit on this picture.

    http://www.moddb.com/games/0-ad/images/roman-siege-works#imagebox

    and

    http://www.moddb.com/games/0-ad/images/crossroads#imagebox

    and

    http://www.moddb.com/games/0-ad/images/more-tropical-foliage#imagebox

    Tanks you for your help :)

    I'm sorry for my english, i'm french.

    Que veux-tu exactement ?

    What do you want exactly.

    • Like 1
  2. What I mean is you can actually use the models that are in the game to make a higres render in blender for instance. Just open the map editor, select the buildings you want, and tell me how they should be placed. I might be able to render it for you :)

  3. If you are interested in rendering there are different things you could do.

    You could make an antialiasing fragment shader for the game there is a todo about it in the code somewhere. Here is an attempt of niektb and I but it just happens to make the screen blurry.

    antialiasing.7z

    Else here are some tickets you might be interested in

    http://trac.wildfiregames.com/ticket/40 Weather

    http://trac.wildfiregames.com/ticket/44 Terrain Special Effects

    http://trac.wildfiregames.com/ticket/569 A bug with alphamaps in Crendererer

    http://trac.wildfiregames.com/ticket/1116 A incorrect usage in the Terrain Renderer

    http://trac.wildfiregames.com/ticket/919 Fix territory boundaries rendering

    http://trac.wildfiregames.com/ticket/1368 Problem with selection ring

    http://trac.wildfiregames.com/ticket/1229 Territory sometimes has holes

    http://trac.wildfiregames.com/ticket/2506 Some issues with glsl

    else Yves is working on an OpenGL4? port, so you could probably try to help him I guess.

    https://github.com/Yves-G/0ad/tree/OGL4 see http://trac.wildfiregames.com/ticket/3054

    If you need anything tell me, or drop by IRC :)

  4. And it's not hard work for artists, because we need lower poly than we have now. So most of 3D programs can do this with few click, and some from console.

    You are right, it's not hard it's painfully slow. We have to tweak the way textures apply, the details we want to keep remove, sometimes we have to edit meshes from five or six files, each of them with their own textures. Then you have to bake stuff, reexport everything, and due to the very low polycount of the meshes there is no real point to do that, apart maybe from the latest buildings that were made.

    I agree with wraitii about instancing though trees could really benefit from it.

  5. Hey, first of all welcome to the forums.

    Programmers don't really need to make an application, contribute enough and you'll be part of the team.

    If you haven't read the wiki yet I'd suggest reading the programmers section http://trac.wildfiregames.com/

    If you need any help to find a task just ask me, I have been lurking around trac a long time, and I know most

    of the tickets. I saw you dropped by IRC, that's great, that's our #1 way of communication.

    So hope to hear from you, and see bugfixing :)

  6. Again Q2, you wouldn't have to make entirely new buildings, you would just have to lower the quality of the original ones. Why is this hard to accomplish? :)

    Time consuming for the most part, also, you have to fix the way texture applies, decide on what is worth keeping and worth removing etc. Added that some buildings don't have much details already... I'm pretty sure building rendering is not a bottleneck. Trees on the other side yes.

  7. Looking at the first image I guess you are using blender. Make sure when importing collada models to check import units. Else scale might be off.

    About the model size, you can have square rectangles, and circles:)

    Q3:

    You can create your own texture. Be careful though on image copyright though.

    Q4

    Well you could Import them as different objects yes, but not as an interactive object. You would need to code the feature for that.

    Q5

    I'd read this I guess http://trac.wildfiregames.com/wiki/Basic3DImplementation :)

  8. For Q2 why can't you just compress the model? Create it with 3x memory (or information about it) for the normal one and 1x for the far away one.

    Everything is possible with 0 A.D. when you find someone to code the features you want. In this case if we were to make lods we'd end up with more or less 200 buildings to make, and that would make the game heavier to download too.

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