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Posts posted by Stan`
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Well I suppose before a poll we need a list of options
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Hey,
Thx for the report. Did you download the 32 bit or the 64 bit version ?
You should be able to get away with installing the https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
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11 hours ago, nifa said:
The polycount might be a little high, since each of your branches has 12 tris. On the other hand, this reduces alpha texture display. It's best to compare it to the existing trees, their polycount can be seen in atlas. As long as it doesn't go much higher, it should be fine.
https://gitea.wildfiregames.com/0ad/0ad/wiki/TechnicalArtRequirements
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Hyrule implemented it a while ago. Dunno if @Perzival12 kept it.
Attack.prototype.trueDamageSchema = "<optional>" + "<element name='TrueDamage' a:help='Damage that ignores armor and magic resistance'>" + "<ref name='nonNegativeDecimal'/>" + "</element>" + "</optional>"; // HC-End
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Hello, yes this is a regression we're sorry for the inconvenience
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To remove the extra folder your need to create the wip from that last screenshot. E.g ctrl+a to select all and then right click to compress via the context menu
Then people will be able to install it.
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Well instead of making people do the extracting and installing, they can just drag and drop the mod on the running game in windowed mode it will install the mod correctly on all platforms.
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They won't be in the main game but they will be used in Delenda Est.
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1 hour ago, Arup said:
what are these signs? xD
The bug tracker has patches marked as backports. However we can only make a release that's compatible with R28. That means no simulation changes. Only translations and bugfixes not touching the simulation
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cc @Sundiata
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Ah maybe it's behind a paywall, I never checked, sorry.
To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
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@trompetin17 how about, so no more changes needed
<param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
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9 minutes ago, Grapjas said:
Yeah i was misunderstanding that this was something needed to be put somewhere for defining "lithos-regular-14" so that you can use it.
But does it work ? Cause I have not tested
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I don't know if that will make more clear or not:
styles.xml files work a bit like CSS files. Let's consider this file to be mystyle.xml
<?xml version="1.0" encoding="utf-8"?> <styles> <style name="TitleText" font="myfont-regular-14" textcolor="white" text_align="center" text_valign="center" /> </styles>
for each gui page you need to include the style e.g mypage.xml
<?xml version="1.0" encoding="utf-8"?> <page> <include>mystyle.xml</include> </page>
Then you can reference it in stuff contained in that page e.g
<?xml version="1.0" encoding="utf-8"?> <object name="pgToolTip" style="TitleText" type="text" size="100%-313 25 100% 200" />
or
<?xml version="1.0" encoding="utf-8"?> <object type="text" name="campaignDesc" style="ModernLabelText" font="myfont-regular-14" size="10 10 100%-10 100%-10">
@trompetin17 unless I'm mistaken this does not exist:
<text font="myfont-regular-14" />
and in config/mymod.cfg
[fonts.myfont] regular = "DejaVuSansMono.ttf", "FreeMono.ttf" -
Have you tried this instead:
./pyrogenesis.Also is that file executable ?
chmod +x pyrogenesis && ./pyrogenesisQuoteIf I just upload a .zip to mod.io, will it be possible to install it via the in-game mod manager regardless?
Yes but, depending on the one who installs the mod, it might not work for them, because we haven't generated the cache files and compressed the textures and 3d models in that mod (if any)
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Nah you need to have to be added to the contributors group (This because we had a lot of defacing on Phab and Trac). Else you can just post a comment on the ticket and we'll see if it makes sense to close it.
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Usually styles.xml but some gui files have it inline iirc
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You have po files in the game you can use. You should also be able to download them from transifex
However to fix them you need to fix the code they are extracted from
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Might be in
home/yourname/.var/app/com.play0ad.zeroad/binariesIf it is we should update the wiki page. -
Bit old but : https://gitea.wildfiregames.com/0ad/0ad/wiki/Triggers
Some stuff at https://github.com/0ADMods/trailer_tools
And https://github.com/SciGuy42/Macedonia_0ad which is the closest we ever got to a campaign
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Best way to get it in A29 is to make a pull request on Gitea
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Unable to join public game lobby
in Help & Feedback
Posted
Hello, as mentionned in the banner on these forums, you need to reenable TLS in the game options in order to join the lobby