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Stan`

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Posts posted by Stan`

  1. Hello @seregadushka and thank you for sharing your opinions about this feature. As mentioned earlier in this thread, we value feedback, but we're never in capacity to address it all due to lack of sheer developer resources. That's why we usually encourage those who can to go the developer route or to find someone that can, because that makes changes much more likely to happen.

    I understand this is frustrating, but that's just how it works. Everyone here is doing things for free on their free time so no one can really be forced to do anything. As you saw in this thread what seems to be the biggest pain point you have in the game is inconsequential for some (but surely not all) other players. Everything here is about balance and compromise.

    Now to address your concern itself it was discussed at length in the past, and the developers made the choice to go one way and autociv (the mod) went the other way.

    Relevant links with documentation under the form of discussions

     

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  2. 4 hours ago, ShadowOfHassen said:

    I have a m3 and I got around 54 FPS on the highest-- that was just with initial testing. 

    Did you have vsync on? Cause with my 2021 m1 i have like 200fps with vulkan at the beginning of the match.

  3. 50 minutes ago, Vantha said:

    @Atrik E.g., I'd love to eventually work on the wall snapping you implemented a while ago, if you feel like it.

    If you do, please consider this too => https://code.wildfiregames.com/D1190 I think it would be really nice

     

    @Atrik thank you for switching to the contributing side, it's very appreciated. My goal was to get all the modders on the main team eventually so the lack of speed would be curbed by the sheer number of people :) It did and did not work out at the same time; so many areas to work on :D

     

     

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  4. 8 hours ago, AlexHerbert said:

    I am not sure at all. I was looking for this topic because sometimes even as spec my FPS fall to 9 having 90% CPU and GPU idle, trying to understand made some test and got until 200fps in specific conditions, but clearly not having multithreads I think limit the performance. In some games one core of my MacBook is fighting for his life while the rest of the hw just sit and watch.

    Just FYI multiple cores are used, just not to their fullest because the hotpath cannot be threaded for now. Imagine you are cooking and there is some part of it that takes one hour to cook. Doesn't matter if you've set the table in the meantime, it's not gonna cook any faster. :) 

  5. 1 hour ago, wowgetoffyourcellphone said:

    I found a crash. Right clicking the Noba merc portrait to get the information viewer causes an unrecoverable civ error. Apparently, the Ui does not like it when a unit's civ is that of an unselectable civ (in this case, "noba"). So, locally I changed their civ to "kush." Will add that to the next bundle. 

    Can you reproduce it minimally in vanilla ?

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