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Posts posted by Stan`
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macOS Tahoe?
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Nope and neither for R28. I usually did the work when porting hyrule, but i haven't done that in a while
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Yeah I talked to the devs a few times
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1 hour ago, Perzival12 said:
Hey, I have some old maps that I would like to port over to A27, but I need to know: what are the requirements for map versions? I know that random maps have code that needs updated, but for Skirmish maps, can I just use the same .pmp and .xml files? Or do I need to completely remake the maps in A27?
It depends. Sometimes you'll need xml changes e.g entities being removed. If a terrain was removed you'll need to edit the pmp. Other than this you should be good. There are some scripts to migrate maps from version to version
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On 31/10/2025 at 6:00 AM, Classic-Burger said:
Can it attack with fire?
We could trick it like Lordgood did. Basically inside the model you'd hide the fire. And using two bones to stretch it you could do something yeah. For now though, it does nothing.
14 hours ago, Perzival12 said:I found this a few months ago, replaced the Plane model with the Dragon, makes the game much more fun when you turn it on.
Neither is the Mustang airplane, but that's in there as well.
It's a dragon. (And, the Mustang plane is overpowered too).
Not really, no.
I think it was heavy sarcasm.
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Joining the lobby should be possible from anywhere, unless your country blocks it. Joining someone's match on the other end is another matter. The only solution would be dedicated servers you can join, and that requires money.
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1 hour ago, Grautvornix said:
P.S. I am aware of the option ' pyrogenesis.exe -writableRoot" to store runtime game data in root data directory, but this is not it in full.
It should though... Mods should install next to public if thats passed.
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After 21 years since it was modelled, finally got around to getting @play0ad's easter egg dragon some anims using @scottpetrovic's mesh2motion
— Stan` (@stanislasdolcin) October 29, 2025
Took me three attempts (kept pressing the back button accidentally)
Probably too many bones for a RTS though
#gamedev #OpenSource pic.twitter.com/0QC58P2hui
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Technically at some point someone planned for walls to upgrade to fortresses.
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cc @Itms Probably nothing we can do because it needs to be filed on the Gitea Side.
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On 21/10/2025 at 1:07 AM, Perzival12 said:
The problem I am having is that my copy of 0ad is a FlatPak, and because of this the Scenario Editor doesn’t work, so I can’t make my own scenario maps, only hand-edit existing ones, which is a pain in the @$$.
Can you report the errors you're getting upstream? @ShadowOfHassen
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That's strange, also expect the performance to be way worse.
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Yeah you can change it in the game options
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5 hours ago, SolarEagle said:
BTW, I still don't know why this one hasn't been integrated in the main game, since it would have been a big - even if high maintenance - asset.
Same reason, the cost of integrating, testing, bringing up to standards has not been undertaken.
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Hey, I'm Stan.

I'm technically no longer the leader though. Regarding changing this gameplay mechanic aside from convincing some people you'll have to make a patch on Gitea. There are a lot of great ideas, but developper timer is scarce, and patches speak louder than words
Do note however that having a patch doesn't mean it'll get merged.-
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13 hours ago, Perzival12 said:
Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong?
Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA
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You could play on special maps
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Strange, it's the second time somebody posted this.
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20 hours ago, RangerK said:
Linux Download page is still not working, btw: https://play0ad.com/download/linux/
Do you get an error message or something? I see the link to the wiki, which are the instructions one should follow, and I can access it in incognito mode without issues.
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Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail.
I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator
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I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop.
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Level or details. The game allows you to switch between detailed and not detailed models

Save Files Folder
in Help & Feedback
Posted
You can only do that by using simlinks. There is no option in the game to do that.