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Posts posted by Stan`
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Here you go @Duileoga
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5 minutes ago, fabio said:
Tried the rc1 appimage, it is working fine, but there is an issue with Italian locale.
If I select Italian, the game still run in English. I also tried espanol and it is properly in spanish. So, the issue is just for Italian.
Any errors ?
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You might try to enable Vulkan in the game options, see if that fixes it.
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Would be interesting to know why it crashes. Could you attach the interestinglog.html after loading the map ?
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Forcing a bad translations there (On Transifex) isn't gonna help though, you need to update the in game string, then when translations will be pulled and uploaded to transifex, people will translate it better.
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Merged the posts.
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No the meaming is that the game started without you, and they are no longer in the lobby game setup
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If you saved the config in the option menu it might be using vulkan now which would explain it.
If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream.
Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
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13 hours ago, Bandsman said:
This seems to about describe it, and I am on Wayland, so I need to change Rendered backend from OpenGL to Vulkan? Silly as may be, how would I do that? Do I still need X11, because if so, I think I need to install it additionally?
You could run the game with -conf=rendererbackend:vulkan
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@hyperion @vladislavbelov
Hey can you share more info about your hardware ?
Depends on how you installed the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths -
5 hours ago, wowgetoffyourcellphone said:
I think the best thing to do is to make a custom decal for it.
+1
Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.
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Nice work! You seem to have some normal issues. If you're using Blender you might use the reset vectors tool while in edit mode with everything selected. This might fix some buildings/boats looking dark.
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3 minutes ago, Atrik said:
A small annoyance is also the inability to close console with the associated hotkey if it's printable character. Comparing with a27 it did work there.
Sounds like it warrants a regression ticket
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Please upload replays to replay pallas so everyone can see them
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After a discord discussion there are some other options possible, such as tweaking build restrictions. In this case though, it would not be possible to change the passability class number restrictions without touching C++ code.
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After some discussions on Discord it would seem his armature was corrupted.
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See https://gitea.wildfiregames.com/0ad/0ad/wiki/ExportingErrors
Either you have loose vertices or multiple materials, and neither are supported.
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4 hours ago, wowgetoffyourcellphone said:
Sure, but the trees are transparencies and have random heights.
Transparency should work in baking. You're right about variation, though
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Can you test since I gave you some extra rights ?
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15 minutes ago, Cayleb-Ordo said:
Oh nice
i already tested it before u added me , the git lfs pull 0ad-base main worked without errors. (unix fashion no complaint is all right)
Was it still pointing to 0ad/0ad ?
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33 minutes ago, Cayleb-Ordo said:
@Stan` Thx for the quick response. Tried it today again, now it works if i set the url to my fork. fetching and pulling from the 0ad-main repository is working.
I've added you to https://gitea.wildfiregames.com/org/0ad/teams/contributors can you try again with the main repo as lfs ?
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On 09/11/2025 at 6:51 PM, Cayleb-Ordo said:
Hello its me again. Having troubles again with the lfs... So fetching from the main repository works with the suggestion from the .lfsconfig. But i can no longer update my fork, its always trying to push directly to the main 0ad repository... Any ideas why? Same problem on windows and linux and on a clean checkout.
Also did try the suggestion from this thread, but the effect was that it would never update again from the main 0ad repo.actual error:
batch request: error:: 0% (0/1), 0 B | 0 B/s error: User: 1394:Cayleb-Ordo with Key: 34:Linux-PC is not authorized to write to 0ad/0ad. error:: exit status 1
local git config:core.repositoryformatversion=0 core.filemode=true core.bare=false core.logallrefupdates=true remote.origin.url=git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git remote.origin.fetch=+refs/heads/*:refs/remotes/origin/* branch.main.remote=origin branch.main.merge=refs/heads/main branch.main.vscode-merge-base=origin/main remote.0ad-base.url=git@gitea.wildfiregames.com:0ad/0ad.git remote.0ad-base.fetch=+refs/heads/*:refs/remotes/0ad-base/* user.name=Cayleb-Ordo branch.build-with-cmake.remote=origin branch.build-with-cmake.merge=refs/heads/build-with-cmake branch.build-with-cmake.vscode-merge-base=origin/build-with-cmake lfs.repositoryformatversion=0 lfs.url=git@gitea.wildfiregames.com:0ad/0ad.git branch.build-with-cmake-initial.remote=origin branch.build-with-cmake-initial.merge=refs/heads/build-with-cmake-initial branch.build-with-cmake-initial.vscode-merge-base=origin/build-with-cmake lfs.https://gitea.wildfiregames.com/0ad/0ad.git.locksverify=false lfs.https://gitea.wildfiregames.com/Cayleb-Ordo/0ad.git.locksverify=true branch.build-with-cmake-backup.vscode-merge-base=origin/build-with-cmake
remote configuration:0ad-base git@gitea.wildfiregames.com:0ad/0ad.git (fetch) 0ad-base git@gitea.wildfiregames.com:0ad/0ad.git (push) origin git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git (fetch) origin git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git (push)
Just to check you could make the lfs point to your fork instead.
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@Itms updated Gitea yesterday could you try again @Cayleb-Ordo

Release 28 Branch
in Game Development & Technical Discussion
Posted
Thank you for taking care of it.