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Posts posted by Stan`
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42 minutes ago, Adriano0ad said:
Not yet. There's still a lot I want to do and adjust before releasing it for testing.
Don't underestimate the power of testing
Releasing is always when you find the worst bugs
Also I can help you with tooling like checkrefs to find broken / missing art files.
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25 minutes ago, blarp123 said:
Ray tracing XD
There was a raytracing demo for 0 A.D
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1 hour ago, Mentula said:
should be more alert to release dates.
To your discharge, it's a bit hard to know when version come out, there is always a RB lurking in the corner causing huge delays.
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Everything is supposed to be on there https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 but it's not always respected; (The new one for R29 is empty)
We cannot always keep the old functions;
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20 minutes ago, ffm2 said:
The version is also wrong, since it's not alpha anymore:
https://archive.archlinux.org/packages/0/0ad/
0ad-a28.0-1
Try to get a stack trace but I suppose this should be reported on their bug tracker. Thanks for letting us know though.
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28 minutes ago, Dakara said:
I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease.
I guess that's my fault before talking with @Dunedan I thought the lobby could not handle more than a few hundred players because there used to be issues with heavy logging in the past. It seems it will be okay. The biggest hurdles will be managing people, we'll need more moderators, the chat will be flooded and we'll need to handle the UDP 20595 port not being open a few times per day /hour.
Here is a talk of another game that went through these hurdles https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4
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2 hours ago, Perzival12 said:
It would limit it though…
Nah go to ragequit is just alt+f4
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8 minutes ago, Genava55 said:
It's good to return to a more reasonable position. I would remind you that in 2021, there were proposals to replace Boudicca in order to respect this cutoff.
Especially if the team members decide to make Empires Besieged an official mod that simply adds content (notably new playable civilizations), it has to be flexible. Historical cultures that fall on both sides of this arbitrary boundary will pose a problem otherwise.
@wowgetoffyourcellphone and I actually started the mod on Gitea but we haven't committed anything yet.
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12 minutes ago, Genava55 said:
I don't know, probably a bad dream.
36 minutes ago, real_tabasco_sauce said:I am not opposed to expanding the timeline for the Germans to include teutoberg and arminius, so I am not sure why you say
I suppose the - 500 B.C. and 0 A.D cutoff, but I suppose +- 20 years isn't that bad
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We've been using the name for 26 years which is legal ground by itself. 0ad and WFG are under the patronage of SPI the non profit behind debian and arch linux. Should we have legal issues they are the ones we would sollicit
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2 hours ago, guerringuerrin said:
@Stan` would it be possible to exclude garrison/ungarrison actions (from buildings and towers) from the CPT/CPM calculation? Since some players use garrison/ungarrison as a way to move units, it can artificially inflate the numbers and arguably distort the spirit of the statistic. That said, I may be mistaken in this assessment and theres other POV to consider.
It should be possible (and patches are welcome) I used it as way to see that people were doing weird stuff
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8 hours ago, whk said:
If 0ad was removed from Steam it was only due to ignorance, but it is completely legal if the correct steps of Steam's guidelines are followed, and if the official studio doesn't do it, someone else will someday.
The problem was that they were inpersonnating us and refused any communication. Then when they saw it wasn't going great they tried to sell it to do a grift.. Other than that there was no issue.
We didn't know what version they uploaded, if they added malicious software in it or anything.-
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On 04/02/2026 at 11:24 PM, Gurken Khan said:
Single player, you resumed from a save? The replays can't handle that. Supposedly one can merge the partial replays, but so far nobody was able & willing to tell me how. (And a botched frankenfile disabled the game for me until I deleted it with a file manager.)
Do you happen to have two or more partial files ?
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Can you try changing the language in the options to see if that helps ?
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On 03/02/2026 at 6:19 AM, AlexHerbert said:
One idea could be a more beginner-friendly way to identify lag issues. There’s already the top-right message and the F11 overlay, but not everyone knows how to read the overlay.
There is also the Profiler2 UI https://gitea.wildfiregames.com/0ad/0ad/wiki/Profiler2
Although I'm not sure what'd you expect to see, as identifying bottlenecks isn't exactly simple usually
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Hey @Emma Sorry I missed your message, you can get in touch with me as well. I'm available on most platforms in order of preference IRC, XMPP, MATRIX, DISCORD, SIGNAL TELEGRAM WHATSAPP and FB Messenger.
I just took a pic in your portfolios and that's some really nice stuff. You could help improving the quality of the current flora if environnement art is something you're interested in. Otherwise we need a new germanic wonder I'm sure @Genava55 could hook you up with some nice references.
Regarding 3dmodelling and texturing I'll be guiding you through it. I would recommend learning how to get the SVN version and checking out the art documentation. See https://gitea.wildfiregames.com/0ad/0ad/wiki#for-artists
Let me know if you need any help.
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5 minutes ago, Gurken Khan said:
Why is it such a pain to install multiple versions of 0ad?
I believe the reason was that it was expected that people would always play the latest versions. This is also why there is only one folder for Saves, screenshots and mods. The game is totally portable though, (it doesn't care where it's installed as long as you have rights to that folder). Until the installer is changed to allow multiple installs, you can just rename the folder where it is installed. If you want each version to have it own mods etc, you need to run the game with -writableRoot.
cc @Itms-
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Usually happens because you have vertices without weights.
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That's the anti AI filter, usually refreshing a couple time works.
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2 hours ago, Tapothei said:
Hmm... now this is a problem, how do I play multiplayer with this...
Please this is a QOL type of mod... I don't like the way Han's CC blocks my right click... xd.
I'm so tired, anyways single player rejoice! Have a good day/night.Well you touched serialized components, so my guess would be that you will go out of sync, sorry. So few options
- Get the community mod people onboard with this @real_tabasco_sauce
- Submit your own mod to mod.io
- Get it merged for R29 next year.
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Ah right, forgot about that feature. Maybe we should warn when setting the height that it will be ignored.
I suppose I could write another Python script using the RL interface to find the templates that do it.
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Mmmh then it would seem I was wrong and it's using the 3D model ... Not sure what the height is for then...
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New Release: 0 A.D. 28: Boiorix
in Announcements / News
Posted
https://gitea.wildfiregames.com/0ad/0ad/issues/8757