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Posts posted by Stan`
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You updated the maps, but I didn't sign them. Each release has to be signed. Else it does that. I'd recommend against ticking the make release live when uploading a file.
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Did you update ? If you did you could try running with -mod=mod -mod=public. This kind of crash is usually caused by a mod pretending to be forward compatible.
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7 minutes ago, Thalatta said:
What's this?:
Maybe something that is not public?
https://code.wildfiregames.com/D1718 (Phabricator is the software we used before Gitea)
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@guerringuerrin Ah my bad, thought those threads were public, it is now
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Lots of things are possible yes,
But currently it's not exposed. It shouldn't be that hard a patch, but it's C++. For skyboxes possibly too .
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Tell that to all people who answered that thread
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21 minutes ago, DesertRose said:
That animals currently do not rot has some strange implications, especially regarding Corrals.
You can simply kill a couple of your own animals to bypass the maximum number of cattle, and enemy raids killing your cattle does not actually hurt your economy much because they do not rot.IIRC we didn't not add rotting and fattening because the balance was a huge concern. Initially I had both, and you add to keep your sheep next to the corral aura so they would produce more food.
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Did it start happening then
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Oh my bad, answered too quickly; That's strange. What version of Windows is she on?
cc @Dunedan -
He needs to enable TLS in the game options
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The reason is scenarios are new or updated maps of each version, and there were no new and updated maps for R28
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Night/Day and terrain are not exposed to the simulation so no. Rain are particles, so you can spawn and unspawn them.
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4 hours ago, Perzival12 said:
@Stan`this is what the Height part of Obstruction is for, only for turreting.
Mmh that sounds like it could have adverse effects.
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Oh boy I worked for so long on that feature.
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iirc that was the tickets with the beta keywords.
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Itms has been notified, he's the only one who can fix it.
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Do you have a portfolio ?
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Only happens when you're pointing on a building so it's that one causing the issue, but yeah what the other said. Had a fun time fixing those for millenium too.
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Mmmh from what I can see in this config 0ad_delenda_est_r28 is still being loaded, did you click save before restarting the game? (It's a different button, the UX isn't great)
You could also try to do the same with the config folder just to test. -
@Lopess Nice I've been updating some mods too
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Okay indeed it's intel. Can you upload the mainlog here ?
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Which version do you use the AARCH64 or the intel one ? and what version of macos

=== [TASK] === Hen/Chicken
in Art Development
Posted
Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors.