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Stan`

0 A.D. Project Leader
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Posts posted by Stan`

  1. 1 hour ago, Perzival12 said:

    Hey, I have some old maps that I would like to port over to A27, but I need to know: what are the requirements for map versions? I know that random maps have code that needs updated, but for Skirmish maps, can I just use the same .pmp and .xml files? Or do I need to completely remake the maps in A27?

    It depends. Sometimes you'll need xml changes e.g entities being removed. If a terrain was removed you'll need to edit the pmp. Other than this you should be good. There are some scripts to migrate maps from version to version

  2. On 31/10/2025 at 6:00 AM, Classic-Burger said:

    Can it attack with fire?

    We could trick it like Lordgood did. Basically inside the model you'd hide the fire. And using two bones to stretch it you could do something yeah. For now though, it does nothing.

    14 hours ago, Perzival12 said:

    I found this a few months ago, replaced the Plane model with the Dragon, makes the game much more fun when you turn it on.

    Neither is the Mustang airplane, but that's in there as well.

    It's a dragon. (And, the Mustang plane is overpowered too).

    Not really, no.

    I think it was heavy sarcasm.

    • Like 1
  3. Hey, I'm Stan. :D

    I'm technically no longer the leader though. Regarding changing this gameplay mechanic aside from convincing some people you'll have to make a patch on Gitea. There are a lot of great ideas, but developper timer is scarce, and patches speak louder than words :) 

    Do note however that having a patch doesn't mean it'll get merged.

    • Like 2
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