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Stan`

0 A.D. Project Leader
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Posts posted by Stan`

  1. Hey, I'm Stan. :D

    I'm technically no longer the leader though. Regarding changing this gameplay mechanic aside from convincing some people you'll have to make a patch on Gitea. There are a lot of great ideas, but developper timer is scarce, and patches speak louder than words :) 

    Do note however that having a patch doesn't mean it'll get merged.

    • Like 1
  2. On 16/09/2025 at 8:45 PM, Ancient Naturalist said:

    Is there a way to export a grayscale elevation image from the editor or directly from the .pmp file so I can continue working on it?

    Thanks in advance for your help!

    Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.

    • Like 1
  3. 3 hours ago, Perzival12 said:

    Hey, so I recently installed 0ad Alpha 27, but it gives me a warning when it turn it on: "llvmpipe (LLVM 19.1.7, 256 bytes). If possible install a proper graphics driver for your hardware."When I play a match, it moves very slowly, so the game is basically unplayable. Now, I am having trouble installing the newest graphics driver for my computer, and I was wondering if there is an easy way to change the graphics settings so the game preforms normally, or if anyone knows an easy way to install a new graphics driver on Linux.

    Mmh llvm pipe is usually when you're playing in some kind of virtualized environment like a VM, is this the case ?

  4. On 09/09/2025 at 3:13 PM, Deicide4u said:

    I think I know why. The release version comes with cached files inside the "public.zip" file. SVN version doesn't have these pre-cached files, they need to be cached on the fly.

    Once they are cached though, you're good. You can open a few maps with svn and the units demo map, that should load most of the textures.

    • Thanks 1
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