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Stan`

0 A.D. Project Leader
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Posts posted by Stan`

  1. If you saved the config in the option menu it might be using vulkan now which would explain it.

    If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream.

    Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"

  2. 13 hours ago, Bandsman said:

    This seems to about describe it, and I am on Wayland, so I need to change Rendered backend from OpenGL to Vulkan? Silly as may be, how would I do that? Do I still need X11, because if so, I think I need to install it additionally?

    You could run the game with -conf=rendererbackend:vulkan

  3. 5 hours ago, wowgetoffyourcellphone said:

    I think the best thing to do is to make a custom decal for it. 

    +1

    Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.

     

    • Like 2
  4. Nice work! You seem to have some normal issues. If you're using Blender you might use the reset vectors tool while in edit mode with everything selected. This might fix some buildings/boats looking dark.

    • Thanks 1
  5. On 09/11/2025 at 6:51 PM, Cayleb-Ordo said:

    Hello its me again. Having troubles again with the lfs... So fetching from the main repository works with the suggestion from the .lfsconfig. But i can no longer update my fork, its always trying to push directly to the main 0ad repository... Any ideas why? Same problem on windows and linux and on a clean checkout. 
    Also did try the suggestion from this thread, but the effect was that it would never update again from the main 0ad repo.

    actual error: 

    batch request: error::   0% (0/1), 0 B | 0 B/s                                                                                                                                                                                              
    error: User: 1394:Cayleb-Ordo with Key: 34:Linux-PC is not authorized to write to 0ad/0ad.
    error:: exit status 1


    local git config:

     

    core.repositoryformatversion=0
    core.filemode=true
    core.bare=false
    core.logallrefupdates=true
    remote.origin.url=git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git
    remote.origin.fetch=+refs/heads/*:refs/remotes/origin/*
    branch.main.remote=origin
    branch.main.merge=refs/heads/main
    branch.main.vscode-merge-base=origin/main
    remote.0ad-base.url=git@gitea.wildfiregames.com:0ad/0ad.git
    remote.0ad-base.fetch=+refs/heads/*:refs/remotes/0ad-base/*
    user.name=Cayleb-Ordo
    branch.build-with-cmake.remote=origin
    branch.build-with-cmake.merge=refs/heads/build-with-cmake
    branch.build-with-cmake.vscode-merge-base=origin/build-with-cmake
    lfs.repositoryformatversion=0
    lfs.url=git@gitea.wildfiregames.com:0ad/0ad.git
    branch.build-with-cmake-initial.remote=origin
    branch.build-with-cmake-initial.merge=refs/heads/build-with-cmake-initial
    branch.build-with-cmake-initial.vscode-merge-base=origin/build-with-cmake
    lfs.https://gitea.wildfiregames.com/0ad/0ad.git.locksverify=false
    lfs.https://gitea.wildfiregames.com/Cayleb-Ordo/0ad.git.locksverify=true
    branch.build-with-cmake-backup.vscode-merge-base=origin/build-with-cmake



    remote configuration:

    0ad-base        git@gitea.wildfiregames.com:0ad/0ad.git (fetch)
    0ad-base        git@gitea.wildfiregames.com:0ad/0ad.git (push)
    origin  git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git (fetch)
    origin  git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git (push)

     

    Just to check you could make the lfs point to your fork instead.

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