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Posts posted by Stan`
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You shouldn't be able to interact with the game once you've lost is my understanding of why the button is disabled.
The icon is disabled because it checks for whether the unit is an observer but the actual action doesn't check for that but rather whether you control the player which is probably broken somehow. You can check the changes in D1751 and input.js
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9 hours ago, Vantha said:
Sorry for the delayed reply.
Yes, it also "works" in multiplayer. I think that's because winning players are not made observers at the end of the game. Actually, they should probably indeed be able to do it. Maybe the real bug here is that the button is deactivated.
By it works do you mean other player see them, other observer see them or only you see them.
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See
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It's a tech you need no?
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The settlers 5 had that too. It would show up as a miner while it was a hero for the other player.
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1 hour ago, real_tabasco_sauce said:
the scaling is just the recording (i think).
These were things i did on mac but now cant on windows. (use numbers to shift queue batches).
i havent tried cmd and ctrl, should that be done before or with the other keys?
Oh you're on Windows ? Never mind my last comments then.
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Sounds like a bug. Not sure the command is sent in MP though ? I think we ignore observer commands
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1 hour ago, Genava55 said:
I mean... It could have
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Do you always play with broken scaling like this ?
IIRC sometimes macos has some issues with keypresses @wraitii would know.
Does pressing cmd and or ctrl at the same time help ?
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A lot of them are sadly.
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Let's keep this thread on topic please
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Weird I thought there was a more recent update of spir-v @vladislavbelov
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2 hours ago, Itms said:
This is automatically covered by the Gitea Jenkins plugin. Jenkins uses the Jenkinsfile from the upstream branch when the pull request author is not a recognized contributor. If it works as advertised, this will remove the need to have access to the Jenkins instance.
Neat!
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The installer is a standard NSI installer so the /S flag should work. https://github.com/StanleySweet/0AD-Chocolatey-Package/blob/master/0ad/tools/chocolateyInstall.ps1
Another solution is to install it on one machine, zip the contents of the installation folder and deploy that everywhere, the game doesn't need any registry keys, and can even work as a portable version.
Out of curiosity, would mind telling us the reason you need such a massive install ? -
You can install the game through Chocolatey and Winget if that helps.
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2 hours ago, Norse_Harold said:
I'd like to use my Gitea account to help identify issues with the new system, so please send the password.
What's being used for CI/CD, still Jenkins, or something else? Where in the web-based interface is the CI/CD system? I particularly want to see whether warnings from source/tools/entity/checkrefs.py are being passed to developers effectively, as it's relevant to the changes to build/jenkins/pipelines/docker-differential.Jenkinsfile in D5266.
Currently the CI/CD is not implemented, but yeah we'll probably use Jenkins. (There is new stuff like https://www.drone.io/ but everything is we currently have is for jenkins)
For security reasons, I don't think we should run the CI with the Jenkinsfile on the branches (malicious actors might do bad things) If you want to test a new CI script you need access to the Jenkins instance or talk to someone who does.
Regarding linting, it would be indeed interesting to have some better linting that what's currently done, where you have to check the linting on Jenkins. I've redirected error output to the correct stream, so you can technically get errors by filtering output 2. Currently IIRC the linting failing is not breaking the pipeline.Regarding that change, I'm a bit sad it went from -tax to -actx (cause tax is fun and so is tau (unused), but the rest looks okay)
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1 hour ago, Vantha said:
Probably. List object in general are hardly used in the entire game.
But I can't imagine it to be hard to complete the implementation.
Nah might be straightforward, if someone wants to do it.
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It's at least implemented CList.cpp#L54 but m_TextColorSelected doesn't seem to be used. Maybe an oversight...
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You can find a discord here https://linktr.ee/wildfire_games
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6 minutes ago, Gurken Khan said:
I can only guess what happened here, but if people just used the report function (check the three dots at the top right of every post!) they wouldn't need to quote anything.
They did both
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@Genava55Thanks for the report Make sure to not quote harmful links
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2 hours ago, Genava55 said:
Is my idea bad or impossible to implement?
Nah it would be good, but I don't know if it can nor how to do it with the current forum software.
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Sounds like a valid UX issue indeed.
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BUG: Using the hotkey allows sending flares when not intended
in Bug reports
Posted
Ah sorry, yeah we could probably make an exception for winners, although I'm not sure what the point would be to still be able to flare