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Posts
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Posts posted by Stan`
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2 hours ago, Lopess said:
Would it be possible to use this script to resize humans?
Yes I've done it too
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Hello you could try to update your Intel drivers or to run the game with vulkan either passing
conf=rendererbackend:vulkan
Or
Adding the part after = to your user.cfg
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I have baby sheep, baby deer, baby wolf, baby bear somewhere. I used a script to scale the DAES.
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Have you enabled tls in the game options?
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3 hours ago, fella said:
note: the lag issue that is usually present even in platform-native games is not present in 0 A.D., I am assuming it is due to how the Pyrogenesis engine handles mouse rendering?
Don't think we do anything specific about it.
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Also playing with unlimited population is bound to have issues...
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Hey @UnRick Sorry for the delayed answer. I looked a bit at your portfolio but I'm not quite sure on how we can put your skills to good use. Do you have anything else you can show me / do ?
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@Noobgame I've update the tower defense mod, it should be available through mod.io
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do you have any warnings ? how many sound outputs do you have ?
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I love options as much as next person but that's more dev time too.
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1 hour ago, Odysseus said:
Thanks for your reply guys.
My G: drive doesn't have a Documents folder. Should I make it?No.
(On Windows) The game either reads C:\Users\YourName\Documents\My Games\mods or 0adInstallLocation\binaries\data\mods. If you run the game with -writableRoot flag, then it only reads the later. Mods installed through modio are in the former, unless you're using the flag.
mods installed in 0adInstallLocation are only visible to that specific installation.-
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Should be good now.
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1 hour ago, Dafercam said:
I have similar problem
"Error (The authentication mechanisms the server offered are not supported or no authentication mechanisms were available)"
Do you have tls enabled in the options ?
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Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors.
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You updated the maps, but I didn't sign them. Each release has to be signed. Else it does that. I'd recommend against ticking the make release live when uploading a file.
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Did you update ? If you did you could try running with -mod=mod -mod=public. This kind of crash is usually caused by a mod pretending to be forward compatible.
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7 minutes ago, Thalatta said:
What's this?:
Maybe something that is not public?
https://code.wildfiregames.com/D1718 (Phabricator is the software we used before Gitea)
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@guerringuerrin Ah my bad, thought those threads were public, it is now
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Lots of things are possible yes,
But currently it's not exposed. It shouldn't be that hard a patch, but it's C++. For skyboxes possibly too .
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Tell that to all people who answered that thread
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21 minutes ago, DesertRose said:
That animals currently do not rot has some strange implications, especially regarding Corrals.
You can simply kill a couple of your own animals to bypass the maximum number of cattle, and enemy raids killing your cattle does not actually hurt your economy much because they do not rot.IIRC we didn't not add rotting and fattening because the balance was a huge concern. Initially I had both, and you add to keep your sheep next to the corral aura so they would produce more food.
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Did it start happening then
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Oh my bad, answered too quickly; That's strange. What version of Windows is she on?
cc @Dunedan

"Follow Player" New Unit Focus Issue
in Game Development & Technical Discussion
Posted
It's how the follow player works, the only info it has are the actions taken by the player not the actual camera movements. Storing that would be much more costly.