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Posts posted by Stan`
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@Lopess Nice I've been updating some mods too
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Okay indeed it's intel. Can you upload the mainlog here ?
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Which version do you use the AARCH64 or the intel one ? and what version of macos
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Hey @willbont thanks for taking the time to test. Any chance you could upload your interestinglog.html ? See https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
Do you have any mods enabled? Can you move all of them out of the mod folder temporarily? Just to rule out side effects.
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Nah that's actually pretty common in games to have a smaller second floor.
Something we don't depict though is buildings usually had small doors because they kept the heat better that way.
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No text sounds like it's failing to find a font for your locale. Do you know which one it is ?
See
Gpu skinning is a new option that was enabled by default. You should try to switch from opengl to vulkan first then if that doens't fix it disable gpu skinning. That will fix the issues.
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You should yes
Hopefully the added triangles won't be too bad.
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Do note that it reduces AO quality since the pieces take some space there
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Not it will not. I agree that we kind of abused campaigns in that sense.
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Also R28 has no new maps so no campaign
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Ah my bad It's an A27 mod signed for R28 --' Shouldn't do too much when I'm tired
EDIT: Fixed.
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2 hours ago, Arup said:
WHY DO YOU SAY SUCH A BIG THING SO NONCHALANTLY?
Cause it doesn't change anything until it's live. if life gets in the way or it is never finished, then it's as good as not being done. Initial work on that started years ago...
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Also @victorcrimea is working on dedicated servers.
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For the next version you should package it with the game's archive builder. Since you're on github you can automate by adapting this action https://github.com/0ADMods/ponies-ascendant/blob/master/.github/workflows/ponies-ascendant.yml
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@Tapothei I'm slowly going down the mod review queue (there are more than 30 in the list) should I archive your mod then ?
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The mod is live.
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Yeah but it's not implemented
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2 hours ago, Perzival12 said:
Wait, was this updated to R28?!
Yeah I've updated the scripts and ported that mod to test. I need to publish 28.1 on mod.io
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I don't think it was. Cc @vladislavbelov @hyperion
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Yeah I probably should save some keystrokes but I'll repeat it again here:
- We are not ready for the influx of new players, on a forum/lobby moderation standpoint.
- We are not ready for the influx of new players with the current mod situation
- Regarding licensing we can't link with the steam api directly we would need to make a launcher.
- We haven't looked yet into the specific of submitting a cross platform game.
- We need to take what happened other games that did https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4 into account
Regarding auto updates, the game is now on the Windows Store https://apps.microsoft.com/detail/9n5vvjr2dz9w?hl=fr-FR&gl=US which i believe supports it.
I've merged this conversation with the other one.
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De is now available through mod.io
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@Caterina do you use mods ? If so it is really likely one is not compatible with the new version.
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Hello, the mod is now available on mod.io and through the mod downloader. In the future refrain from using 0ad>=0.28.0 as it causes issues (You cannot guarantee what will happen in the future)


The V28 version of the game is showing some really strange bugs, while V27 does not.
in Bug reports
Posted
Mmmh from what I can see in this config 0ad_delenda_est_r28 is still being loaded, did you click save before restarting the game? (It's a different button, the UX isn't great)
You could also try to do the same with the config folder just to test.