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Posts
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Posts posted by Stan`
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Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit
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No milestone in Trac was for deleted tickets.
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Just one review away
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It's possible I made a poc for it on Gitea a while ago.
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1 hour ago, Perzival12 said:
So do the Forums tbh. We need some upgraded search software on here.
We're working on this too. Not sure the search will be better tho. We're trying to get away from this proprietary software.
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It's pretty cool. I think maybe that the transition between stone and dirt could be improved with a better edge mask dunno.
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do you generate a normal for it ?
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Nice work @Alexandermb I believe that the earth is a bit too bright/saturated.
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5 hours ago, Perzival12 said:
Can you send me a copy of that script? That’ll be useful for me.
https://github.com/StanleySweet/zeroad-mesh-rescaler/tree/main (it's still rough)
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For germans, I was wondering if we could explore the inverse of what the game used to do with with the "hellenes" faction. That is choosing a civ being Cimbri and others and phase 1 is specific with maybe some bonii techs and phase2 and 3 (and 4 for de) are common for civs that eventually unified.
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It's how the follow player works, the only info it has are the actions taken by the player not the actual camera movements. Storing that would be much more costly.
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2 hours ago, Lopess said:
Would it be possible to use this script to resize humans?
Yes I've done it too
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Hello you could try to update your Intel drivers or to run the game with vulkan either passing
conf=rendererbackend:vulkan
Or
Adding the part after = to your user.cfg
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I have baby sheep, baby deer, baby wolf, baby bear somewhere. I used a script to scale the DAES.
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Have you enabled tls in the game options?
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3 hours ago, fella said:
note: the lag issue that is usually present even in platform-native games is not present in 0 A.D., I am assuming it is due to how the Pyrogenesis engine handles mouse rendering?
Don't think we do anything specific about it.
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Also playing with unlimited population is bound to have issues...
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Hey @UnRick Sorry for the delayed answer. I looked a bit at your portfolio but I'm not quite sure on how we can put your skills to good use. Do you have anything else you can show me / do ?
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@Noobgame I've update the tower defense mod, it should be available through mod.io
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do you have any warnings ? how many sound outputs do you have ?
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I love options as much as next person but that's more dev time too.
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1 hour ago, Odysseus said:
Thanks for your reply guys.
My G: drive doesn't have a Documents folder. Should I make it?No.
(On Windows) The game either reads C:\Users\YourName\Documents\My Games\mods or 0adInstallLocation\binaries\data\mods. If you run the game with -writableRoot flag, then it only reads the later. Mods installed through modio are in the former, unless you're using the flag.
mods installed in 0adInstallLocation are only visible to that specific installation.-
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Should be good now.
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1 hour ago, Dafercam said:
I have similar problem
"Error (The authentication mechanisms the server offered are not supported or no authentication mechanisms were available)"
Do you have tls enabled in the options ?

js line 77
in Bug reports
Posted
Basically player placement option is the reason it would fail