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Showing content with the highest reputation on 2024-01-17 in all areas

  1. My friend, I've been working on this knight's path chess puzzle game. If you have an Android device, please check it out. We just opened public testing, so you can get the full version here while testing lasts: https://play.google.com/apps/testing/com.storytellerstudio.knightstour I'd love some feedback. Do your worst! Try to make my cry. Try to convince me that I wasted months and thousands of dollars.
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  2. Yes, some sort of illustrations for the encyclopedia would be amazing. And while I can't really estimate how much work the encyclopedia, that @wowgetoffyourcellphoneshowed, would actually take to implement, I'm sure we will find someone to do that. Also besides this, I think 0AD can always find good use for an illustrator.
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  3. @ShadowOfHassenThanks a ton for the info. I will be checking those documents soon. And thank you for the welcome I hope I can contribute something to this great project that has brought me much joy
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  4. Well, I would argue this is more about the rams and less about the arrows. btw I have a patch for that too.
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  5. Here some critics I came by also talking to other players: Currently, defense buildings feel balanced the way they inflict attrition over time to a army. If turrets can kill soldiers 1by1 more efficiently, the cost of going under a turret is dramatically increased. Healing (temple, hero..) is used mostly to heal units after taking damages from defense buildings. Healing doesn't feel overused currently. The exception that can come up is healer hero but maybe there are others ways to keep them good but not as OP. If you try to ram a fort with garrisoned swords (something extremely difficult already), you have have very low chances because your army shrinks every time you go into the fort's range. In others words every time you get into a defensive building attack range, it cost you permanently (can't heal dead mens) more then with random arrows. Dancing: Good micro with non-random would be to try to engage with a fast moving unit and dance to wast turrets shots until the opponent react and order the turret to attack another unit. I consider this not desirable. Haven't tested the mod with other players yet, if someone want to test or prove me wrong about something above I'm up to it.
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  6. Both I and @Vanthawould love them. However, at the moment there's no point because to my best knowledge the engine lacks the features that are needed to display them. @wowgetoffyourcellphone made some designs for a new UI, but someone more programming inclined would need to implement them. I haven't heard or seen anything about @Lion.Kanzensince this summer... Hopefully he's OK. Anyway... @carpinchonegro, welcome to the forum! I think @wowgetoffyourcellphone can find something for you to help with his mod. If not, I'm sure whoever kills @Stan` and take the green laurel of 0 A.D. project emperor will have some work for you. However, that might take a while. Someone told Stan what happened to Nero, and he hasn't had a bath in months! Joking (of course) Well, at least part of it. Someone should be able to help you get started, @carpinchonegro, I found this on the developer wiki: https://trac.wildfiregames.com/wiki/WikiStart#Forartists: It looks mostly for 3D artists, but still it might be worth skimming. Also, there's a forum dedicated to 0 A.D.'s art division here: https://wildfiregames.com/forum/forum/409-art-development/ Off-topic, but do we have any updates on project governance? @Vanthaand I want to start moving articles mainstream and I have some questions about updating writing guidelines/where we put extra stuff/oversight on the encyclopedia going forward as well as the important question of how do we even start?
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  7. ROBOTS UPRISING MOD Hey everyone ! I’m writing this post to suggest you to take part in the creation of a futuristic/ robotic mod in 0 A.D. Stan, former 0 A.D. project leader () has been in contact with my professional formation center to create a mod in 0 A.D. So we decided to make this project become true last year but we didn’t succeed to finish the project in time so we chose to continue it in 2024 with a totally new team ! The idea of the project is to create a completely futuristic mod, with spaceships and robots, like animals or bipeds like Mechas for example. For now, we are 6 in the team. So we are seeking some people who are interested in the project to help us on the artistic part : 3D models, textures, animations. Good to know, our mod is currently available on mod.io in a previous version (end of last year) named “Robots Uprising”. I linked a .pdf which is a short and translated in english Game Design Document of the mod in general. We are working on it so it's normal if there's no word on the Humans civilization or if it's not complete, we will do it soon. We are a french team so be kind if there are some mistakes in the following document ! Don’t hesitate to contact me here or in dm if you want to participate OR if you want to have more information on the project, it will be a pleasure to answer your questions ! 389577014_RobotsUprisingGDD_Eng.pdf
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  8. We are a student team so we work in the same school . Yes we created a Discord server to talk about the project and sending stuff on it, it's more simple for us. We also created a Github to commit the changes dircetly to gain efficiency !
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