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Showing content with the highest reputation on 2024-01-14 in all areas

  1. Just dropping by to say thanks for this brilliant game. I haven't played many games like this, (maybe Stronghold is similar, played that many years ago..), but I am enjoying learning it. Have played a couple of matches with my friend over the past few days and it was fun. Challenging for sure, but fun. I am impressed at how good all the buildings and characters look! I'm playing on quite an old desktop, but the performance seems pretty decent. It does make my fans whirr a bit xD but I tried the new version with the vulkan backend and that seemed to make it quieter. I had to go back to the current alpha though so that me and my friend could do multiplayer. Anyway, passing on my appreciation for your efforts. I hope to get better at this game in the coming weeks whenever I have time.
    3 points
  2. How to Spartan Invaders get Surrounded!
    1 point
  3. The top of the barrel is flat, but the rest is smooth shaded. I added some extra barrels, the leftmost without any smooth shading.
    1 point
  4. If you use vulkan you have to enable the 0ad-spirv mod available on mod.io to get the required shaders
    1 point
  5. A Pr for the Han Wonder: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/101 I would've also done the imperial academy, but at the moment I'm very confused. Why does the imperial academy have unique units? By my research, the academy was for scholars.
    1 point
  6. A generic article for merchant ships. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/100 It's meant to be similar to @Vantha 's excellent trader template.
    1 point
  7. I'm not getting the error... Maybe they fixed it.
    1 point
  8. ROBOTS UPRISING MOD Hey everyone ! I’m writing this post to suggest you to take part in the creation of a futuristic/ robotic mod in 0 A.D. Stan, former 0 A.D. project leader () has been in contact with my professional formation center to create a mod in 0 A.D. So we decided to make this project become true last year but we didn’t succeed to finish the project in time so we chose to continue it in 2024 with a totally new team ! The idea of the project is to create a completely futuristic mod, with spaceships and robots, like animals or bipeds like Mechas for example. For now, we are 6 in the team. So we are seeking some people who are interested in the project to help us on the artistic part : 3D models, textures, animations. Good to know, our mod is currently available on mod.io in a previous version (end of last year) named “Robots Uprising”. I linked a .pdf which is a short and translated in english Game Design Document of the mod in general. We are working on it so it's normal if there's no word on the Humans civilization or if it's not complete, we will do it soon. We are a french team so be kind if there are some mistakes in the following document ! Don’t hesitate to contact me here or in dm if you want to participate OR if you want to have more information on the project, it will be a pleasure to answer your questions ! 389577014_RobotsUprisingGDD_Eng.pdf
    1 point
  9. Borg's mass vs Vali's economy of effort
    1 point
  10. I think both "exploits" are fine. Building a CC in enemy territory comes with risks, costs and missed opportunities. Building an CC takes time that could be spent for other purposes. Building wooden towers and upgrading them isnt problematic either IMHO.
    1 point
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