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Showing content with the highest reputation on 2016-08-22 in all areas

  1. Well, my humble opinion is that melee cav should be anti ranged infantry. Sword cav could overall better while spear cav won't be so useful against buildings, other cav, trade, but better against ranged infantry. Maybe they need both better armour against pierce. Tomorrow I would make some test, but seems that aren't cost-effective against ranged infantry. Killing rams and trade seems a very little role to a unit that I think that should have more presence in the battlefield.
    2 points
  2. You're getting better!
    1 point
  3. The wooden base is indeed quite lengthy, though the footprint is not bigger than f.e. the Athen dock. Maybe you could shorten it a small bit and put a pile of barrel / crates somewhere in the middle of that wooden base to make it a tad better looking? A big thumbsup to the Anglo-Saxon blacksmith btw, it looks incredible!
    1 point
  4. I've committed a bunch of carolingian template modifications and with them the Caroligian Civ bonuses: First of all Carolingians can build a Palace: this building generates metal, trains heroes and builds siege weapons. Next to that (as suggested by LordGood) the Carolingian gatherers will have a bigger gather capacity and all have a movement speed bonus aura. Now we need to come up with a unit, hero and navy roster (both champion and Civ soldiers). Let's start with the unit roster
    1 point
  5. The reference I used did not have piers. It's from the osprey book. Wessex fortifications.
    1 point
  6. Nice new Saxon buildings, Stan! I think though that the new carolingian texture is too dark (or at least, the yellowish wall texture is)
    1 point
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