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Showing content with the highest reputation on 2015-11-07 in all areas

  1. Alright, thanks for the tip, I'll have a look to the sources and will compile the whole thing. This game is definitely great. Thanks for your quick reply.
    2 points
  2. Small correction, Spike, the version you use from the dev ppa is not the most up-to-date version. from play0ad.com ^ It is more up-to-date than the alpha releases but still not the newest. For the real dev version you should download the source code (this version is also known as SVN) For that, see these instructions: http://trac.wildfiregames.com/wiki/BuildInstructions#Linux
    1 point
  3. In Delenda Est player capture merc camp like capturing a civic center. task units to go capture and they use capture animation. Mercs only take 5 second to train (0 second for Ptolemies). (it have 1000 capture points; civic center have 3000) Just need a <Undeletable /> flag and a <Unattackable /> flag for merc camp template.
    1 point
  4. ah lion, I just appreciate the buildings more for knowing how it's done now! I havent had an opportunity to use the siege towers yet, but I know they don't shoot arrows, they just unload a space ahead of where they are. The cavalry javelinist looks to me like it's potentially just as overpowered as our own was (cavalry archer that costs no gold) lol I bought it within the hour of it coming out, the african biomes are amazing too, cutting down baobab trees actually has a sprite progression as you take more wood out of it instead of the single fallen tree that disappears when its out of wood. I cannot stress enough how pleased I am with the architectural progression though
    1 point
  5. Q#2: Grand Ages of Rome has "level of detail" in the engine. When ytoyu zoom out the assets switch to lower def version of themselves to save rendering.
    1 point
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