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Showing content with the highest reputation on 2015-09-16 in all areas

  1. A few time ago I discovered that an old placeholder horse with better geometry was added in the game. I afterwards learned it was made by Enrique and was the last survivor, since he lost his pen drive. So I managed to get the old armature of the horse and make a blendfile so we could export it to dae again (For now anims are in PSA/PMD) For now I have been able with a little tweak from the XML to reexport the horse with blender, with four anims (Walk, Run, Death, Idle) I will maybe add the attack anim afterwards. So you might ask what the point ? Well the armature will prevent from having to redo all the anims for the new horse, which considering the amount of artists active on those forums, is really a timesaver. And offcourse make the game a little more beautiful is always nice. So here is the Blendfile, if someone feels like adding new anims in Blender he can now do so. HorseTrial2.7z For those who want to try : Horse.diff What's next ? I will rig the new mesh that I already textured with this armature, and everybody will have a new horse. If the results are okay, I will do it with the new units mesh until Enrique makes all the anims. PS : This was helpful in the process : https://developer.blender.org/T27426
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  2. Found this today : http://wildfiregames.com/forum/index.php?showtopic=9422&hl=frank
    1 point
  3. The vision certainly haven't changed, apart from the mention of seasons (I did remove it a moment ago from the latest version, so it's no longer there) which haven't been a part of the plan for years. For some reason we forgot to change that back then. As for the design document, I've gone ahead and updated the main page (http://trac.wildfiregames.com/wiki/Design_Document ) to better reflect the plans as they are. For a more detailed list of gameplay features (and a few non-gameplay ones as well) see http://trac.wildfiregames.com/wiki/GameplayFeatureStatus There are probably individual parts of the pages which should be updated, and I don't remember them closely enough to know exactly what we have followed and what we might have done differently/not done yet. Some things were probably not described, or at least not described in a way that is perfectly clear to us who are part of the project now, more than ten years after they were first written.
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  4. What about making it have a king, like in the regicide game, which would have an aura that would severly advantage the player while he is alive, but would do the inverse if he is dead ? Also, Cavalry. The carolingians were so strong because of that, that should be the key feature.
    1 point
  5. We need someone else like Mythos Ruler, a Game designer, a Leader to take decisions.
    1 point
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