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Showing content with the highest reputation on 2015-09-11 in all areas

  1. I believe the combat is the main issue at present. I think the current system with melee, pierce etc attack and defence is too complicated. There are no clear counters to enemy troops. I believe we need a system where units have hard counters against other troops. E.g 2x, 1x and 0.5x attack against different enemy's (archers, cavalry etc). The difference between the factions troops can be small bonuses (eg Spartan spearmen get a 2.5x bonus against cavalry instead of 2.0x). The system is far too hard to grasp at present. Too much time is spent on figuring out what troops to use. Please implement a clear counter system. The only problem I can see is that it might simplify tactics, but simple is much better than complicated.
    1 point
  2. Played match. Pathfinding much much improved! I did not find any unit sticking to building in my match.
    1 point
  3. Me also. No purpouse to fight. Aside from pathfinding, I agree about gameplay, it don't like at all. There was a topic that in quick search I couldnt found froma veteran modder, talking about looking at resources at first to design the game. Later other aspects... I think that 0 ad tried to add a lot of gameplay features in a Aoe game, but it lacks cohesion. There had been some changes and with the game development, long awaited features had been implemented. But one thing is designing a game in the paper, and other it's making the game. There had been changes trying to stick into the original plans, but maybe later, before going beta with all wanted features (I hope this 2016), maybe the devs should stop, take a look in the game as whole, the meta, maybe took some crazy expert players like this. No need to aim to design a competitive game, but maybe in the lines of easy to play, hard to master.
    1 point
  4. Not at all. I thought this topic was a technical complaint about the pathfinder's current state, sorry for that mistake. On the technical side, I pushed a big change and informed you of this in this topic: http://wildfiregames.com/forum/index.php?showtopic=20032#entry309026
    1 point
  5. I pushed an important change to the unit motion that should get rid of all "stuck unit" cases. Please give me feedback If everything works fine I'll test formations to see if they can be reenabled, I understand this is a must-have for players.
    1 point
  6. for the thing about Capture is simple to solve ; a switching mode behavior between destroy and capture. Or only inverse actual gameplay.
    1 point
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