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Showing content with the highest reputation on 2015-04-28 in all areas

  1. After several attempts and lots of time wasted in making a decent shaking and tearing animation attack without looking weird/dumb I went with this standard attack animation. http://gifmaker.cc/PlayFrameAnimation.php?folder=2015042720Mm3hy9DxflipT2D7ol1AfL
    3 points
  2. Well when you want to make a point about something its always nice to have some evidence to support it and the devs already have alot of work and not always the time to look for the problems and always need the help from the players. Mostly Devs dont even play the game as mutch as the players so don't have the time to test everything.
    2 points
  3. I had some time this weekend so I started to finish it, still missing the shields, and the goats, but the idea is there. If anyone is interested or want to finish it, tell me.
    2 points
  4. That's for two reasons: 1. Overshooting a balance task. Quite often, a balancer focuses on something that's OP or UP, and fixes that, but goes too far with it, and doesn't have time to investigate new strategies (that should still work, but that shouldn't always work). 2. Adding new features. Every feature added and even some bug fixes (like fixing the infinite chase issue) severely changes the balancing of the game. A19 won't be balanced very well either, as building capturing is completely new (and that determines gameplay for a big deal). It's hard for us to come up with a lot of new strategies, and compare them to each other to see which ones are OP or UP.
    1 point
  5. the H key, or the hand in the bottom of the middle part of the UI, will stop the selected units from doing whatever they were doing/ acquire a new target. Useful in battles where you need troops to respond to closer, more threatening targets.
    1 point
  6. ...how this? In that svn I play, you can only train your own units from captured barracks. Maybe you play some other game?
    1 point
  7. Lion, you say that stonethrowers aren't OP cause in the new alpha you will be able to capture them, a thing that isn't tested online by the major community, and later you ask for proofs regarding mauryans macemans. Isn't contradictory? BTW mauryans have elephants too, that can deal a nice siege damage. As I said some time before, I don't like rams right now (I know that the high damage against units it's for pathfinding purpouses). But today I found a very good counter: women! They are better than spearmen to destroy them. Just pointing out, I don't have a opinion against or in support.
    1 point
  8. Their crush damage are too high and their pierce defense are two high. I did tests with Mario, first we used Mauryan champions against 4 fortress and a CC and towers full with units, and some ground units, and then we used rams (same amount of metal for the tests) I can tell you that Mauryan champions are really OP, He destroyed a few towers, a fort and the CC with the Mauryan, but only tower with the rams. Also ba7brain isn't the first one to say it, it has been on scythe list from the first message of this topic. Alex
    1 point
  9. I'd like this for trees though, seriously. Trees will spray seeds around them slowly growing to new trees that spray there seeds... Still the priority for the main game isn't high enough to get in I guess ^^ But I'd like a mod focusing on "living world simulation"!
    1 point
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