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Showing content with the highest reputation on 2014-11-17 in all areas

  1. Hi, So I drew this idea from other RTSs such as Rise of Nations, Age of Empires III and to some extant Stronghold. I feel that the inclusion of 'wealth' or basically money in one form or another can potentially add a new layer of depth and realism to this game, because lets face it: how can some of the biggest empires in history not have any money and rely so heavily on gathering like palaeolithic peoples! Of course, I'm no game developer, and this idea may sound a little stupid, or unpopular because it might drastically change how economy works, slows the pace of gameplay or is against the 'vision' of what 0AD should be. But I still think it's worth looking into... What is wealth for? To buy resources with, to train champion units, and for building wonders. During mid or late game a player may research a tech from the market that allows one to automatically purchase resources if one is lacking but needed. So say you want to train a unit but have no more metal. The tech will make it so that once you begin to train that unit, wealth will automatically be deducted in order to purchase metal. How do you get it: So all players may start accumulating wealth once a market is built. Wealth may be earned at first by selling resources and trading with other players or neutral trade outposts if a map has them. Initially, you would earn very little doing these, but after building a market a player will be able to build a special building that allows one to farm wealth. These will act just like farm where you assign workers to them and drop off the resource in a new drop off building. For example, the Mauryans may get a new spice farm where worker units will gather spices and drop them off to a processing plant where the spices became your 'wealth'. This value however, will be much lower than that of food you get from farms. Furthermore, to simulate the act of exporting special good through trade, the more you build these special 'wealth farms', you more wealth you will earn through trading. And finally, to simulate the act of looting and pillaging, you can also earn wealth by destroying enemy 'wealth farms' and markets, and when a player is defeated, all of that player's remaining wealth will be distributed among the enemy team. How can this be beneficial: - Allows for the playability of maps where certain resources are lacking. like a desert with little wood or an environment that lacks stone - Adds realism - Helps late game - More depth - More tactical possibilities Some thing which some may dislike: - May encourage turtling - May slow down the pace of a game - Some may not like the added complexity - May distract from the focus on warfare
    1 point
  2. Before shifting my modding attention to 0 AD, I was working on a Warcraft III: The Frozen Throne RTS map/mod (which I will hopefully keep updating little by little), also named Ancient Empires. It took over a year of in and out work to finally release the first beta a few days ago. Gameplay is heavily 0 AD/AOE influenced with the obvious WC3 mechanics and limitations. It even includes a wide range of 0 AD icons and textures. If you own WC3, you can give it a try here (extremely easy to install, like any WC3 map). Features: Civ Attributes:
    1 point
  3. all units its unavailable to click and cant alignment only can click the phalanx,syntagma and testudo but didnt works when move moves all in 1 point http://prntscr.com/4xdgwg http://prntscr.com/4xdhqv
    1 point
  4. Welcome pedromva16 since you put the attacked unit where the attacker could not reach it,the pathfinder not the AI is still trying to get to hidden unit and goes into a loop causing the lag the pathfinder module is currently being worked on by the way as this is not the only issue it causes. Enjoy the Choice
    1 point
  5. I'll probably make a new topic for that. No need to bloat this one imo. Once I get that topic up, I'll probably lock this. My answer to when you first asked that still stands.
    1 point
  6. ltms will continue working on the pathfinder.
    1 point
  7. Blending it sounds like a good idea, although a sort of mountain background would look nice. In WarZone 2100 (IIRC) they had a similar method of having the mountains meet the sky in the distance.
    1 point
  8. I must agree, the chariots (and all ranged units IMO) are overpowered. @scythetwirler Maybe you should rename this to Alpha 18 Balancing Branch? Also, could you add me and/or somebody else to the commit privileges?
    1 point
  9. Naw, they're just more realistic... I mean, come on... After chopping all that wood/mining stone/metal or farming, wouldn't you have a six pack too?
    1 point
  10. Some Spanish gameplay by Mayorcete Gaming The title "I love my little elephants"
    1 point
  11. All the formations are disabled for movement, and the phalanx, syntagma and testudo only work for alignment IIRC. The pathfinder is currently being reworked, and the formations were causing bugs and frustration. When they are fixed (hopefully before the next Alpha release) they will be back.
    1 point
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