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Showing content with the highest reputation on 2014-04-18 in all areas

  1. To place particles in Atlas select the Object tab, change the dropdown menu to Actors (all), and to make it just display particles you can enter "particle" in the "Filter" textarea. Then just place it as with another object. To be able to move it etc after the fact you will need to use the Alt key with the Move/Rotate object tool though.
    2 points
  2. that is a good idea and if the 0 A.D. team doesn't make it you can mod the game and add wells and a water resource if you so desire i think if rightly implemented it would work fine if you don't add stables horses could just cost a certain amount of water. or just need a well with a good water supply to train them or something
    1 point
  3. Shieldwolf is my name in Old English. I'm Randolph, originally from the Philippines, but working in Abu Dhabi. GMT +4
    1 point
  4. 1 point
  5. Yeah having the ability to mod things in and out is nice, the suggestion I made above does not have to be hard-coded though. I don't know about programming, but going for moddability and "modular" codebase seems like a natural path for OSS like 0 A.D.
    1 point
  6. Heroes with aura are nice, though I think if done right heroes with abilities (like in Warcraft for example) wouln't be so bad. Ideally the abilities should be realistic ,not the 1-hit-kill-several kind but a rally shout and battle horn ability based on real historical evidences would be nice. This way heroes would have a more noticeable impact on battle but only when his troop is around. This give me a thought, we can have army-orient heroes and solo-orient heroes. The former is generally weaker but have greater boost ability to his army and the later is more of a super-soldier, able to single-handedly kill dozen units (though not half the enemy army of course). And I think Rogers' suggestion about morale drop when a commanding hero is slain is nice, not sure how should we implement this. I don't think reduced hp or trying to flee would be good, the former unrealistic and the later seems meta-gamey to me, perhaps a slight penalty to attack stat? This penalty will be removed after a certain time (kinda like a debuff) to simulate the army regrouped.
    1 point
  7. I just want to let everybody know that thanks to Stanislas69 and Hephaestion we finally have a working armature in blender compatible with the current unit meshes. Thank you guys! I'll be posting soon a blend file with a basic IK rig for everyone who wants to make new animations.
    1 point
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