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Showing content with the highest reputation on 11/09/26 in all areas

  1. Hey, I’m new here. I’ve been playing 0 A.D. for a few months and love it. Thanks to the devs for making a free game this good. My PC is old and the game lags in big late-game fights. I’m looking at a graphic card for gaming that won’t cost too much. What GPU do you use, and how does 0 A.D. run on it? For big team games, does the CPU matter more?
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  2. I'm also seeing that Affinity, Adobe's competitor, is going to launch an official Linux app. And that the people behind Artcraft have professional people correcting the project.
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  3. It will be available on Linux and Mac OS.On Windows too, obviously.
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  4. be wary though, in the age of AI vibe-coding and "decomps", a lot of people who know little about software development start with a lot of enthusiasm with such projects but then lose interest and let it die and move on to the next thing. and often no one else would pick it up either as it often was in open source, there's just too many things going on and too many possibilities now. not saying this is what will happen with this project specifically, "AI" is not a black-and-white thing the way most people see it and feel about it (a general problem in society, people are hopelessly polarized, "if you're not with us then you're against us", as if they've never heard that nuances are a thing), but what's definitely needed in this and other areas is some sort of curating. either way, i think for one's own sanity, for everything new shiny thing that comes out, first assume it's vibe-coded AI slop. pay closer attention to things only when there's a somewhat proven track record of dedication over some period of time, i guess that's the way to handle this nowadays.
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  5. Not yet. But it has a Discord server. It's in the video description. There are a lot of clones of classic games coming out lately.
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  6. Hello everyone! I'm excited to share more updates on the development of World Rising! This time, I've implemented two major improvements that bring even more realism and immersion to the battlefield. The first new feature is the burning and fire damage system! Archers can now use flaming arrows to set enemy units and buildings on fire, causing damage over time and making battles more intense and strategic. The second improvement is the visual injury system! When units lose more than 50% of their health, visible wounds and battle damage begin to appear on their bodies, reflecting the damage they've suffered during combat. This adds another layer of realism and makes battles feel more dynamic. I've also made several improvements to the game's main menu and interface, giving World Rising a more polished and refined appearance. Development continues to move forward as we introduce new mechanics, improve existing systems, and bring our beloved project further to life! There's still a lot of work ahead, but every new improvement brings us one step closer to the experience we want to create. I hope you enjoy these latest updates! Thank you to everyone who continues to follow and support the development of World Rising! 20261108-0752-10.0366960.mp4
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