Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2026-10-11 in all areas

  1. We need to divide this into promotional material and gameplay material; without a narrative structure, it's not possible to make much progress.
    1 point
  2. I have nearly finished developing a few rebel groups, essentially a major faction type characterized by terrorist style tactics, but I want to introduce a wider variety of faction types alongside states with conventional armies (within this category, there would be great powers and mid-sized nations exhibiting distinct behaviors driven by a multi-mode AI, though I’m not yet sure if I can pull that off). However, I still lack concrete ideas for other faction types, and there are significant gameplay and balancing issues that need to be addressed.
    1 point
  3. improvements: Escalate the general animation Add Head and Hat bouncing Improved foot path Amplified cape swing Amplified general run bouncing before-after.20001-0210.mp4
    1 point
  4. For the animations, use the variations for the caratacos hero; regardless of the chosen human mesh model, the animations can be used with all of them. https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/actors/units/britons/hero_cavalry_swordsman_caratacos_r.xml
    1 point
  5. We have some medieval mods; once you start to understand a bit more about how props work, you can, for example, use them for something closer to the Joan of Arc: https://github.com/0ADMods/xiiiad and https://github.com/0ADMods/millenniumad
    1 point
  6. Hello. Most likely, the tutorial you saw used older files; a lot has changed. However, as I understand it, what you're aiming for right now is something simpler—you don't need to modify any .dae files. To understand how the units are assembled, take a look at the javelin-wielding heroine Boudicca: Note that in one file we prepare what the warrior will wear, as well as the animations and model to be used, while in the other file we prepare the mount and link it to an anchor point (a point that exists within the mount's .dae file). https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/actors/units/britons/hero_cavalry_javelinist_boudicca_m.xml https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/actors/units/britons/hero_cavalry_javelinist_boudicca_r.xml
    1 point
  7. There's no script department yet. There's barely a gameplay department and a pretty decimated art department. It would be good to organize a script department attached to the history department.That officially we don't have one.
    0 points
×
×
  • Create New...