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Showing content with the highest reputation on 2026-06-17 in Posts

  1. Could you create an interactive map for selecting civilizations? It could display the civilizations for easier visualization, or simply group them by region, because the number of civilizations in this mod is truly overwhelming; we need a way to avoid confusion.
    3 points
  2. Buenos días o tardes: -Si claro, aquí le dejo un mapa actualizado de áfrica con las nuevas facciones: -Un listado de las civilizaciones: África (21) 1. Aromata 2. Axum 3. Azania NOVO 4. Batwa (Nómada) 5. Cartago 6. Cirene 7. Damara (Nómada)NOVO 8. Garamantes 9. Gétulos/Gaetuli (Nómada) 10. Khoisán (Nómada) 11. Kwa NOVO 12. Libios (Nómada) 13. Mandé NOVO 14. Mauratania NOVO 15. Nguni (Nómada) NOVO 16. Nok 17. Númidas 18. Sao 19. Shona 20. Soninké 21. Urewe (Nómada) Disculpen las molestias*
    1 point
  3. I have no central place besides in-game. Best way to do it, IMHO is either: Check the simulation/data/auras/units/heroes/ folder for all of the available auras: Or to look in the mod's structree in-game:
    1 point
  4. Please can I remind the lobby players to stay calm and take a moment to reflect on the current environment. Recently, we have observed some severe instances of toxicity and personal attacks in the lobby, especially in high level games. This is destructive to everyone. Despite being absent from the game lobby, I was able to detect the spillover aftermath. It’s becoming pretty clear that the sexual insults, heavy swearing, and targeting is putting new players off. When that kind of stuff happens, it signals that we aren't a welcoming or safe space - the already small player base shrinks further. Plus, we’re seeing a lot of unfounded claims about DDOS, exploits and market manipulation. Throwing these accusations around without proof just result in more disputes instead of solving anything. A few months ago, I introduced two of my real life colleague-friends to the game. To begin with, they really enjoyed the economy building part and cooperative strategies. However, as they started participating in high level games, the experience took a bad turn. Both of them encountered unwelcoming players, excessive swearing and long waiting times. One of them even reported being banned from a TG just because the host wanted an easy win. The other complained to me about severe sexual harassment as a part of trash talking while playing. I have also encountered all of these situations myself; it is very discomforting and discouraging to see offensive comments and accusations being thrown around as casual exchanges. Such behaviour not only damaged the image of the 0AD community but also made the real life relationship awkward between us. Some recent arguments even leaked out of the 0AD domain into my personal discord server. Let’s ensure that our discussions are respectful and contained within the appropriate space, even when we disagree. I have not posted any specific evidence here, as the goal is not to target any individual offender but to ensure that on a global level, for both new and OP players, they are able to enjoy their time, not feeling excluded or targeted. A safe space is also where privacy is protected - recording people's voice without consent and asking for their exact home address or other personal information are not appropriate. This brings us to the mindset of some OP players. We understand the drive for winning and balance. However, prioritising exclusivity over respect creates a hostile feedback loop that only reduces the talent pool and weakens the community over time. High-ranking members should lead by example, not by fostering a culture where toxicity is the default. This behavior signals that the community is unwelcoming and unsustainable. We also need to stop allowing sexual insults to define the lobby, and letting the desire for victory override basic decency. Thank you to all of you who are holding the line on respect, because your good behaviour is exactly what keeps 0AD an enjoyable game.
    1 point
  5. To carry it, yes. To use it without getting killed in the process, less of a guarantee. And some people did care about that last part. Tribal societies are ones where everyone is a warrior. Antiquity societies, quite less so. Citizen-soldiers are a characteristic of some, but not everyone is a citizen. Levies are a characteristic of some others, not sure what percentage of male adults are potential levies though (a high number, not necessarily 100%). It would be nice to have all these in the game, but it's a bit hard to balance.
    1 point
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