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Showing content with the highest reputation on 2026-05-01 in Posts

  1. I'm currently working on vassals, small randomly placed settlements on the map that will auto produce their own workers to gather resources in the area as well as a small patrolling army to gaurd their own territory. The player can capture these vassals in order to have them autonomously work for them. Vassals can provide income for their owners using their workers as well as add a basic level of defense for an area with their patroling army, after they have all their workers and a defending army, they will slowly build up a small army to attack your enemies with. I find it adds some really cool and valuable points on the map to take control of. While they wont be able to defeat your enemies on their own, coordinating your attacks with theirs can add a welcome boost to your own attacks. This also makes the maps feel alot more dynamic. Edit: 02/05/2026 Added latest version of the vassals mod. -Vassal units can be selected if you want to inspect them but they ignore all commands given to them by the player. -vassals once captured project the players influence around themselves. -vassals will produce villagers to gather resources for their owner. -vassals will produce patrol armies that protect their territory. -Once a vassals patrol armies get big enough, they will instead be used by the vassal to attack your enemies. Vassals will spawn randomly, but right now they will spawn in the same specific random place on every map type for testing purposes. Vassal produces units faster than in the final version for testing purposes. Vassals Mod.7z
    2 points
  2. To fix the issue, the map has to somehow expose the restrictions. Those restrictions could then also be read by the random selection algorithm. At least that's how I think of it.
    1 point
  3. I would like game presets in game setup. Then you know all intended settings are fine according to the selected preset. It is sometimes surprising which settings in background were set to default and which one stayed on the value of last game. Different in multiplayer and single player game setup. Best surprise is after a 4 v4 game switching to a 1v1 which is won in second 1 due to both players being in team 1 (happens to me up to one every half of the year, forgotten about that)
    1 point
  4. This map recreates historical Calabria — not the modern Italian region, but the ancient heel of the Italian peninsula, home to the Messapians and the Spartan colony of Taras (modern Taranto). Set between the Ionian and Adriatic seas, the terrain reflects the flat, sun-baked limestone plateau characteristic of the Salento, with open Mediterranean scrubland, scattered olive groves, and a coastline that made Taras one of the most prosperous trading ports of Magna Graecia. The map uses the Aegean biome, which fits the region's deep Greek cultural roots: by 400 BC, Calabria was thoroughly Hellenized, and Taras alone rivaled Athens in wealth and influence. To admins, please accept the new version of earth-maps mod. For players who want to play just now the new map, I append map files here (not the map preview) calabria.js calabria.json
    1 point
  5. The stone slabs look fine. They may blend better if they are closer to the sand color of the buildings and the ground.
    1 point
  6. 1 point
  7. Thanks @Genava55 how about this list ? - Arminius - Cheruscan leader who defeated Varus in the Teutoburg Forest; mentioned by Cassius Dio and Tacitus. - Maroboduus - King of the Marcomanni who ruled a powerful kingdom beyond the Roman frontier; mentioned by Tacitus. - Veleda - Bructerian seeress with major political influence during the Batavian Revolt; mentioned by Tacitus. - Vannius - Quadian ruler installed over a Suebi-related frontier kingdom; mentioned by Tacitus. - Ariovistus - Suebian leader who crossed the Rhine into Gaul and fought Julius Caesar; mentioned by Caesar in Commentarii de Bello Gallico. - Catualda - Marcomannic noble who overthrew Maroboduus before being driven into exile; mentioned by Tacitus in the Annals. - Ballomar - King or leading war chief of the Marcomanni during the Marcomannic Wars; mentioned by Cassius Dio. - Gannascus - Chieftain of the Canninefates/Chauci associated with raids on the Rhine frontier; mentioned by Tacitus in the Annals.
    1 point
  8. It makes sense historically, but it creates a bit of a usability headache. What the game actually represents is the Achaemenid Empire, founded by Cyrus the Great and expanded by Darius I, so calling them “Achaemenids” is definitely more precise and avoids mixing them up with later Persian empires. The problem is that 0 A.D. is still a game, not a history textbook, and “Persians” is instantly recognizable while “Achaemenids” sounds like something you have to Google mid-match. There is also a consistency issue. If we start going down the hyper-accurate route, then why stop there? Should we also rename everyone else into their specific dynasties and political phases? That way lies madness (and a very confusing UI). So replacing “Persians” outright feels like overcorrecting. Keeping “Persians” as the main label and using “Achaemenid” in descriptions or lore text hits a much nicer balance between being correct and being playable.
    1 point
  9. I always think it's a bit sad when I see a muskox scooting around the map without animation...
    0 points
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