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Showing content with the highest reputation on 2026-03-25 in Posts

  1. 1100-1200: Pretty noob plays, always loses, except VS other noobs like him. 1300-1400: Can win if he really, really tries to, but still pretty noob. 1500-1600: Yeah, he is still a noob alright. Will lose a lot of 1v1 games, but win some 4v4s. 1700-1800: Finally starts winning some games, but it's still considered a noob by peers. 1800-2000+: A good player, someone who can be considered regular in 4v4s. 2000+: A literal God of 0 A.D., probably played the game since A17. As you can see, there is a fine line between being good and being a God here
    5 points
  2. I used chrome browser (instead of brave) to download the version 28 executable. I installed version 28 over version 27.1, without uninstalling version 27.1, now version 28 works. I don't understand why, but now it works. LOOOL Thank you very much ALL. Let's play !!
    5 points
  3. They are much more unique now than they used to be, the exception being maybe in A23 and before. Some civilization have more unit variety, others have stronger upgrades for fewer units. Analogies being Kushites for the variety and Spartans for stronger, but fewer unit types. Balance is a hard thing to master, so this game tries to offload uniqueness onto civ-specific upgrades and bonuses. If you think civilizations are mostly the same in 0 A.D., then you must believe that civilizations in AoE2 are almost identical.
    1 point
  4. @Deicide4u I have a slight issue with your elo sysytem 2000+: A literal God of 0 A.D., probably played the game since A17. - Ive been playing for a long time, maybe not a17, not really sure, but at least 10+ years off and on, but im still more in the nub stages, definitely not 2k
    1 point
  5. From what I’ve seen about how other players more or less define Elo ranges, I’ll go ahead and share my take on this: 1100–1200: Basic understanding of game mechanics. Basic/slow boom. Weak player, needs a strong carry to guide them. Poor game sense. Weak micro / low combat skill. 1300–1400: Intermediate understanding of game mechanics. Decent boom most of the time. Strong if left to boom, but probably weak against rushes. Limited ability to improvise. Decent game sense. Can rush, but at a high cost to their boom. Can have good micro / combat skills. Needs to be carried most of the times. 1500–1600: Advanced understanding of game mechanics. Consistent boom. Decent defense against rushes. Good ability to improvise and read the game. Can rush, but at the cost of delaying their boom. Good micro / combat skills. Can act as a carry in some matches. 1700+: Advanced understanding of game mechanics. Boom is always effective. Strong defense against rushes. Excellent improvisation and game sense. They can rush without significantly hurting their boom. Excellent micro / combat skills. Can always carry. Capable of deciding the outcome of the match.
    1 point
  6. 1 point
  7. Updated the steps as well as the file on how to contribute to 0AD git in case you ever want to pull request. I'm cancelling to publish the mod to mod.io since I don't like managing another account and my mod hadn't been signed since I last DMed him from 7 weeks ago(I don't want to disturb him) but feel free to orphan it that final version there. In the file of the content, everything is set to height 1.0 and code is clean, as always my preference, have a great day. Thanks to @Vanthaand @guerringuerrin for the help
    1 point
  8. Hi @fudini, welcome to the forums. As you can see, the Temple of Vesta IS a town phase structure, so it doesn't make sense to build one to get to phase2. Do you happen to have a screenshot where it says that? Generally, if you select workers the structures they can build are shown in the bottom right of the screen.
    1 point
  9. Agree - but with the additional question (option to keep existing configs etc.) this would be just perfect.
    1 point
  10. Anything that can prevent an update from running needs to go; if there's a question along the way that's fine, but the dialog should point out the potential downsides. Right now I don't think the game is very good at that. If a user agrees to keep the settings/config that's nice, but I believe our default approach at uninstalling should be "Thanks for trying us out, we will now delete anything without a trace". Wouldn't want all kinds of apps leaving dead files behind.
    1 point
  11. 1 point
  12. They shouldn't be deleted automatically. The uninstaller needs to ask the user if he/she wants to remove the config and data files. Maybe the user will want to install the game later, so preserving config is beneficial.
    1 point
  13. Screencast+from+2026-03-24+01-51-27.webm Would be nice along with some charging mechanics.
    1 point
  14. I think they should be deleted, so I suggest to change it.
    1 point
  15. @Caterina Some folders are not deleted even when uninstalling the game, so I recommend you to delete them manually, just in case: Uninstall the game Delete the 0ad folder inside this three paths: C:\Users\YourUsername\AppData\Roaming\ C:\Users\YourUsername\AppData\Local\ C:\Users\YourUsername\Documents\My Games\ It might not help, but it’s very simple, so it’s worth trying. edit: note that AppData is a hidden folder by default. You will need to configure to show hidden files:
    1 point
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