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Showing content with the highest reputation on 2025-11-07 in Posts

  1. Currently some characters of the Han civilization in 0AD do not exactly show the style of the Han Dynasty. I have made several models based on the pottery figurines and stone reliefs of the Eastern Han Dyansty (25 AD - 220 AD), as I wish to bring the clothing of the Han Dynasty to 3D based on archaeological documents. I use Marvelous Designer for designing clothing and use Blender for designing the rest. I may offer clothing models. I cannot offer human models and materials as they are restricted by licenses. For human models, perhaps you may offer base human models, so I can adapt clothing to them. I am not able to make animation or skeletons. So if you need a character to perform a specific action, I am not able to do that. Some pictures of the models I made are attached.
    5 points
  2. My real name is Alejandro LiaƱo.
    2 points
  3. Alright everybody! The new version is ready! Version 0.5.0! This release adds the Lanayru Province, one of the three Zora civs that will be in the mod. Here are some pics You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-5-0 and here: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/new. I hope you all enjoy it!
    1 point
  4. Here's an interactive online tool with 300,00 km of Roman roads: https://itiner-e.org/
    1 point
  5. Very chaotic and very clean The stones should be dirty, for a gigantic stone mine with steps and wooden structures it looks beautiful.
    1 point
  6. I'd say keep the entrance part, but remove the volcano. We've seen several artistic images of Kurgans, at least temporarily, having an entrance. For the stele, I think they should have a more regular pattern to their layout. For the rocks along the base, I think they look too chaotic right now. I agree there needs to be something to help the hill of the kurgan to blend with the existing terrain mesh and rocks are a good way to do it, it's just too chaotic looking right now. You are on the right track. I appreciate the attempt at some detail at the top, but in no reference or even artistic interpretation have I seen a pile of rocks at the top, though I am open to being wrong. You did a really good job UV mapping the grass on the hillside. Most of the other attempts from other artists have kinda failed at this detail. I appreciate the effort and would really like to see you keep iterating on this and making something nice. I'd also like it if you made a 2nd custom mesh for its foundation actor too, because as you've noted, it's quite a different construction from other buildings in the game.
    1 point
  7. Theres also this mod. In the next release its not necessary any more.
    1 point
  8. Here this current topic is in the section "Delenda Est". Are you asking for a dedicated topic for this mod or for another mod?
    1 point
  9. The Sarmatians are very closely related to the Scythians. They share a similar language that belongs to the Iranian language family. The real differences between the Sarmatians and the Scythians stem from the fact that the Scythians dominated the steppes between the 8th and 3rd centuries BCE, while the Sarmatians dominated the steppes between the 3rd century BCE and the 4th century CE. From an archaeological point of view, the material is divided chronologically into different periods: The Sauromatian period (6th-4th century BCE). The Early Sarmatian period (4th century BCE-1st century BCE). The Middle Sarmatian period (1st century BCE - 2nd century CE). The Late Sarmatian period (2nd century CE - 4th century CE). There is one iconic site for the first two periods: the Filippovka kurgans. As you can see below, it is quite close to the Scythian material culture. There are two known characters from the early period: Tasius, a king of the Roxolani (Strabo, Geographie, 7.3.17) Amage, a queen of the Sarmatians (Polyaenus, Strategemata 8.56)
    1 point
  10. Can you make some of the buildings shown here?
    1 point
  11. ok this is as good as I can get the fishing ship: 20250710-2056-43.1536048.mp4
    1 point
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