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Showing content with the highest reputation on 2025-09-21 in Posts

  1. Switching between Vulkan and Open GL can be done in Game Options | Graphics (advanced)
    1 point
  2. Issue 8296 has been fixed by @wowgetoffyourcellphone per 90505c29ee.
    1 point
  3. +300 food. And stands at a popularity of 8%. So thats 600 res. So 300 seconds while trickling + 60 for research. That's 6 minutes until you start to profit from it. You delay yourself 6 minutes. 1. Its bad for itself. 2. If something is somewhat decent, you need to include it to your game play. This takes up head space. You would neglect other stuff. This is a bit the problem of healers. They are ok and contribute a bit. But you have another thing to worry about. Sometimes you are better of with going a more simple approach (until your 1800+ and decide again). But again this is not even the case for this tech. 3. If you have will to fight and all other normal upgrades, full pop and are floating res, go for it.
    1 point
  4. -Don't get housed. It's way harder punished because houses take longer, but are cheaper. -Pikes are a valid unit. You need all basic, pikes, slingers. Pikes tank good, slingers deal good damage. - Camels depending on if there's fauna. Camels need to harass a long time. They are weaker, so they need to be in action longer and live longer. Back them up regularly. Learn to split groups. -If it comes to late game, their champ cav are a valid option. The good spear cav champs with the 1.75x bonus vs. cav. Only the pers + sele have stronger with nisean war horse tech. -Serapis cult isn't popular (expensive and pays of very late) -Almost all siege So you have many options and can also adapt if one resource is rare. If you made many pikes go for Ptolemeny IV otherwise Cleopatra (preferably). She can shoot save from far and has good bonus.
    1 point
  5. Macedonian girls are voluptuous
    1 point
  6. I think in games where champ cav are banned, the civs with the cav mercinaries in mass have the same dynamic as the champ cav previously had. Only available to some civs which are the ones that usually didn't had champ cav. Last time camels worked great against the fanatics. Just back them up in time. Use 2 groups supporting each other. Occasionally use citizen soldiers when they are nearby - but don't chase. As the game progresses one should move away from only citizen soldiers. Elephant archers or siege towers in mass are good too. Just because a tactic can be applied successfully doesn't mean it's OP. One could make some game specific balance like here, but I don't think it's that bad. I would even include champ cav in games.
    1 point
  7. I have a different suggestion. How about the 20-30 top-rated "competitive" players agree on a "multiplayer balance" mod, and y'all start using this mod in your games? Leave the "broken" units alone. Every single RTS has them.
    1 point
  8. Is it possible for someone to check the animation for Auxiliary Cavalry Spearman. While playing I got the feeling that my ally was doing nothing but eventually saw damage being done so I reckoned it was just the animation of this unit when attacking is just the same as when idle.
    0 points
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