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Showing content with the highest reputation on 2025-06-26 in Posts

  1. I think palisades should be much cheaper and faster to build, but much weaker. I'm developing this in my mod.
    2 points
  2. It takes one infantry javelineer 2 throws (so 1.9s) to kill a women, while it takes one infantry javelineer 200s to take a house. He can kill 100 women in the time he takes 1 house.
    2 points
  3. @Gurken Khan it can be fixed by giving them a "selection group name". I'll make an issue.
    2 points
  4. Wanted to ask, are those changes removed for CM 27.2? I saw that the building armor is also back to the vanilla values. Agree that the changes were good.
    1 point
  5. This was done in community mod version 27.1. It was about 2/3 the cost and 1/2 the build time. I think it was pretty good.
    1 point
  6. Don't use it except if you have a plan or a good map for it. Plus if your opponent is low no cata civ maybe you can do some. About tower is nice in early but after it low efficiency and easy to capture , except if the tower are surround by building
    1 point
  7. Not specific to a27.1. Not really a bug neither. A variant of the marine seems to have been created in order to make it unlocked by default in PII in the gymnasium. https://gitea.wildfiregames.com/0ad/0ad/commit/ba635f2790762fbf74541013a6247619519c0ebc
    1 point
  8. My marines are not bunched together. I think one batch is from the Gymnasion and the other from a dock, still... (Ctrl group 4, should anyone bother with the save.) savegame-1900.0adsave
    1 point
  9. Almost never. "That city is well fortified which has a wall of men instead of brick." Why would you wall off a wood line? It's full of soldiers. You can build palisades in neutral territory though if you want. Towers: Usually zero, but they are much more common than palisades let alone walls ;-) The most effective way to use walls might be to chose Iberians ;-)
    1 point
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