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Showing content with the highest reputation on 2025-06-17 in all areas

  1. I just make the PR https://github.com/JustusAvramenko/delenda_est/pull/70 that enable the summary work again and the game itsel work in current development phase :), let me know
    3 points
  2. During multiplayer the trick gets displayed while your game loads, then you go in to the game and wait for the other players. One could make it so that you can still display that trick, so one can finish reading it while the others connect. But you should also be able to check your base, where trees are etc. There's a important typo in 0ad/binaries/data/mods/public/gui/reference/tips/texts/select_wounded_units.txt The hotkey is "O" (the letter) not "0" (zero). These are my tricks I'd like to share. Could maybe be phrased better and/or shorter. I made 3 tricks in a series called "Fight, flight or let them ride?". It seems a bit obvious, but it's important and a lot mistakes are made here. I split it up to 3 so one can read it hopefully in one loading screen. (Fight) Fight, flight or let them ride? If there's a fight going on nearby between two equally strong factions and some units are gathering resources they should definitely join the fight. If all units are occupied fighting any additional unit: -receive no damage at all -can deal additional damage It is very crucial to have the higher numbers in a fight. (Flight) Fight, flight or let them ride? Estimating army strength is crucial. If you notice a enemy army gains a slight upper-hand running is often the best choice as your disadvantage will only grow bigger. Only keep fighting if you are willing to sacrifice more units than your enemy for a very good reason. Don't expect that a bad fight turns better on it's own. (Let them ride) Fight, flight or let them ride? Assume a small group of attackers run around your base. Do not overreact and send too many men to chase them! Running units are not productive. If your enemy has a few units running and a few producing while you have all units running your enemy will flourish. In a fight you want to keep the upper hand though. A seasoned commander reacts to these situations in appropriate way. Anticipate supply and demand. When all men go to battle consider moving some woman from the fields to replace male wood gatherers right away. Garrison forts! A battle is going on. Garrisoned units in forts, civic centers and towers can safely deal damage from within the building. Garrisoned units usually deal less damage from within the building. Select wounded units with "O" and garrison them preferably. This way they avoid soon death and can serve you longer. You can repeat this while the fight is going on. Once the fight is over they may be able to heal up and be stronger than new units through their gained ranks. Teleportation: Units can enter and leave buildings from every angle instantly. You can use this behavior to transport units over the distance of the building. Command the units to enter the building, set the destination with the way-point flag of the building, with the building selected hold the U-key. This can be helpful e.g. for ranged units to gain some distance from melee units or vice versa for your melee units to close the distance to ranged units.
    2 points
  3. Reinstalled the game twice, and no luck, Vulkan crashes every time when starting a game, OpenGL works fine. Before installing Alpha 27, I had the pre-release of Alpha 27(0.0.27-rc-27645) and Vulkan worked just fine, to confirm, I uninstalled Alpha 27 and reinstalled the pre-release and Vulkan works fine. If it helpful, game was installed on a Acer laptop with a 5700u. This is the message that pops up when the game crashes. Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (Integer divide by zero) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
    1 point
  4. in my experience, larger maps are stronger for cav because there is more space to exploit the speed difference.
    1 point
  5. I believe the best way to balance cavalry is to eliminate the "blending in" or stacking of units on top of each other. In other words, make the unit collision work as it should. This would make it impossible to have a 30 spear cavalry death ball in just one tile. It will also nerf the range advantage that some champion spear cavalry currently has.
    1 point
  6. @wraitiiNothing big, but, maybe it is time to change the title of this threat? (I'd suggest to remove reference to A26 as people may believe this is outdated which is not true at all)
    1 point
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