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Showing content with the highest reputation on 2024-09-14 in all areas

  1. @real_tabasco_sauceYeah i plan to expand upon it with different types of envoirementals in the future with some even having some beneficial effects. It's technically an template entity with an aura. I made a small component for the moving and spawning, but needs a map script[1][2] i made so that i can control what maps get what types of envoirementals. Not familiar with the random map gen code but i guess it should be failry easily if you wanted to.
    2 points
  2. Yes, this should be addressed. Seeing enemy and Gaia aura icons in the fow.
    1 point
  3. Dont think so. I could look into making it sometime but i would do it differently than how its currently done in Grapejuice. As a matter of fact, i would probably rewrite Grapejuice entirely because of the things i learned along the way.
    1 point
  4. Added the github link to the main post.
    1 point
  5. Hi i've been unmotivated to work on Grapejuice, there is a version that works with A26 but han civ is excluded from the mod because i haven't rebalanced it yet. You can download it here Release Grapejuice 3.1.7 (A26) [semi release] · Grapjas93/grapejuice · GitHub
    1 point
  6. The next-version branch should be pretty playable with A26, as long as you avoid having the han civ in your games. Actually, i'll just temporarily disable them until my next release so you can still choose random civs without han in the mix. They still need a grapejuice overhaul and they throw errors as is because of that- which is also the major reason why i haven't released it yet. I'm planning to make a release for A27 though. The next version also has new features (and probably more by the time it will be released) like: Enemy player info is hidden in the diplomacy panel. Players will get a clickable notification (location) if they meet an undiscovered player (building), this will fill in some info at the diplomacy panel. Notification can be disabled at settings > game settings.
    1 point
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