The x-axis of the right chart is time. The frames are ordered chronologically.
The right chart are the frames ordered by time.
No
I only tested it with multiplayer with a single client that worked.
I also get OOS with multiple clients when entering the command during a game.
It worked when entering the command during the loadscreen.
In a replay the turnlength is the same as in the game it came from.
Well like anything it depends. Would need to be profiled.
@wraitii had an optimization for the range manager here https://code.wildfiregames.com/D5022 not sure what it's worth.
This one https://code.wildfiregames.com/D5006
Wraitii had a bunch of performance patches that might be worth looking at
https://code.wildfiregames.com/search/query/1SOtiSQV9ik8/#R
Relaciones Teotihuacan Monte Alban.
Thttps://www.elsevier.es/es-revista-anales-antropologia-95-articulo-procedencia-mica-teotihuacan-control-recursos-S0185122516300327
This is a very good thing, will we have more names for heroes even if semi-mythical? I saw some articles considering that the Teotihuacanos were actually a kind of "oligarchy" of perhaps four "dynasties" from which they shared military and religious power. this would explain for example the lack of monuments for a specific king.