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Showing content with the highest reputation on 2024-06-04 in all areas

  1. PR for the edits of ALL the trees: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/147
    1 point
  2. Can you push it in the branch of the mod git so I can take a look tomorrow ?
    1 point
  3. The x-axis of the right chart is time. The frames are ordered chronologically. The right chart are the frames ordered by time. No I only tested it with multiplayer with a single client that worked. I also get OOS with multiple clients when entering the command during a game. It worked when entering the command during the loadscreen. In a replay the turnlength is the same as in the game it came from.
    1 point
  4. Well like anything it depends. Would need to be profiled. @wraitii had an optimization for the range manager here https://code.wildfiregames.com/D5022 not sure what it's worth.
    1 point
  5. This one https://code.wildfiregames.com/D5006 Wraitii had a bunch of performance patches that might be worth looking at https://code.wildfiregames.com/search/query/1SOtiSQV9ik8/#R
    1 point
  6. Relaciones Teotihuacan Monte Alban. Thttps://www.elsevier.es/es-revista-anales-antropologia-95-articulo-procedencia-mica-teotihuacan-control-recursos-S0185122516300327
    1 point
  7. This is a very good thing, will we have more names for heroes even if semi-mythical? I saw some articles considering that the Teotihuacanos were actually a kind of "oligarchy" of perhaps four "dynasties" from which they shared military and religious power. this would explain for example the lack of monuments for a specific king.
    1 point
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