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Showing content with the highest reputation on 2024-03-25 in all areas

  1. Hello guys, I really enjoy play this game and I want to contribute in any way I can, my background is web dev, I sent my first PR to the terra magna mod repo. I play with some friends each Saturday night, we really enjoyed the game!
    2 points
  2. Hi, I was wondering whether it would be possible to implement a shortcut selecting all idle buildings. For example I + double klick building: all idle buildings of that type are selected.
    1 point
  3. yes, and its now in the game! Go to settings-> community-mod, and you will see the patch notes in order of release. The 26.7 changes are shown, but I had to make a 26.8 version because of an issue
    1 point
  4. HI! Also, if you don't want to do something related to web development, there are plenty of things you could do. The Game Engine is written in C++ but the AI and game files are written in .xml and JavaScript, and being a web developer, you might be familiar with that. You can find open tickets here: https://trac.wildfiregames.com/report/1 to see if you can implement a feature or squash some bugs! Or if you want something less technical you could contribute to the Encylopedia project:
    1 point
  5. Chapter 3: Blessings You have finally arrived in Kition, a Tyrian colony in Cyprus where your husband's brother is the head priest of Astarte. You grieve your husband's death together. But work is to be done. The priest is ready to provide Astarte's blessing for your journey but there is trouble that needs to be dealt with first. News of your assault on the Assyrian fortress has reached these lands and the general in the Assyrian colony to the West of us has vowed revenge. To the north east, a band of Greeks live in the hills and have decided that now is the time to plunder. You must help Kition defend itself. Defeat the Assyrians and the Greeks! Your scouts report that there are friendly traders in the area -- we should search by boat and within land. We do not have the resources to establish a settlement and will need to rely on trade to support our forces. Directly to the north, our scouts report the presence of barbarians -- they may have useful loot and perhaps even weapons that will be helpful to us. AI Settings: Greek Traders should be set to Sandbox. Everyone else, Petra with a difficulty of your choice. Note: any buildings you capture will not decay due to lack of culture influence.
    1 point
  6. Yeah I think the game is very much in need of a more diverse tech tree and I think this would be a great way to introduce more interesting tech combinations for different civs. I will redo a lot of these upgrades at some point to be a little bit more interesting. Also I think ppl would be more interested in them after the naval rework, since those techs are very similar.
    1 point
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