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Showing content with the highest reputation on 2024-01-15 in all areas

  1. Just dropping by to say thanks for this brilliant game. I haven't played many games like this, (maybe Stronghold is similar, played that many years ago..), but I am enjoying learning it. Have played a couple of matches with my friend over the past few days and it was fun. Challenging for sure, but fun. I am impressed at how good all the buildings and characters look! I'm playing on quite an old desktop, but the performance seems pretty decent. It does make my fans whirr a bit xD but I tried the new version with the vulkan backend and that seemed to make it quieter. I had to go back to the current alpha though so that me and my friend could do multiplayer. Anyway, passing on my appreciation for your efforts. I hope to get better at this game in the coming weeks whenever I have time.
    2 points
  2. Han barracks: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/104/ Han dock: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/105
    1 point
  3. How to Spartan Invaders get Surrounded!
    1 point
  4. Always happy to see new players enjoying the game:)
    1 point
  5. Again, I 100% support the ability to control. It’s a total change to default behavior that is concerning to me. You keep talking about how it isn’t a preference. But it is. You keep saying it’s more exciting but we don’t actually know that. RandomAI can lead to dramatic shifts in battles very fast. Whereas this would require a 1 by 1 change. Is that more exciting? I don’t know. It probably depends on the person too. Yeah, it’s a problem, which I way I think we need a useful community mod like thing
    1 point
  6. But this isn’t necessarily true. The change in default targetingAI can very easily eliminate any benefit to garrisoning because it fundamentally creates an “overkill” issue with all garrisoned units aiming at one unit. That might make garrisoning only “useful” where a defender is vastly outnumbered, which isn’t particularly desirable in late game and creates balance issues in early game. And, that isn’t something that can just be fixed with balance because early game and late game concerns demand opposite balancing changes (early game would need CCs/towers to be nerfed while late game would need CCs/towers/forts to be buffed). Thus the default targetingAI change could have very large meta change impacts, which may or may not be desirable. Even if you don’t buy any of the above, the change is fundamentally a preference issue, which may or may not be inline with the player base general preferences. It’s not like there is a chorus of people demanding this type of change. So it is far from clear that this undoubtedly an improvement like you suggest. Honestly, I’m happy with the way towers/forts/CCs are balanced now (and it seems like most others are too) so the change is entirely a change of behavior instead of a balance issue. The problem is it isn’t even clear that change of behavior is actually desired. I'm not entirely opposed to it. But I do have some big concerns. This is the type of thing that could entirely change the game meta, so I think it’s important we get it right. Testing in RCs has obviously missed some very big meta changing balance issues in the past.
    1 point
  7. I suppose @wowgetoffyourcellphone is in charge now
    0 points
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