In Delenda Est, the "Dock" structure from the base game is split into two separate buildings: The Commercial Dock for Fishing Boats and Merchant Ships, and the Naval Shipyard for all Warships.
Naval Shipyard
Village Phase
Units:
Scout Ship
Cost: 100 food, 100 wood, 20 seconds, 2 pop
Health: 200
Attack: 20 pierce/2 seconds
Attack Range: 50 meters
Vision Range: 80 meters
Armor Hack: 5
Armor Pierce: 2
Armor Crush: 5
Garrison: 10
Techs:
Lookouts
Cost: 50 food, 50 glory, 30 seconds
Effects: Scout Ships +33% vision range; all other Ships +10% vision range. Unlocks “Exploration” for the Carthaginians and Han Chinese.
Civs: All with Scout Ships
Exploration
Cost: 100 wood, 200 glory, 30 seconds
Effects: All Land Traders and Ships +20% vision range and +10% speed.
Civs: Carthaginians, Han Chinese
Town Phase
Units:
Arrow Ship
Cost: 200 food, 200 wood, 25 seconds, 3 pop
Health: 400
Attack: 20 pierce/1 seconds
Attack Range: 60 meters
Vision Range: 70 meters
Armor Hack: 8
Armor Pierce: 5
Armor Crush: 1
Garrison: 30
Special: Fire Ship (Britons, Gauls, Han, Iberians, Scythians, Xiongnu)
Cost: 250 wood, 30 seconds, 1 pop
Health: 500, -5 health/second when ignited
Attack: 25 fire/second when ignited
Attack Range: 10 meters (melee)
Death Damage: 500 fire/20 meters
Vision Range: 50 meters
Armor Hack: 5
Armor Pierce: 8
Armor Crush: 2
Garrison: 0
Techs:
Shipwrights
Cost: 200 food, 200 glory, 40 seconds
Effects: Shipyards work 20% faster (Warships −20% build time; Technologies −20% research time).
Civs: All with a Shipyard
Flute Players
Cost: 200 food, 200 coin, 40 seconds
Effects: Warships +10% speed. Unlocks “Flanking Maneuvers.”
Civs: All
Naval Oxybeles
Cost: 200 wood, 200 glory, 40 seconds
Effects: Arrow Ships +10 crush damage and +10% range.
Civs: All with Arrow Ships
Burning Pitch
Cost: 300 wood, 100 glory, 40 seconds
Effects: Fire Ships +20% health and +20% attack damage.
Civs: All with Fire Ships
City Phase
Units:
Siege Ship
Cost: 300 food, 300 wood, 30 seconds, 4 pop
Health: 600
Attack: 100 crush/4 seconds
Bonus: 2x vs. Buildings
Attack Range: 80 meters
Vision Range: 90 meters
Armor Hack: 1
Armor Pierce: 8
Armor Crush: 5
Garrison: 50
Ramming Ship
Cost: 200 food, 200 wood, 25 seconds, 3 pop
Health: 400
Attack: 200 hack/8 seconds
Bonus: 2x vs. Siege Ships
Attack Range: 15 meters (melee)
Vision Range: 60 meters
Armor Hack: 5
Armor Pierce: 1
Armor Crush: 8
Garrison: 30
Special: Corvus Trireme (Capturing Ship; Republican Romans)
Cost: 100 food, 300 wood, 25 seconds, 3 pop
Health: 400
Capture Attack: 20 points/5 seconds
Attack Range: 15 meters
Vision Range: 60 meters
Armor Hack: 4
Armor Pierce: 2
Armor Crush: 8
Garrison: 30
Garrison Effect: +1 capture/soldier
Techs:
Flanking Maneuvers (“Periplous”)
Cost: 300 wood, 200 coin, 40 seconds
Effects: Ramming Ships +25% speed and acceleration
Civs: All with Ramming Ships
Naval Ballistae
Cost: 450 wood, 300 glory, 40 seconds
Effects: Siege Ships +20% attack range
Civs: All with Siege Ships
Ship Cladding
Cost: 450 wood, 300 glory, 40 seconds
Effects: Warships +1 hack, pierce, and crush armor.
Civs: All
Special: Persian Patronage
Cost: 400 coin, 400 glory, 40 seconds
Effects: Warships −50% build time.
Civs: Spartans after choosing the hero Lysander
Empire Phase
Units:
Siege Ship (Macedonians)
Cost: 300 food, 300 wood, 30 seconds, 4 pop
Health: 660
Attack: 100 crush/4 seconds
Bonus: 2x vs. Buildings
Attack Range: 80 meters
Vision Range: 90 meters
Armor Hack: 1
Armor Pierce: 8
Armor Crush: 5
Garrison: 50
Special: Corvus Quinquereme (Heavy Capturing Ship; Republican Romans)
Cost: 200 food, 400 wood, 30 seconds, 4 pop
Health: 600
Capture Attack: 25 points/5 seconds
Bonus: 2x vs. Siege Ships
Attack Range: 15 meters
Vision Range: 60 meters
Armor Hack: 1
Armor Pierce: 8
Armor Crush: 5
Garrison: 50
Garrison Effect: +1 capture/soldier
Techs:
Flaming Munitions
Cost: 800 wood, 400 glory, 40 seconds
Effects: All Ranged Ships +25% attack damage
Civs: All with ranged ships
Bronze Rams (“Chalkemboloi”)
Cost: 400 metal, 400 glory, 40 seconds
Effects: Ramming Ships +50% attack damage
Civs: All with Ramming Ships
Undergirding Cables (“Hypozomata”)
Cost: 500 metal, 300 glory, 40 seconds
Effects: Arrow Ships and Ramming Ships +33% health
Civs: All with Ramming Ship and Arrow Ships, but no Siege Ships.
Marines (“Epibatai”/“Classiarii”)
Cost: 400 food, 300 glory, 30 seconds
Effects: All Warships (except Corvus Ships) +40% capture resistance.
Civs: All except Republican Romans
Special: Zea Ship Sheds (“Neosoikoi”)
Cost: 400 wood, 400 glory, 40 seconds
Effects: Warships −33% build time
Civs: Athenians
vs.
Special: Arsenal of Philon
Cost: 400 stone, 300 glory, 40 seconds
Effects: Warships +1 health/second self-repair rate
Civs: Athenians
Special: Naval Arms Race
Cost: 400 wood, 400 glory, 40 seconds
Effects: Unlock the “Corvus Quinquereme” for the Republican Romans.
Civs: Republican Romans
Special: Naval Arms Race
Cost: 400 wood, 400 glory, 40 seconds
Effects: Unlock the “Hexērēs” Siege Ship for the Macedonians.
Civs: Macedonians
Special: Juggernaut (“Tessarakonterēs”)
Cost: 600 wood, 400 metal, 40 seconds
Effects: Siege Ship +50% health, −25% firing time, but −25% speed, turning rate, and acceleration.
Civs: Ptolemies after choosing the hero Ptolemy IV